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authortwinaphex2015-11-14 04:58:54 +0100
committertwinaphex2015-11-14 04:58:54 +0100
commitebf506f7da2702963f28d8181f348e21787666f2 (patch)
tree2c892a38c99516bf7664644d004016b75bfd0324 /src
parentff3818282dab0d337bfe5ae1fcc39822250ec11f (diff)
downloadsnes9x2002-ebf506f7da2702963f28d8181f348e21787666f2.tar.gz
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Move old/tile16.cpp.bak
Diffstat (limited to 'src')
-rw-r--r--src/tile16.cpp.bak811
1 files changed, 0 insertions, 811 deletions
diff --git a/src/tile16.cpp.bak b/src/tile16.cpp.bak
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--- a/src/tile16.cpp.bak
+++ /dev/null
@@ -1,811 +0,0 @@
-/*
- * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
- *
- * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
- * Jerremy Koot (jkoot@snes9x.com)
- *
- * Super FX C emulator code
- * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
- * Gary Henderson.
- * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
- *
- * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
- * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
- * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
- *
- * DOS port code contains the works of other authors. See headers in
- * individual files.
- *
- * Snes9x homepage: http://www.snes9x.com
- *
- * Permission to use, copy, modify and distribute Snes9x in both binary and
- * source form, for non-commercial purposes, is hereby granted without fee,
- * providing that this license information and copyright notice appear with
- * all copies and any derived work.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event shall the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Snes9x is freeware for PERSONAL USE only. Commercial users should
- * seek permission of the copyright holders first. Commercial use includes
- * charging money for Snes9x or software derived from Snes9x.
- *
- * The copyright holders request that bug fixes and improvements to the code
- * should be forwarded to them so everyone can benefit from the modifications
- * in future versions.
- *
- * Super NES and Super Nintendo Entertainment System are trademarks of
- * Nintendo Co., Limited and its subsidiary companies.
- */
-
-// ARM V5 Assembly by bitrider
-
-#include "snes9x.h"
-
-#include "memmap.h"
-#include "ppu.h"
-#include "display.h"
-#include "gfx.h"
-#include "tile16.h"
-
-
-extern uint32 HeadMask [4];
-extern uint32 TailMask [5];
-
-uint8 ConvertTile (uint8 *pCache, uint32 TileAddr)
-{
- register uint8 *tp = &Memory.VRAM[TileAddr];
- uint32 *p = (uint32 *) pCache;
- uint32 non_zero = 0;
- uint8 line;
- uint32 p1;
- uint32 p2;
- register uint8 pix;
-
- switch (BG.BitShift)
- {
- case 8:
- for (line = 8; line != 0; line--, tp += 2)
- {
- p1 = p2 = 0;
- if ((pix = *(tp + 0)))
- {
- p1 |= odd_high[0][pix >> 4];
- p2 |= odd_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 1)))
- {
- p1 |= even_high[0][pix >> 4];
- p2 |= even_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 16)))
- {
- p1 |= odd_high[1][pix >> 4];
- p2 |= odd_low[1][pix & 0xf];
- }
- if ((pix = *(tp + 17)))
- {
- p1 |= even_high[1][pix >> 4];
- p2 |= even_low[1][pix & 0xf];
- }
- if ((pix = *(tp + 32)))
- {
- p1 |= odd_high[2][pix >> 4];
- p2 |= odd_low[2][pix & 0xf];
- }
- if ((pix = *(tp + 33)))
- {
- p1 |= even_high[2][pix >> 4];
- p2 |= even_low[2][pix & 0xf];
- }
- if ((pix = *(tp + 48)))
- {
- p1 |= odd_high[3][pix >> 4];
- p2 |= odd_low[3][pix & 0xf];
- }
- if ((pix = *(tp + 49)))
- {
- p1 |= even_high[3][pix >> 4];
- p2 |= even_low[3][pix & 0xf];
- }
- *p++ = p1;
- *p++ = p2;
- non_zero |= p1 | p2;
- }
- break;
-
- case 4:
- for (line = 8; line != 0; line--, tp += 2)
- {
- p1 = p2 = 0;
- if ((pix = *(tp + 0)))
- {
- p1 |= odd_high[0][pix >> 4];
- p2 |= odd_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 1)))
- {
- p1 |= even_high[0][pix >> 4];
- p2 |= even_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 16)))
- {
- p1 |= odd_high[1][pix >> 4];
- p2 |= odd_low[1][pix & 0xf];
- }
- if ((pix = *(tp + 17)))
- {
- p1 |= even_high[1][pix >> 4];
- p2 |= even_low[1][pix & 0xf];
- }
- *p++ = p1;
- *p++ = p2;
- non_zero |= p1 | p2;
- }
- break;
-
- case 2:
- for (line = 8; line != 0; line--, tp += 2)
- {
- p1 = p2 = 0;
- if ((pix = *(tp + 0)))
- {
