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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TT_SENTENCE_H
#define TITANIC_TT_SENTENCE_H
#include "titanic/true_talk/tt_npc_script.h"
#include "titanic/true_talk/tt_room_script.h"
#include "titanic/true_talk/tt_sentence_node.h"
#include "titanic/true_talk/tt_string.h"
namespace Titanic {
class CScriptHandler;
class TTword;
class TTsentenceSubBase {
public:
int _field0;
int _field4;
int _field8;
int _fieldC;
int _field10;
int _field14;
int _field18;
int _field1C;
TTsentenceSubBase *_nextP;
int _field24;
public:
TTsentenceSubBase();
/**
* Delete any sibling chain attached to this node
*/
void deleteSiblings();
};
class TTsentenceSub : public TTsentenceSubBase {
public:
};
class TTsentence {
private:
CScriptHandler *_owner;
int _field2C;
int _inputCtr;
int _field34;
int _field38;
TTsentenceNode *_nodesP;
TTroomScript *_roomScript;
TTnpcScript *_npcScript;
int _field58;
int _field5C;
int _status;
private:
/**
* Copy sentence data from a given source
*/
void copyFrom(const TTsentence &src);
public:
TTsentenceSub _sub;
TTstring _initialLine;
TTstring _normalizedLine;
public:
TTsentence(int inputCtr, const TTstring &line, CScriptHandler *owner,
TTroomScript *roomScript, TTnpcScript *npcScript);
TTsentence(const TTsentence *src);
~TTsentence();
void set34(int v) { _field34 = v; }
void set38(int v) { _field38 = v; }
int getStatus() const { return _status; }
/**
* Adds a found vocab word to the list of words representing
* the player's input
* @param word Word to node
*/
int storeVocabHit(TTword *word);
};
} // End of namespace Titanic
#endif /* TITANIC_TT_SENTENCE_H */
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