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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE 
 * WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY)
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "dsp1.h"
#include "missing.h"
#include "cpuexec.h"
#include "apu.h"
#include "dma.h"
#include "fxemu.h"
#include "gfx.h"
#include "soundux.h"
#include "cheats.h"
#include "sa1.h"

char String[513];

int (*APUMainLoop)(int);

Missing missing;

SICPU ICPU;

SCPUState CPU;

//SRegisters Registers;

SAPU APU;

SIAPU IAPU;

SAPURegisters APURegisters;

SSettings Settings;

SDSP1 DSP1;

#ifdef USE_SA1
SSA1Registers SA1Registers;

SSA1 SA1;

uint8* SA1_Map [MEMMAP_NUM_BLOCKS];
uint8* SA1_WriteMap [MEMMAP_NUM_BLOCKS];
#endif

uint8* SRAM = NULL;
uint8* ROM = NULL;
uint8* RegRAM = NULL;
uint8* C4RAM = NULL;

long OpAddress = 0;

CMemory Memory;

SSNESGameFixes SNESGameFixes;

FxInit_s SuperFX;

SPPU PPU;
InternalPPU IPPU;

SDMA DMA[8];

uint8* HDMAMemPointers [8];
uint8* HDMABasePointers [8];

SBG BG;

SGFX GFX;
SLineData LineData[240];
SLineMatrixData LineMatrixData [240];

uint8 Mode7Depths [2];
NormalTileRenderer DrawTilePtr = NULL;
ClippedTileRenderer DrawClippedTilePtr = NULL;
NormalTileRenderer DrawHiResTilePtr = NULL;
ClippedTileRenderer DrawHiResClippedTilePtr = NULL;
LargePixelRenderer DrawLargePixelPtr = NULL;

uint32_t odd_high[4][16];
uint32_t odd_low[4][16];
uint32_t even_high[4][16];
uint32_t even_low[4][16];

#ifdef GFX_MULTI_FORMAT

uint32 RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_RGB565;
uint32 GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_RGB565;
uint32 BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_RGB565;
uint32 RED_HI_BIT_MASK = RED_HI_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_RGB565;
uint32 BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_RGB565;
uint32 MAX_RED = MAX_RED_RGB565;
uint32 MAX_GREEN = MAX_GREEN_RGB565;
uint32 MAX_BLUE = MAX_BLUE_RGB565;
uint32 SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT = (MAX_GREEN_RGB565 + 1) >> 1;
uint32 RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_RGB565 |
                            GREEN_LOW_BIT_MASK_RGB565 |
                            BLUE_LOW_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_RGB565 |
                           GREEN_HI_BIT_MASK_RGB565 |
                           BLUE_HI_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASKx2 = (RED_HI_BIT_MASK_RGB565 |
                             GREEN_HI_BIT_MASK_RGB565 |
                             BLUE_HI_BIT_MASK_RGB565) << 1;
uint32 RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK;
uint32 FIRST_COLOR_MASK = FIRST_COLOR_MASK_RGB565;
uint32 SECOND_COLOR_MASK = SECOND_COLOR_MASK_RGB565;
uint32 THIRD_COLOR_MASK = THIRD_COLOR_MASK_RGB565;
uint32 ALPHA_BITS_MASK = ALPHA_BITS_MASK_RGB565;
uint32 FIRST_THIRD_COLOR_MASK = 0;
uint32 TWO_LOW_BITS_MASK = 0;
uint32 HIGH_BITS_SHIFTED_TWO_MASK = 0;

uint32 current_graphic_format = RGB565;
#endif

uint8 GetBank = 0;
SCheatData Cheat;

