blob: 425bb2467db8db75632b101e84f2f9d468fd75cf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/actor.h"
#include "saga/console.h"
#include "saga/interface.h"
#include "saga/render.h"
#include "saga/scene.h"
#include "saga/script.h"
namespace Saga {
int SagaEngine::processInput() {
OSystem::Event event;
Point imousePt;
while (g_system->pollEvent(event)) {
int in_char;
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode == 'w')
_walkthroughDialog->runModal();
if (_vm->_console->isActive()) {
in_char = event.kbd.ascii;
switch (event.kbd.keycode) {
case 96: // backquote
_vm->_console->deactivate();
break;
case 280: // page up
_vm->_console->pageUp();
break;
case 281: // page down
_vm->_console->pageDown();
break;
case 273: // up
case 264: // keypad up
_vm->_console->cmdUp();
break;
case 274: // down
case 258: // keypad down
_vm->_console->cmdDown();
break;
default:
if (in_char) {
_vm->_console->type(in_char);
}
break;
}
break;
}
switch (event.kbd.keycode) {
case 96: // back quote
_vm->_console->activate();
break;
case 114: // r
_vm->_interface->draw();
break;
case 282: // F1
_vm->_render->toggleFlag(RF_SHOW_FPS);
break;
case 283: // F2
_vm->_render->toggleFlag(RF_PALETTE_TEST);
break;
case 284: // F3
_vm->_render->toggleFlag(RF_TEXT_TEST);
break;
case 285: // F4
_vm->_render->toggleFlag(RF_OBJECTMAP_TEST);
break;
case 9: // Tab
_vm->_script->SThreadDebugStep();
break;
// Actual game keys
case 32: // space
_vm->_actor->skipDialogue();
break;
case 19: // pause
case 112: // p
_vm->_render->toggleFlag(RF_RENDERPAUSE);
break;
case 27: // Esc
// Skip to next scene skip target
if (!_vm->_interface->getMode() == kPanelNone) // FIXME: hack
_vm->_script->SThreadAbortAll();
else
_vm->_scene->skipScene();
break;
default:
break;
}
break;
case OSystem::EVENT_LBUTTONDOWN:
_mousePos.x = event.mouse.x;
_mousePos.y = event.mouse.y;
imousePt = _mousePos;
_vm->_interface->update(imousePt, UPDATE_MOUSECLICK);
break;
case OSystem::EVENT_MOUSEMOVE:
_mousePos.x = event.mouse.x;
_mousePos.y = event.mouse.y;
imousePt = _mousePos;
break;
case OSystem::EVENT_QUIT:
g_system->quit();
break;
default:
break;
}
}
return SUCCESS;
}
Point SagaEngine::getMousePos() {
return _mousePos;
}
} // End of namespace Saga
|