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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
/**************************************************************************
 *                                     ���������������������������������� *
 *                                             Nayma Software srl         *
 *                    e                -= We create much MORE than ALL =- *
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 *      .d"        d$$$$$b        "b.                                     *
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 *    ^*$b       4$$$$$$$$$F      .d$*"                                   *
 *      ^$$.     4$$$$$$$$$F     .$P"     Module:  Input.CPP............  *
 *        *$.    '$$$$$$$$$     4$P 4                                     *
 *     J   *$     "$$$$$$$"     $P   r    Author:  Giovanni Bajo........  *
 *    z$   '$$$P*4c.*$$$*.z@*R$$$    $.                                   *
 *   z$"    ""       #$F^      ""    '$c                                  *
 *  z$$beu     .ue="  $  "=e..    .zed$$c                                 *
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 *         "$$".  .r"   ^4.  .^$$"                                        *
 *          ^.@*"6L=\ebu^+C$"*b."                                         *
 *        "**$.  "c 4$$$  J"  J$P*"    OS:  [ ] DOS  [X] WIN95  [ ] PORT  *
 *            ^"--.^ 9$"  .--""      COMP:  [ ] WATCOM  [X] VISUAL C++    *
 *                    "                     [ ] EIFFEL  [ ] GCC/GXX/DJGPP *
 *                                                                        *
 * This source code is Copyright (C) Nayma Software.  ALL RIGHTS RESERVED *
 *                                                                        *
 **************************************************************************/

#ifndef TONY_INPUT_H
#define TONY_INPUT_H

#include "common/events.h"
#include "tony/utils.h"

namespace Tony {

class RMInput {
private:
	Common::Event _event;

	// Mouse related fields
	RMPoint _mousePos;
	bool _clampMouse;
	bool _leftButton, _rightButton;
	bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse;

	// Keyboard related fields
	bool _keyDown[350];
private:
	// Deinizializza DirectInput
	void DIClose(void);
	
public:
	RMInput();
	~RMInput();

	// Class initialisation
	void Init(/*uint32 hInst*/);

	// Closes the class
	void Close(void);

	// Polling (must be performed once per frame)
	void Poll(void);

	// Reading of the mouse
	RMPoint MousePos() { return _mousePos; }

	// Current status of the mouse buttons
	bool MouseLeft();
	bool MouseRight();

	// Events of mouse clicks
	bool MouseLeftClicked() { return _leftClickMouse; }
	bool MouseRightClicked() { return _rightClickMouse; }
	bool MouseBothClicked() { return _leftClickMouse && _rightClickMouse; }
	bool MouseLeftReleased() { return _leftReleaseMouse; }
	bool MouseRightReleased() { return _rightReleaseMouse; }
	bool MouseBothReleased() { return _leftReleaseMouse && _rightReleaseMouse; }

	// Returns true if the given key is pressed
	bool GetAsyncKeyState(Common::KeyCode kc) { return _keyDown[(int)kc]; }
};

} // End of namespace Tony

#endif