1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
namespace Scumm {
extern const char *resTypeFromId(int id);
void ScummEngine_v3old::readResTypeList(int id, uint32 tag, const char *name) {
int num;
int i;
debug(9, "readResTypeList(%s,%s,%s)", resTypeFromId(id), tag2str(TO_BE_32(tag)), name);
num = _fileHandle->readByte();
if (num >= 0xFF) {
error("Too many %ss (%d) in directory", name, num);
}
if (id == rtRoom) {
for (i = 0; i < num; i++)
res.roomno[id][i] = i;
_fileHandle->seek(num, SEEK_CUR);
} else {
for (i = 0; i < num; i++)
res.roomno[id][i] = _fileHandle->readByte();
}
for (i = 0; i < num; i++) {
res.roomoffs[id][i] = _fileHandle->readUint16LE();
if (res.roomoffs[id][i] == 0xFFFF)
res.roomoffs[id][i] = 0xFFFFFFFF;
}
}
void ScummEngine_v3old::readIndexFile() {
int magic = 0;
debug(9, "readIndexFile()");
closeRoom();
openRoom(0);
magic = _fileHandle->readUint16LE();
if (magic != 0x0100)
warning("The magic id doesn't match (0x%X)", magic);
_numGlobalObjects = _fileHandle->readUint16LE();
_fileHandle->seek(_numGlobalObjects * 4, SEEK_CUR);
_numRooms = _fileHandle->readByte();
_fileHandle->seek(_numRooms * 3, SEEK_CUR);
_numCostumes = _fileHandle->readByte();
_fileHandle->seek(_numCostumes * 3, SEEK_CUR);
_numScripts = _fileHandle->readByte();
_fileHandle->seek(_numScripts * 3, SEEK_CUR);
_numSounds = _fileHandle->readByte();
_fileHandle->clearIOFailed();
_fileHandle->seek(0, SEEK_SET);
readMAXS();
// Jamieson630: palManipulate variable initialization
_palManipCounter = 0;
_palManipPalette = 0; // Will allocate when needed
_palManipIntermediatePal = 0; // Will allocate when needed
_fileHandle->readUint16LE(); /* version magic number */
readGlobalObjects();
readResTypeList(rtRoom, MKID('ROOM'), "room");
readResTypeList(rtCostume, MKID('COST'), "costume");
readResTypeList(rtScript, MKID('SCRP'), "script");
readResTypeList(rtSound, MKID('SOUN'), "sound");
closeRoom();
}
void ScummEngine_v3::readRoomsOffsets() {
}
void ScummEngine_v3::loadCharset(int no) {
uint32 size;
memset(_charsetData, 0, sizeof(_charsetData));
if (_gameId == GID_ZAK256)
checkRange(2, 0, no, "Loading illegal charset %d");
else
checkRange(4, 0, no, "Loading illegal charset %d");
closeRoom();
File file;
char buf[20];
sprintf(buf, "%02d.LFL", 99 - no);
file.open(buf);
if (file.isOpen() == false) {
error("loadCharset(%d): Missing file charset: %s", no, buf);
}
size = file.readUint16LE();
file.read(createResource(rtCharset, no, size), size);
file.close();
}
} // End of namespace Scumm
|