- p1 |= odd_high[0][pix >> 4];
- p2 |= odd_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 1)))
- {
- p1 |= even_high[0][pix >> 4];
- p2 |= even_low[0][pix & 0xf];
- }
- *p++ = p1;
- *p++ = p2;
- non_zero |= p1 | p2;
- }
- break;
- }
- return (non_zero ? TRUE : BLANK_TILE);
-}
-
-
-inline void WRITE_4PIXELSHI16 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[2*N])) \
- { \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELSHI16_FLIPPED (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[6 - 2*N])) \
- { \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-static INLINE void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels)
-{
- register uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-static INLINE void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
-{
- register uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-static INLINE void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels)
-{
- register uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX_PITCH >> 1) + N * 2] = \
- Screen [(GFX_PITCH >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX_PITCH >> 1) + N * 2] = \
- Depth [(GFX_PITCH >> 1) + N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-static INLINE void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels)
-{
- register uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX_PITCH >> 1) + N * 2] = \
- Screen [(GFX_PITCH >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX_PITCH >> 1) + N * 2] = \
- Depth [(GFX_PITCH >> 1) + N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-// DrawTile16 -----------------------------------------
-void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
-if (Tile & V_FLIP){
- if (!(Tile & H_FLIP)){
- __asm__ volatile (
- "2: \n"
-#define FN(p, p2, p3, p4) \
- " ldrb r9, [%[depth], #" p "] \n"\
- " ldrb r8, [%[depth], #" p3 "] \n"\
- " cmp %[gfx_z1], r9 \n"\
- " ldrhib r9, [%[bp], #" p "] \n"\
- " bls 3f \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p "] \n"\
- " strneh r9, [%[screen], #" p2 "] \n"\
- "3: \n"\
- " cmp %[gfx_z1], r8 \n"\
- " ldrhib r9, [%[bp], #" p3 "] \n"\
- " bls 3f \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p3 "] \n"\
- " strneh r9, [%[screen], #" p4 "] \n"\
- "3: \n"
-
- FN("0", "0", "1", "2")
- FN("2", "4", "3", "6")
- FN("4", "8", "5", "10")
- FN("6", "12", "7", "14")
- // Loop
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [bp] "r" (pCache + 56 - StartLine)
- // clobbered
- : "r9", "r8", "cc" // r8 & flags
- );
- } else {
- __asm__ volatile (
- "2: \n"
-#define FN1(p, p2, p3, p4, p5, p6) \
- " ldrb r9, [%[depth], #" p "] \n"\
- " ldrb r8, [%[depth], #" p4 "] \n"\
- " cmp %[gfx_z1], r9 \n"\
- " ldrhib r9, [%[bp], #" p3 "] \n"\
- " bls 3f \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p "] \n"\
- " strneh r9, [%[screen], #" p2 "] \n"\
- "3: \n"\
- " cmp %[gfx_z1], r8 \n"\
- " ldrhib r9, [%[bp], #" p6 "] \n"\
- " bls 3f \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p4 "] \n"\
- " strneh r9, [%[screen], #" p5 "] \n"\
- "3: \n"
-
- FN1("0", "0", "7", "1", "2", "6")
- FN1("2", "4", "5", "3", "6", "4")
- FN1("4", "8", "3", "5", "10", "2")
- FN1("6", "12", "1", "7", "14", "0")
- // Loop
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [bp] "r" (pCache + 56 - StartLine)
- // clobbered
- : "r9", "r8", "cc" // r8 & flags
- );
- }
-} else {
- if (!(Tile & H_FLIP)){
- __asm__ volatile (
- "2: \n"
- FN("0", "0", "1", "2")
- FN("2", "4", "3", "6")
- FN("4", "8", "5", "10")
- FN("6", "12", "7", "14")
- // Loop
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [bp] "r" (pCache + StartLine)
- // clobbered
- : "r9", "r8", "cc" // r8 & flags
- );
- } else {
- __asm__ volatile (
- "2: \n"
- FN1("0", "0", "7", "1", "2", "6")
- FN1("2", "4", "5", "3", "6", "4")
- FN1("4", "8", "3", "5", "10", "2")
- FN1("6", "12", "1", "7", "14", "0")
- // Loop
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [bp] "r" (pCache + StartLine)
- // clobbered
- : "r9", "r8", "cc" // r8 & flags
- );
-
- }
- }
-#undef FN
-#undef FN1
-
-}
-
-// DrawClippedTile16 -----------------------------------------
-void DrawClippedTile16 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
-if (Width == 0) return;
-
- TILE_PREAMBLE
-
-Offset = Offset + StartPixel;
-
-if (Tile & V_FLIP){
- if (!(Tile & H_FLIP)){
- __asm__ volatile (
