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authorneonloop2021-04-03 00:20:48 +0000
committerneonloop2021-04-03 00:20:48 +0000
commit2c82fe36314eb865e0bb3344347e86f98f22b8f8 (patch)
tree3e7c44019b1ee148b608d6ada7dcd44d04dd8b76 /shell
parentf3062732940cf086e1961aa95ac62adfb6f031f5 (diff)
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Fixes overscan alignment in 240p mode
Diffstat (limited to 'shell')
-rw-r--r--shell/video/sdl/video_blit.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c
index bf790bb..1652a8b 100644
--- a/shell/video/sdl/video_blit.c
+++ b/shell/video/sdl/video_blit.c
@@ -108,7 +108,8 @@ void Update_Video_Ingame(int width, int height)
else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, GFX_PITCH / 2, 224);
break;
case 4: // Overscan
- upscale_240x208_to_320x240((uint16_t*) sdl_screen->pixels, (uint16_t*) GFX.Screen);
+ if (height == 240) upscale_240x208_to_320x240((uint16_t*) sdl_screen->pixels, (uint16_t*) GFX.Screen + (GFX_PITCH * 4));
+ else upscale_240x208_to_320x240((uint16_t*) sdl_screen->pixels, (uint16_t*) GFX.Screen);
break;
}
//bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);