1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
namespace Scumm {
void ScummEngine_v3old::readIndexFile() {
int magic = 0;
debug(9, "readIndexFile()");
closeRoom();
openRoom(0);
magic = _fileHandle->readUint16LE();
if (magic != 0x0100)
warning("The magic id doesn't match (0x%X)", magic);
_numGlobalObjects = _fileHandle->readUint16LE();
_fileHandle->seek(_numGlobalObjects * 4, SEEK_CUR);
_numRooms = _fileHandle->readByte();
_fileHandle->seek(_numRooms * 3, SEEK_CUR);
_numCostumes = _fileHandle->readByte();
_fileHandle->seek(_numCostumes * 3, SEEK_CUR);
_numScripts = _fileHandle->readByte();
_fileHandle->seek(_numScripts * 3, SEEK_CUR);
_numSounds = _fileHandle->readByte();
_fileHandle->clearIOFailed();
_fileHandle->seek(0, SEEK_SET);
readMAXS();
// Jamieson630: palManipulate variable initialization
_palManipCounter = 0;
_palManipPalette = 0; // Will allocate when needed
_palManipIntermediatePal = 0; // Will allocate when needed
_fileHandle->readUint16LE(); /* version magic number */
readGlobalObjects();
readResTypeList(rtRoom, MKID('ROOM'), "room");
readResTypeList(rtCostume, MKID('COST'), "costume");
readResTypeList(rtScript, MKID('SCRP'), "script");
readResTypeList(rtSound, MKID('SOUN'), "sound");
closeRoom();
}
void ScummEngine_v3::loadCharset(int no) {
uint32 size;
memset(_charsetData, 0, sizeof(_charsetData));
if (_gameId == GID_ZAK256)
checkRange(2, 0, no, "Loading illegal charset %d");
else
checkRange(4, 0, no, "Loading illegal charset %d");
closeRoom();
File file;
char buf[20];
sprintf(buf, "%02d.LFL", 99 - no);
file.open(buf);
if (file.isOpen() == false) {
error("loadCharset(%d): Missing file charset: %s", no, buf);
}
size = file.readUint16LE();
file.read(createResource(rtCharset, no, size), size);
file.close();
}
} // End of namespace Scumm
|