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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SAGA_GAMEDESC_PRIV_H
#define SAGA_GAMEDESC_PRIV_H
#include "gamedesc.h"
using namespace SagaGameDesc;
//-------------------------------------------------------------------
// Private stuff
//-------------------------------------------------------------------
#define R_GAME_LANGSTR_LIMIT 3
#define R_GAME_PATH_LIMIT 512
#define R_GAME_ITE_LANG_PREFIX "ite_"
#define R_GAME_LANG_EXT "lng"
/* Script lookup table entry sizes for game verification */
#define R_SCR_LUT_ENTRYLEN_ITECD 22
#define R_SCR_LUT_ENTRYLEN_ITEDISK 16
typedef bool (ResourceFile::*R_GAME_VERIFYFUNC)();
typedef struct R_GAME_FILEDESC_tag {
const char * gf_fname;
unsigned int gf_type;
} R_GAME_FILEDESC;
typedef struct R_GAMEDESC_tag {
int gd_game_type;
int gd_game_id;
const char * gd_title;
R_GAME_DISPLAYINFO * gd_display_info;
int gd_startscene;
R_GAME_RESOURCEINFO * gd_resource_info;
int gd_filect;
R_GAME_FILEDESC * gd_filedescs;
int gd_fontct;
R_GAME_FONTDESC * gd_fontdescs;
R_GAME_SOUNDINFO * gd_soundinfo;
int gd_supported;
} R_GAMEDESC;
typedef struct R_GAME_FILEDATA_tag {
ResourceFile *file_ctxt;
unsigned int file_types;
unsigned int file_flags;
} R_GAME_FILEDATA;
typedef struct R_GAMEMODULE_tag {
int game_init;
int game_index;
R_GAMEDESC * gamedesc;
int g_skipintro;
const char *game_dir;
char game_language[ R_GAME_LANGSTR_LIMIT ];
unsigned int gfile_n;
R_GAME_FILEDATA * gfile_data;
unsigned int gd_fontct;
R_GAME_FONTDESC * gd_fontdescs;
int err_n;
const char * err_str;
} R_GAMEMODULE;
bool verifyITEDEMO();
bool verifyITEDISK();
bool verifyITECD();
bool verifyIHNMDEMO();
bool verifyIHNMCD();
#endif // SAGA_GAMEDESC_PRIV_H
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