#ifdef LAGFIX
bool8 finishedFrame = false;
#endif

SoundStatus so;
SSoundData SoundData;
int Echo [24000];
int DummyEchoBuffer [SOUND_BUFFER_SIZE];
int MixBuffer [SOUND_BUFFER_SIZE];
int EchoBuffer [SOUND_BUFFER_SIZE];
int FilterTaps [8];
unsigned long Z = 0;
int Loop [16];

uint16 SignExtend [2] =
{
   0x00, 0xff00
};

int HDMA_ModeByteCounts [8] =
{
   1, 2, 2, 4, 4, 0, 0, 0
};

uint8 BitShifts[8][4] =
{
   {2, 2, 2, 2}, // 0
   {4, 4, 2, 0}, // 1
   {4, 4, 0, 0}, // 2
   {8, 4, 0, 0}, // 3
   {8, 2, 0, 0}, // 4
   {4, 2, 0, 0}, // 5
   {4, 0, 0, 0}, // 6
   {8, 0, 0, 0}  // 7
};
uint8 TileShifts[8][4] =
{
   {4, 4, 4, 4}, // 0
   {5, 5, 4, 0}, // 1
   {5, 5, 0, 0}, // 2
   {6, 5, 0, 0}, // 3
   {6, 4, 0, 0}, // 4
   {5, 4, 0, 0}, // 5
   {5, 0, 0, 0}, // 6
   {6, 0, 0, 0}  // 7
};
uint8 PaletteShifts[8][4] =
{
   {2, 2, 2, 2}, // 0
   {4, 4, 2, 0}, // 1
   {4, 4, 0, 0}, // 2
   {0, 4, 0, 0}, // 3
   {0, 2, 0, 0}, // 4
   {4, 2, 0, 0}, // 5
   {4, 0, 0, 0}, // 6
   {0, 0, 0, 0}  // 7
};
uint8 PaletteMasks[8][4] =
{
   {7, 7, 7, 7}, // 0
   {7, 7, 7, 0}, // 1
   {7, 7, 0, 0}, // 2
   {0, 7, 0, 0}, // 3
   {0, 7, 0, 0}, // 4
   {7, 7, 0, 0}, // 5
   {7, 0, 0, 0}, // 6
   {0, 0, 0, 0}  // 7
};
uint8 Depths[8][4] =
{
   {TILE_2BIT, TILE_2BIT, TILE_2BIT, TILE_2BIT}, // 0
   {TILE_4BIT, TILE_4BIT, TILE_2BIT, 0},         // 1
   {TILE_4BIT, TILE_4BIT, 0, 0},                 // 2
   {TILE_8BIT, TILE_4BIT, 0, 0},                 // 3
   {TILE_8BIT, TILE_2BIT, 0, 0},                 // 4
   {TILE_4BIT, TILE_2BIT, 0, 0},                 // 5
   {TILE_8BIT, 0, 0, 0},                         // 6
   {0, 0, 0, 0}                                  // 7
};
uint8 BGSizes [2] =
{
   8, 16
};
uint32 DirectColourMaps [8][256];

long FilterValues[4][2] =
{
   {0, 0},
   {240, 0},
   {488, -240},
   {460, -208}
};

int NoiseFreq [32] =
{
   0, 16, 21, 25, 31, 42, 50, 63, 84, 100, 125, 167, 200, 250, 333,
   400, 500, 667, 800, 1000, 1300, 1600, 2000, 2700, 3200, 4000,
   5300, 6400, 8000, 10700, 16000, 32000
};

uint32 HeadMask [4] =
{
#ifdef MSB_FIRST
   0xffffffff, 0x00ffffff, 0x0000ffff, 0x000000ff
#else
   0xffffffff, 0xffffff00, 0xffff0000, 0xff000000
#endif
};

uint32 TailMask [5] =
{
#ifdef MSB_FIRST
   0x00000000, 0xff000000, 0xffff0000, 0xffffff00, 0xffffffff
#else
   0x00000000, 0x000000ff, 0x0000ffff, 0x00ffffff, 0xffffffff
#endif
};

uint8 APUROM [64] =
{
   0xCD, 0xEF, 0xBD, 0xE8, 0x00, 0xC6, 0x1D, 0xD0, 0xFC, 0x8F, 0xAA, 0xF4, 0x8F,
   0xBB, 0xF5, 0x78, 0xCC, 0xF4, 0xD0, 0xFB, 0x2F, 0x19, 0xEB, 0xF4, 0xD0, 0xFC,
   0x7E, 0xF4, 0xD0, 0x0B, 0xE4, 0xF5, 0xCB, 0xF4, 0xD7, 0x00, 0xFC, 0xD0, 0xF3,
   0xAB, 0x01, 0x10, 0xEF, 0x7E, 0xF4, 0x10, 0xEB, 0xBA, 0xF6, 0xDA, 0x00, 0xBA,
   0xF4, 0xC4, 0xF4, 0xDD, 0x5D, 0xD0, 0xDB, 0x1F, 0x00, 0x00, 0xC0, 0xFF
};

