aboutsummaryrefslogtreecommitdiff
path: root/saga/input.cpp
blob: 08ee8a2bf1632c49eeae4d24aa39f0a4f4408d0a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */
#include "saga/saga.h"

#include "saga/gfx.h"
#include "saga/actor.h"
#include "saga/console.h"
#include "saga/interface.h"
#include "saga/render.h"
#include "saga/scene.h"
#include "saga/script.h"

namespace Saga {

int SagaEngine::processInput() {
	OSystem::Event event;

	Point imouse_pt;

	while (g_system->pollEvent(event)) {
		int in_char;

		switch (event.event_code) {
		case OSystem::EVENT_KEYDOWN:
			if (_vm->_console->isActive()) {
				in_char = event.kbd.ascii;
				switch (event.kbd.keycode) {
				case 96: // backquote
					_vm->_console->deactivate();
					break;
				case 280: // page up
					_vm->_console->pageUp();
					break;
				case 281: // page down
					_vm->_console->pageDown();
					break;
				case 273: // up
				case 264: // keypad up
					_vm->_console->cmdUp();
					break;
				case 274: // down
				case 258: // keypad down
					_vm->_console->cmdDown();
					break;
				default:
					if (in_char) {
						_vm->_console->type(in_char);
					}
					break;
				}
				break;
			}

			switch (event.kbd.keycode) {
			case 96: // back quote
				_vm->_console->activate();
				break;
			case 114: // r
				_vm->_interface->draw();
				break;
			case 282: // F1
				_vm->_render->toggleFlag(RF_SHOW_FPS);
				break;
			case 283: // F2
				_vm->_render->toggleFlag(RF_PALETTE_TEST);
				break;
			case 284: // F3
				_vm->_render->toggleFlag(RF_TEXT_TEST);
				break;
			case 285: // F4
				_vm->_render->toggleFlag(RF_OBJECTMAP_TEST);
				break;
			case 9: // Tab
				_vm->_script->SThreadDebugStep();
				break;

			// Actual game keys
			case 32: // space
				_vm->_actor->skipDialogue();
				break;
			case 19:  // pause
			case 112: // p
				_vm->_render->toggleFlag(RF_RENDERPAUSE);
				break;
			case 27: // Esc
				// Skip to next scene skip target
				_vm->_scene->skipScene();
				break;
			default:
				break;
			}
			break;
		case OSystem::EVENT_LBUTTONDOWN:
			_mousePos.x = event.mouse.x;
			_mousePos.y = event.mouse.y;
			imouse_pt = _mousePos;
			_vm->_interface->update(&imouse_pt, UPDATE_MOUSECLICK);
			break;
		case OSystem::EVENT_MOUSEMOVE:
			_mousePos.x = event.mouse.x;
			_mousePos.y = event.mouse.y;
			imouse_pt = _mousePos;
			break;
		case OSystem::EVENT_QUIT:
			g_system->quit();
			break;
		default:
			break;
		}
	}

	return R_SUCCESS;
}

Point SagaEngine::getMousePos() {
	return _mousePos;
}

} // End of namespace Saga