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authorneonloop2021-03-31 21:14:22 +0000
committerneonloop2021-03-31 21:14:22 +0000
commit83932ce888f9148a8d49a5f9b7d3dd4ddf71822a (patch)
treeded775d2d553c8cf00667b7ca4159c766840e6b1 /shell/audio/sdl/sound_output.c
parentc85afd6f386706d01a3f234a13a7de4a93c66b67 (diff)
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Favors smoother audio over smoother video
Diffstat (limited to 'shell/audio/sdl/sound_output.c')
-rw-r--r--shell/audio/sdl/sound_output.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/shell/audio/sdl/sound_output.c b/shell/audio/sdl/sound_output.c
index 0758718..0e0d504 100644
--- a/shell/audio/sdl/sound_output.c
+++ b/shell/audio/sdl/sound_output.c
@@ -7,7 +7,7 @@
#include "sound_output.h"
-#define UNDERRUN_THRESHOLD 0.5
+#define UNDERRUN_THRESHOLD 0.75
static int32_t BUFFSIZE;
static uint8_t *buffer;
@@ -63,7 +63,7 @@ uint32_t Audio_Init()
{
SDL_AudioSpec aspec, obtained;
- BUFFSIZE = (SOUND_SAMPLES_SIZE * 2 * 2) * 4;
+ BUFFSIZE = (SOUND_SAMPLES_SIZE * 2 * 2) * 8;
buffer = (uint8_t *) malloc(BUFFSIZE);
/* Add some silence to the buffer */