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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* ���������������������������������� *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. ���������������������������������� *
* .d" d$$$$$b "b. *
* .z$* d$$$$$$$L ^*$c. *
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: Window.HPP........... *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
* z$" "" #$F^ "" '$c Desc: Classi per la gestione *
* z$$beu .ue=" $ "=e.. .zed$$c di una finestra Direct
* "#$e z$*" . `. ^*Nc e$"" Draw................. *
* "$$". .r" ^4. .^$$" ..................... *
* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#ifndef TONY_WINDOW_H
#define TONY_WINDOW_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "tony/adv.h"
namespace Tony {
typedef uint32 HWND;
struct DDSURFACEDESC {
};
class RMSnapshot {
private:
// Buffer per la creazione dei path
static char bufDrive[MAX_DRIVE], bufDir[MAX_DIR], bufName[MAX_FNAME], bufExt[MAX_EXT];
static char filename[512];
// Buffer per la conversione a RGB
static byte rgb[RM_SX * RM_SY * 3];
private:
bool GetFreeSnapName(char *fn);
public:
// Prende uno screenshot
void GrabScreenshot(byte *lpBuf, int dezoom = 1, uint16 *lpDestBuf = NULL);
};
class RMWindow {
private:
bool Lock();
void Unlock();
protected:
void * /*LPDIRECTDRAWCLIPPER*/ m_MainClipper;
void * /*LPDIRECTDRAWCLIPPER*/ m_BackClipper;
int fps, fcount;
int lastsecond, lastfcount;
int mskRed, mskGreen, mskBlue;
bool m_bGrabScreenshot;
bool m_bGrabThumbnail;
bool m_bGrabMovie;
uint16 *m_wThumbBuf;
void CreateBWPrecalcTable(void);
void WipeEffect(Common::Rect &rcBoundEllipse);
public:
RMWindow();
~RMWindow();
// Inizializzazione
void Init(/*HINSTANCE hInst*/);
void InitDirectDraw(void);
void Close(void);
// Repaint grafico tramite DirectDraw
void Repaint(void);
// Switch tra windowed e fullscreen
void SwitchFullscreen(bool bFull) {}
// Legge il prossimo frame
void GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse);
// Avverte di grabbare un thumbnail per il salvataggio
void GrabThumbnail(uint16 *buf);
int getFps() const { return fps; }
};
} // End of namespace Tony
#endif /* TONY_WINDOW_H */
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