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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/endian.h"
#include "tsage/core.h"
#include "tsage/globals.h"
#include "tsage/debugger.h"
#include "tsage/graphics.h"
namespace tSage {
void SoundManager::postInit() {
_saver->addSaveNotifier(&SoundManager::saveNotifier);
_saver->addLoadNotifier(&SoundManager::loadNotifier);
_saver->addListener(this);
}
void SoundManager::saveNotifier(bool postFlag) {
_globals->_soundManager.saveNotifierProc(postFlag);
}
void SoundManager::saveNotifierProc(bool postFlag) {
warning("TODO: SoundManager::saveNotifierProc");
}
void SoundManager::loadNotifier(bool postFlag) {
_globals->_soundManager.loadNotifierProc(postFlag);
}
void SoundManager::loadNotifierProc(bool postFlag) {
warning("TODO: SoundManager::loadNotifierProc");
}
void SoundManager::listenerSynchronise(Serialiser &s) {
s.validate("SoundManager");
warning("TODO: SoundManager listenerSynchronise");
}
/*--------------------------------------------------------------------------*/
void ASound::play(int soundNum, Action *action, int volume) {
}
void ASound::stop() {
}
void ASound::prime(int v, Action *action) {
}
void ASound::unPrime() {
}
void ASound::go() {
}
void ASound::hault(void) {
}
int ASound::getSoundNum() const { return 0; }
bool ASound::isPlaying() const { return false; }
bool ASound::isPaused() const { return false; }
bool ASound::isMuted() const { return false; }
void ASound::pause() {
}
void ASound::mute() {
}
void ASound::fadeIn() {
}
void ASound::fadeOut(EventHandler *evtHandler) {
}
void ASound::fade(int v1, int v2, int v3, int v4, EventHandler *evtHandler) {
}
void ASound::setTimeIndex(uint32 timeIndex) {
}
uint32 ASound::getTimeIndex() const {
return 0;
}
void ASound::setPri(int v) {
}
void ASound::setLoop(bool flag) {
}
int ASound::getPri() const {
return 0;
}
bool ASound::getLoop() {
return false;
}
void ASound::setVolume(int volume) {
}
int ASound::getVol() const {
return 0;
}
void ASound::holdAt(int v) {
}
void ASound::release() {
}
} // End of namespace tSage
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