- "2: \n"
-#define FN(p) \
- " ldrb r9, [%[depth], #" p "] \n"\
- " cmp %[gfx_z1], r9 \n"\
- " bls 3f \n"\
- " ldrb r9, [%[bp], #" p "] \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p "] \n"\
- " strneh r9, [%[screen], #(" p " * 2)] \n"\
- "3: \n"
-
-#define C(p) " cmp %[width], #(" p " + 1) \n"\
- " beq 1f \n"
-
- FN("0")
- C("0")
- FN("1")
- C("1")
- FN("2")
- C("2")
- FN("3")
- C("3")
- FN("4")
- C("4")
- FN("5")
- C("5")
- FN("6")
- C("6")
- FN("7")
- // Loop
- "1: \n"
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" (Width),
- [bp] "r" (pCache + 56 - StartLine + StartPixel)
- // clobbered
- : "r9", "cc" // r8 & flags
- );
- } else {
- __asm__ volatile (
- "2: \n"
-#define FN1(p) \
- " ldrb r9, [%[depth], #" p "] \n"\
- " cmp %[gfx_z1], r9 \n"\
- " bls 3f \n"\
- " ldrb r9, [%[bp], #(7 - " p ")] \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p "] \n"\
- " strneh r9, [%[screen], #(" p " * 2)] \n"\
- "3: \n"\
-
- FN1("0")
- C("0")
- FN1("1")
- C("1")
- FN1("2")
- C("2")
- FN1("3")
- C("3")
- FN1("4")
- C("4")
- FN1("5")
- C("5")
- FN1("6")
- C("6")
- FN1("7")
- // Loop
- "1: \n"
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" (Width),
- [bp] "r" (pCache + 56 - StartLine - StartPixel)
- // clobbered
- : "r9", "cc" // r8 & flags
- );
- }
-} else {
- if (!(Tile & H_FLIP)){
- __asm__ volatile (
- "2: \n"
- FN("0")
- C("0")
- FN("1")
- C("1")
- FN("2")
- C("2")
- FN("3")
- C("3")
- FN("4")
- C("4")
- FN("5")
- C("5")
- FN("6")
- C("6")
- FN("7")
- // Loop
- "1: \n"
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" (Width),
- [bp] "r" (pCache + StartLine + StartPixel)
- // clobbered
- : "r9", "cc" // r8 & flags
- );
- } else {
- __asm__ volatile (
- "2: \n"
- FN1("0")
- C("0")
- FN1("1")
- C("1")
- FN1("2")
- C("2")
- FN1("3")
- C("3")
- FN1("4")
- C("4")
- FN1("5")
- C("5")
- FN1("6")
- C("6")
- FN1("7")
- // Loop
- "1: \n"
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" (Width),
- [bp] "r" (pCache + StartLine - StartPixel)
- // clobbered
- : "r9", "cc" // r8 & flags
- );
-
- }
- }
-#undef FN
-#undef FN1
-#undef C
-
-}
-
-
-void DrawTile16x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8)
-}
-
-void DrawClippedTile16x2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8)
-}
-
-void DrawTile16x2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8)
-}
-
-void DrawClippedTile16x2x2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8)
-}
-
-void DrawLargePixel16 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
- uint16 pixel;
-
-#define PLOT_PIXEL(screen, pixel) (pixel)
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], PLOT_PIXEL)
-}
-
-
-void DrawLargePixel16Add (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- register uint16 pixel;
-
-#define LARGE_ADD_PIXEL(s, p) \
-(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \
- COLOR_ADD (p, *(s + GFX.Delta)) : \
- COLOR_ADD (p, GFX.FixedColour)) \
- : p)
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_ADD_PIXEL)
-}
-
-void DrawLargePixel16Add1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- register uint16 pixel;
-
-#define LARGE_ADD_PIXEL1_2(s, p) \
-((uint16) (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \
- COLOR_ADD1_2 (p, *(s + GFX.Delta)) : \
- COLOR_ADD (p, GFX.FixedColour)) \
- : p))
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_ADD_PIXEL1_2)
-}
-
-void DrawLargePixel16Sub (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- register uint16 pixel;
-
-#define LARGE_SUB_PIXEL(s, p) \
-(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \
- COLOR_SUB (p, *(s + GFX.Delta)) : \
- COLOR_SUB (p, GFX.FixedColour)) \
- : p)
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_SUB_PIXEL)
-}
-
-void DrawLargePixel16Sub1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint16 pixel;
-
-#define LARGE_SUB_PIXEL1_2(s, p) \
-(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \
- COLOR_SUB1_2 (p, *(s + GFX.Delta)) : \
- COLOR_SUB (p, GFX.FixedColour)) \
- : p)
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_SUB_PIXEL1_2)
-}
-
-void DrawHiResTile16 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILEHI(WRITE_4PIXELSHI16, WRITE_4PIXELSHI16_FLIPPED, 4)
-}
-
-void DrawHiResClippedTile16 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILEHI(WRITE_4PIXELSHI16, WRITE_4PIXELSHI16_FLIPPED, 4)
-}