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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VOYEUR_EVENTS_H
#define VOYEUR_EVENTS_H
#include "common/scummsys.h"
#include "voyeur/game.h"
namespace Voyeur {
class VoyeurEngine;
#define GAME_FRAME_RATE 50
#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
class EventsManager {
private:
VoyeurEngine *_vm;
uint32 _priorFrameTime;
uint32 _gameCounter;
bool _keyState[256];
int _mouseButton;
static void mainVoyeurIntFunc();
private:
void checkForNextFrameCounter();
public:
IntData _intPtr;
IntNode _fadeIntNode;
IntNode _cycleIntNode;
IntNode _evintnode;
IntNode _mainIntNode;
int _cycleStatus;
public:
EventsManager();
void setVm(VoyeurEngine *vm) { _vm = vm; }
void resetMouse();
void startMainClockInt();
void vStopCycle();
void sWaitFlip();
void delay(int totalMilli);
void pollEvents();
};
} // End of namespace Voyeur
#endif /* VOYEUR_EVENTS_H */
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