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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/saveable_object.h"
#include "titanic/list.h"
namespace Titanic {
Common::HashMap<Common::String, CSaveableObject::CreateFunction> *
CSaveableObject::_classList = nullptr;
#define DEFFN(T) CSaveableObject *Function##T() { return new T(); }
#define ADDFN(T) (*_classList)["TEST"] = Function##T
DEFFN(List);
DEFFN(ListItem);
void CSaveableObject::initClassList() {
_classList = new Common::HashMap<Common::String, CreateFunction>();
ADDFN(List);
ADDFN(ListItem);
}
void CSaveableObject::freeClassList() {
delete _classList;
}
CSaveableObject *CSaveableObject::createInstance(const Common::String &name) {
return (*_classList)[name]();
}
void CSaveableObject::proc4() {
}
void CSaveableObject::proc5() {
}
void CSaveableObject::proc6() {
}
} // End of namespace Titanic
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