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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef DRIVER96_H
#define DRIVER96_H
#include "common/scummsys.h"
#include "base/engine.h" // for warning()
#include "common/system.h"
#include "common/rect.h"
namespace Sword2 {
//
// Defines
// -------
//
// defines specific to windows headers...
#ifndef WIN32
#define FILE_ATTRIBUTE_NORMAL 0x80
#define _MAX_PATH 260
#endif
//Generic error codes
#define RD_OK 0x00000000
#define RDERR_UNKNOWN 0x00000001
#define RDERR_INVALIDPOINTER 0x00000002
#define RDERR_OUTOFMEMORY 0x00000003
#define RDERR_INVALIDFILENAME 0x00000004
#define RDERR_READERROR 0x00000005
#define RDERR_WRITEERROR 0x00000006
#define RDERR_NOEMULATION 0x00000007
#define RDERR_LOCKFAILED 0x00000008
//Drawing error codes
#define RDERR_VIDEOMODE 0x00010000
#define RDERR_COLOURDEPTH 0x00010001
#define RDERR_CANNOTFLIP 0x00010002
#define RDERR_RESTORELAYERS 0x00010003
#define RDERR_DDRAWNOEMULATION 0X00010004
#define RDERR_NOHARDWARE 0x00010005
#define RDERR_ALREADYON 0x00010006
#define RDERR_DECOMPRESSION 0x00010007
//Operating system error codes
#define RDERR_CREATEWINDOW 0x00020000
#define RDERR_APPCLOSED 0x00020001
#define RDERR_GOFULLSCREEN 0x00020002
//Language and version error codes
#define RDERR_OPENVERSIONFILE 0x00030000
#define RDERR_INVALIDVERSION 0x00030001
//Keyboard error codes
#define RDERR_NOKEYWAITING 0x00040000
//Sprite drawing error codes
#define RDERR_NOCLIPPING 0x00050000
#define RDERR_NOTIMPLEMENTED 0x00050001
#define RDERR_UNKNOWNTYPE 0x00050002
#define RDERR_INVALIDSCALING 0x00050003
#define RDERR_SURFACELOST 0x00050004
#define RDERR_NOTCLOSED 0x00050005
#define RDERR_NOTOPEN 0x00050006
#define RDERR_ALREADYCLOSED 0x00050007 // added for _console.cpp by khalek
//Menubar error codes
#define RDERR_INVALIDMENU 0x00060000
#define RDERR_INVALIDPOCKET 0x00060001
#define RDERR_INVALIDCOMMAND 0x00060002
//Palette fading error codes
#define RDERR_FADEINCOMPLETE 0x00070000
//Sound engine error codes
#define RDERR_DSOUNDCREATE 0x00080000
#define RDERR_DSOUNDCOOPERATE 0x00080001
#define RDERR_DSOUNDPBUFFER 0x00080002
#define RDERR_PRIMARYFORMAT 0x00080003
#define RDERR_SPEECHPLAYING 0x00080004
#define RDERR_SPEECHNOTPLAYING 0x00080005
#define RDERR_INVALIDWAV 0x00080006
#define RDERR_CREATESOUNDBUFFER 0x00080007
#define RDERR_LOCKSPEECHBUFFER 0x00080008
#define RDERR_FXALREADYOPEN 0x00080009
#define RDERR_NOFREEBUFFERS 0x0008000A
#define RDERR_FXNOTOPEN 0x0008000B
#define RDERR_FXFUCKED 0x0008000C
#define RDERR_INVALIDID 0x0008000D
// Key codes
#define RDKEY_ESCAPE 27
// Mouse button defines
#define RD_LEFTBUTTONDOWN 0x01
#define RD_LEFTBUTTONUP 0x02
#define RD_RIGHTBUTTONDOWN 0x04
#define RD_RIGHTBUTTONUP 0x08
//Sprite defines
#define RDSPR_TRANS 0x0001
#define RDSPR_BLEND 0x0004
#define RDSPR_FLIP 0x0008
#define RDSPR_SHADOW 0x0010
#define RDSPR_DISPLAYALIGN 0x0020
#define RDSPR_NOCOMPRESSION 0x0040
#define RDSPR_EDGEBLEND 0x0080
//This is the high byte part of the sprite type which defines what type of
// compression is used, as long as RDSPR_NOCOMPRESSION is not defined.
#define RDSPR_RLE16 0x0000
#define RDSPR_RLE256 0x0100
#define RDSPR_RLE256FAST 0x0200
//Fading defines
#define RDFADE_NONE 0x00
#define RDFADE_UP 0x01
#define RDFADE_DOWN 0x02
#define RDFADE_BLACK 0x03
//Mouse defines
#define RDMOUSE_NOFLASH 0x00
#define RDMOUSE_FLASH 0x01
//Menubar defines.
