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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef XEEN_WORLDOFXEEN_WORLDOFXEEN_H
#define XEEN_WORLDOFXEEN_WORLDOFXEEN_H

#include "xeen/xeen.h"
#include "xeen/worldofxeen/clouds_cutscenes.h"
#include "xeen/worldofxeen/darkside_cutscenes.h"

namespace Xeen {
namespace WorldOfXeen {

enum WOXGameAction {
	WOX_QUIT, WOX_CLOUDS_INTRO, WOX_CLOUDS_ENDING, WOX_DARKSIDE_INTRO,
	WOX_DARKSIDE_ENDING, WOX_WORLD_ENDING, WOX_MENU, WOX_PLAY_GAME
};

/**
 * Implements a descendant of the base Xeen engine to handle
 * Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific
 * game code
 */
class WorldOfXeenEngine: public XeenEngine, public CloudsCutscenes,
		public DarkSideCutscenes {
protected:
	/**
	 * Outer gameplay loop responsible for dispatching control to game-specific
	 * intros, main menus, or to play the actual game
	 */
	virtual void outerGameLoop();
public:
	bool _seenDarkSideIntro;
	WOXGameAction _pendingAction;
public:
	WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc);
	virtual ~WorldOfXeenEngine() {}

	/**
	 * Set the next overall game action to do
	 */
	void setPendingAction(WOXGameAction action) { _pendingAction = action; }
};

} // End of namespace WorldOfXeen
} // End of namespace Xeen

#endif /* XEEN_WORLDOFXEEN_WORLDOFXEEN_H */