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/* Copyright (C) 1994-2003 Revolution Software Ltd
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

// the usual suspects (the usual suspicions)

#ifndef	_PROTOCOL
#define	_PROTOCOL

#include "sword2/driver/driver96.h"
#include "sword2/header.h"

namespace Sword2 {

uint8 *FetchPalette(uint8 *screenFile);
_screenHeader *FetchScreenHeader(uint8 *screenFile);
_layerHeader *FetchLayerHeader(uint8 *screenFile, uint16 layerNo);
uint8 *FetchShadingMask(uint8 *screenFile);

_animHeader *FetchAnimHeader(uint8 *animFile);
_cdtEntry *FetchCdtEntry(uint8 *animFile, uint16 frameNo);
_frameHeader *FetchFrameHeader(uint8 *animFile, uint16 frameNo);
_parallax *FetchBackgroundParallaxLayer(uint8 *screenFile, int layer);
_parallax *FetchBackgroundLayer(uint8 *screenFile);
_parallax *FetchForegroundParallaxLayer(uint8 *screenFile, int layer);
uint8 *FetchTextLine(uint8 *file, uint32 text_line);
uint8 CheckTextLine(uint8 *file, uint32	text_line);
uint8 *FetchPaletteMatchTable(uint8 *screenFile);
uint8 *FetchObjectName(int32 resourceId);

} // End of namespace Sword2

#endif