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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on Wintermute Engine
 * http://dead-code.org/redir.php?target=wme
 * Copyright (c) 2011 Jan Nedoma
 */

#include "engines/wintermute/video/video_subtitle.h"
#include "engines/wintermute/base/base_game.h"
namespace Wintermute {

VideoSubtitle::VideoSubtitle(BaseGame *inGame): BaseClass(inGame) {
	_startFrame = _endFrame = 0;
}

VideoSubtitle::VideoSubtitle(BaseGame *inGame, char *text, const long &startFrame, const long &endFrame): BaseClass(inGame) {
	_gameRef->expandStringByStringTable(&text);
	_text = Common::String(text);
	_startFrame = startFrame;
	_endFrame = endFrame;
}

long VideoSubtitle::getStartFrame() {
	return _startFrame;
}

long VideoSubtitle::getEndFrame() {
	return _endFrame;
}

Common::String VideoSubtitle::getText() {
	return _text;
}

} // End of namespace Wintermute