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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENSTRUCTS_H
#define QUEENSTRUCTS_H
namespace Queen {
struct Box {
uint16 x1, y1, x2, y2;
bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const {
return (x + w > x1) && (y + h > y1) && (x <= x2) && (y <= y2);
}
};
struct Area {
int16 mapNeighbours;
Box box;
uint16 bottomScaleFactor;
uint16 topScaleFactor;
uint16 object;
};
struct WalkOffData {
int16 entryobj;
uint16 x;
uint16 y;
};
struct GraphicData {
uint16 x, y;
int16 firstFrame, lastFrame;
uint16 speed;
};
struct ObjectData {
int16 name;
uint16 x;
uint16 y;
uint16 description;
int16 entryObj;
uint16 room;
int16 state;
int16 image;
};
struct ItemData {
int16 name;
int16 description;
int16 state;
uint16 bobFrame;
uint16 sfxDescription;
};
struct ActorData {
int16 room;
int16 bobNum;
uint16 name;
uint16 gameStateSlot;
uint16 gameStateValue;
uint16 color;
uint16 bobFrameStanding;
uint16 x;
uint16 y;
uint16 anim;
uint16 bankNum;
uint16 actorFile;
};
} // End of namespace Queen
#endif
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