aboutsummaryrefslogtreecommitdiff
path: root/engines/toltecs/toltecs.h
blob: 38a8952bcc175d0e49a795eb8d17fe69c95fe9fa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 */

#ifndef TOLTECS_H
#define TOLTECS_H

#include "common/scummsys.h"
#include "common/endian.h"
#include "common/events.h"
#include "common/file.h"
#include "common/keyboard.h"
#include "common/random.h"

#include "engines/engine.h"

#include "graphics/surface.h"

namespace Toltecs {

struct ToltecsGameDescription;

class AnimationPlayer;
class ArchiveReader;
class Input;
class MenuSystem;
class MoviePlayer;
class Palette;
class ResourceCache;
class ScriptInterpreter;
class Screen;
class SegmentMap;
class Sound;

enum SysString {
	kStrLoadingPleaseWait,
	kStrWhatCanIDoForYou,
	kStrLoad,
	kStrSave,
	kStrTextOn,
	kStrTextOff,
	kStrVoicesOn,
	kStrVoicesOff,
	kStrVolume,
	kStrPlay,
	kStrQuit,
	kStrLoadGame,
	kStrSaveGame,
	kStrAdjustVolume,
	kStrMaster,
	kStrVoices,
	kStrMusic,
	kStrSoundFx,
	kStrBackground,
	kStrCancel,
	kStrDone,
	kStrAreYouSure,
	kStrYes,
	kStrNo,
	kSysStrCount
};

class ToltecsEngine : public ::Engine {
	Common::KeyState _keyPressed;

protected:
	Common::Error run();
//	void shutdown();

public:
	ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc);
	virtual ~ToltecsEngine();

	virtual bool hasFeature(EngineFeature f) const;
	virtual void syncSoundSettings();

	Common::RandomSource *_rnd;
	const ToltecsGameDescription *_gameDescription;
	uint32 getFeatures() const;
	Common::Language getLanguage() const;
	const Common::String& getTargetName() const { return _targetName; }

	void setupSysStrings();
	void requestSavegame(int slotNum, Common::String &description);
	void requestLoadgame(int slotNum);

	void loadScene(uint resIndex);

	void updateScreen();
	void drawScreen();
	void updateInput();

	void setGuiHeight(int16 guiHeight);

	void setCamera(int16 x, int16 y);
	void scrollCameraUp(int16 delta);
	void scrollCameraDown(int16 delta);
	void scrollCameraLeft(int16 delta);
	void scrollCameraRight(int16 delta);
	void updateCamera();
	
	void talk(int16 slotIndex, int16 slotOffset);

	void walk(byte *walkData);
	
	int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize, 
		byte *rectDataEnd);

public:

	AnimationPlayer *_anim;
	ArchiveReader *_arc;
	Input *_input;
	MenuSystem *_menuSystem;
	MoviePlayer *_moviePlayer;
	Palette *_palette;
	ResourceCache *_res;
	ScriptInterpreter *_script;
	Screen *_screen;
	SegmentMap *_segmap;
	Sound *_sound;

	Common::String _sysStrings[kSysStrCount];

	int _saveLoadRequested;
	int _saveLoadSlot;
	Common::String _saveLoadDescription;

	uint _sceneResIndex;
	int16 _sceneWidth, _sceneHeight;
	
	int _counter01, _counter02;
	bool _movieSceneFlag;
	byte _flag01;

	int16 _cameraX, _cameraY;
	int16 _newCameraX, _newCameraY;
	int16 _cameraHeight;
	int16 _guiHeight;

	bool _doSpeech, _doText;
	
	int16 _walkSpeedY, _walkSpeedX;

	Common::KeyState _keyState;
	int16 _mouseX, _mouseY;
	int16 _mouseDblClickTicks;
	bool _mouseWaitForRelease;
	byte _mouseButton;
	int16 _mouseDisabled;
	bool _leftButtonDown, _rightButtonDown;

	const char *getSysString(int index) const { return _sysStrings[index].c_str(); }

	/* Save/load */

	enum kReadSaveHeaderError {
		kRSHENoError = 0,
		kRSHEInvalidType = 1,
		kRSHEInvalidVersion = 2,
		kRSHEIoError = 3
	};

	struct SaveHeader {
		Common::String description;
		uint32 version;
		byte gameID;
		uint32 flags;
		Graphics::Surface *thumbnail;
	};

	bool _isSaveAllowed;

	bool canLoadGameStateCurrently() { return _isSaveAllowed; }
	bool canSaveGameStateCurrently() { return _isSaveAllowed; }
	Common::Error loadGameState(int slot);
	Common::Error saveGameState(int slot, const char *description);
	void savegame(const char *filename, const char *description);
	void loadgame(const char *filename);

	const char *getSavegameFilename(int num);
	static Common::String getSavegameFilename(const Common::String &target, int num);

	static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);

};

} // End of namespace Toltecs

#endif /* TOLTECS_H */