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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_ref.h"
namespace Titanic {
void CBaseStarRef::process(CSurfaceArea *surface, CStarControlSub12 *sub12) {
// TODO
}
/*------------------------------------------------------------------------*/
bool CStarRef1::check(const Common::Point &pt, int index) {
Common::Rect r(pt.x - 2, pt.y - 2, pt.x + 2, pt.y + 2);
if (r.contains(_position)) {
_index = index;
return false;
} else {
return true;
}
}
/*------------------------------------------------------------------------*/
bool CStarRef2::check(const Common::Point &pt, int index) {
if (_index >= (int)_positions->size())
return false;
CStarPosition &sp = (*_positions)[index];
sp._position = pt;
sp._index1 = sp._index2 = index;
return true;
}
/*------------------------------------------------------------------------*/
bool CStarRef3::check(const Common::Point &pt, int index) {
++_counter;
return true;
}
} // End of namespace Titanic
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