#define RDMENU_TOP 0x00
#define RDMENU_BOTTOM 0x01
#define RDMENU_HIDDEN 0x00
#define RDMENU_SHOWN 0x01
#define RDMENU_OPENING 0x02
#define RDMENU_CLOSING 0x03
#define RDMENU_ICONWIDE 35
#define RDMENU_ICONDEEP 30
#define RDMENU_ICONSTART 24
#define RDMENU_ICONSPACING 5
#define RDMENU_MAXPOCKETS 15
#define RDMENU_MENUDEEP 40
#define RDSE_SAMPLEFINISHED 0
#define RDSE_SAMPLEPLAYING 1
#define RDSE_FXTOCLEAR 0
#define RDSE_FXCACHED 1
#define RDSE_FXSPOT 0
#define RDSE_FXLOOP 1
#define RDSE_FXLEADIN 2
#define RDSE_FXLEADOUT 3
#define RDSE_QUIET 1
#define RDSE_SPEAKING 0
#define RDPAL_FADE 0
#define RDPAL_INSTANT 1
//Blitting FX defines
#define RDBLTFX_SPRITEBLEND 0x01
#define RDBLTFX_SHADOWBLEND 0x02
#define RDBLTFX_EDGEBLEND 0x04
//
// Structure definitions
// ---------------------
//
typedef struct {
uint16 buttons;
} _mouseEvent;
typedef struct {
uint16 ascii;
int keycode;
int modifiers;
} _keyboardEvent;
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct _parallax {
uint16 w;
uint16 h;
uint32 offset[2]; // 2 is arbitrary
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
// The _spriteInfo structure is used to tell the driver96 code what attributes
// are linked to a sprite for drawing. These include position, scaling and
// compression.
typedef struct {
int16 x; // coords for top-left of sprite
int16 y;
uint16 w; // dimensions of sprite (before scaling)
uint16 h;
uint16 scale; // scale at which to draw, given in 256ths ['0' or '256' MEANS DON'T SCALE]
uint16 scaledWidth; // new dimensions (we calc these for the mouse area, so may as well pass to you to save time)
uint16 scaledHeight; //
uint16 type; // mask containing 'RDSPR_' bits specifying compression type, flip, transparency, etc
uint16 blend; // holds the blending values.
uint8 *data; // pointer to the sprite data
uint8 *colourTable; // pointer to 16-byte colour table, only applicable to 16-col compression type
} _spriteInfo;
// This is the format of a .WAV file. Somewhere after this header is the string
// 'DATA' followed by an int32 size which is the size of the data. Following
// the size of the data is the data itself.
typedef struct {
uint32 riff;
uint32 fileLength;
uint32 wavID;
uint32 format;
uint32 formatLen;
uint16 formatTag;
uint16 channels;
uint16 samplesPerSec;
uint16 avgBytesPerSec;
uint16 blockAlign;
uint16 unknown1;
uint16 unknown2;
uint16 bitsPerSample;
} _wavHeader;
// This is the structure which is passed to the sequence player.
// It includes the smack to play, and any text lines which are
// to be displayed over the top of the sequence.
typedef struct {
uint16 startFrame;
uint16 endFrame;
_spriteInfo *textSprite;
uint32 speechBufferSize;
uint16 *speech;
} _movieTextObject;
//
// Function Prototypes
// -------------------
//
//-----------------------------------------------------------------------------
// Language functions - from language.c
//-----------------------------------------------------------------------------
extern int32 GetLanguageVersion(uint8 *version);
extern int32 SetLanguageVersion(uint8 version);
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Misc functions - from misc.cpp
//-----------------------------------------------------------------------------
extern void SVM_SetFileAttributes(char *file, uint32 atrib);
extern void SVM_DeleteFile(char *file);
extern int32 SVM_GetVolumeInformation(char *cdPath, char *sCDName, uint32 maxPath, uint8 *, uint32 *dwMaxCompLength, uint32 *dwFSFlags, uint8 *, uint32 a);
#define MAX_MOUSE_EVENTS 16
// Key buffer size
#define MAX_KEY_BUFFER 32
class Input {
uint8 _mouseBacklog;
uint8 _mouseLogPos;
_mouseEvent _mouseLog[MAX_MOUSE_EVENTS];
void logMouseEvent(uint16 buttons);
// The number of key presses waiting to be processed.
uint8 _keyBacklog;
// Index of the next key to read from the buffer.
uint8 _keyLogPos;
// The keyboard buffer
_keyboardEvent _keyBuffer[MAX_KEY_BUFFER];
void writeKey(uint16 ascii, int keycode, int modifiers);
public:
int16 _mouseX;
int16 _mouseY;
Input() :
_mouseBacklog(0), _mouseLogPos(0), _keyBacklog(0),
_keyLogPos(0) {};
void parseEvents(void);
_mouseEvent *mouseEvent(void);
bool checkForMouseEvents(void);
bool keyWaiting(void);
int32 readKey(_keyboardEvent *ev);
};
} // End of namespace Sword2
#endif
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