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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "titanic/files_manager.h"
#include "titanic/game_manager.h"
namespace Titanic {
CFilesManager::CFilesManager() : _gameManager(nullptr),
_assetsPath("Assets"), _field0(0), _drive(-1),
_field18(0), _field1C(0), _field3C(0) {
}
bool CFilesManager::fileExists(const CString &name) {
Common::File f;
return f.exists(name);
}
bool CFilesManager::scanForFile(const CString &name) {
if (name.empty())
return false;
CString filename = name;
filename.toLowercase();
if (filename[0] == 'y' || filename[0] == 'z')
return true;
else if (filename[0] < 'a' || filename[0] > 'c')
return false;
CString fname = filename;
int idx = fname.indexOf('#');
if (idx >= 0) {
fname = fname.left(idx);
fname += ".st";
}
if (_gameManager)
_gameManager->viewChange();
// The original had a bunch of code here handling determining
// which asset path, if any, the filename was present for,
// and storing the "active asset path" it was found on.
// This is redundant for ScummVM, which takes care of the paths
return fileExists(fname);
}
void CFilesManager::loadDrive() {
assert(_drive == -1);
resetView();
}
void CFilesManager::debug(CScreenManager *screenManager) {
warning("TODO: CFilesManager::debug");
}
void CFilesManager::resetView() {
if (_gameManager) {
_gameManager->_gameState.setMode(GSMODE_1);
_gameManager->initBounds();
}
}
} // End of namespace Titanic
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