// Raw SPC700 instruction cycle lengths
int32 S9xAPUCycleLengths [256] =
{
   /*        0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, */
   /* 00 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8,
   /* 10 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6,
   /* 20 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4,
   /* 30 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8,
   /* 40 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6,
   /* 50 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3,
   /* 60 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5,
   /* 70 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6,
   /* 80 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5,
   /* 90 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 12, 5,
   /* a0 */  3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4,
   /* b0 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4,
   /* c0 */  3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9,
   /* d0 */  2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 4, 5, 2, 2, 6, 3,
   /* e0 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3,
   /* f0 */  2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3
};

// Actual data used by CPU emulation, will be scaled by APUReset routine
// to be relative to the 65c816 instruction lengths.
int32 S9xAPUCycles [256] =
{
   /*        0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, */
   /* 00 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8,
   /* 10 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6,
   /* 20 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4,
   /* 30 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8,
   /* 40 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6,
   /* 50 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3,
   /* 60 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5,
   /* 70 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6,
   /* 80 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5,
   /* 90 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 12, 5,
   /* a0 */  3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4,
   /* b0 */  2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4,
   /* c0 */  3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9,
   /* d0 */  2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 4, 5, 2, 2, 6, 3,
   /* e0 */  2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3,
   /* f0 */  2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3
};

#ifndef VAR_CYCLES
uint8 S9xE1M1X1 [256] =
{
   8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5,    /* e=1, m=1, x=1 */
   2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 2, 2, 6, 4, 7, 5,
   6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5,
   2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 2, 2, 4, 4, 7, 5,
   7, 6, 2, 4, 0, 3, 5, 6, 3, 2, 2, 3, 3, 4, 6, 5,
   2, 5, 5, 7, 0, 4, 6, 6, 2, 4, 3, 2, 4, 4, 7, 5,
   6, 6, 6, 4, 3, 3, 5, 6, 4, 2, 2, 6, 5, 4, 6, 5,
   2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5,
   2, 6, 3, 4, 3, 3, 3, 6, 2, 2, 2, 3, 4, 4, 4, 5,
   2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5,
   2, 6, 2, 4, 3, 3, 3, 6, 2, 2, 2, 4, 4, 4, 4, 5,
   2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5,
   2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5,
   2, 5, 5, 7, 6, 4, 6, 6, 2, 4, 3, 3, 6, 4, 7, 5,
   2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5,
   2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5
};

uint8 S9xE0M1X1 [256] =
{
   8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5,    /* e=0, m=1, x=1 */
   2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 2, 2, 6, 4, 7, 5,
   6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5,
   2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 2, 2, 4, 4, 7, 5,
   7, 6, 2, 4, 0, 3, 5, 6, 3, 2, 2, 3, 3, 4, 6, 5,
   2, 5, 5, 7, 0, 4, 6, 6, 2, 4, 3, 2, 4, 4, 7, 5,
   6, 6, 6, 4, 3, 3, 5, 6, 4, 2, 2, 6, 5, 4, 6, 5,
   2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5,
   2, 6, 3, 4, 3, 3, 3, 6, 2, 2, 2, 3, 4, 4, 4, 5,
   2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5,
   2, 6, 2, 4, 3, 3, 3, 6, 2, 2, 2, 4, 4, 4, 4, 5,
   2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5,
   2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5,
   2, 5, 5, 7, 6, 4, 6, 6, 2, 4, 3, 3, 6, 4, 7, 5,
   2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5,
   2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5
};

uint8 S9xE0M0X1 [256] =
{
   8, 7, 8, 5, 7, 4, 7, 7, 3, 3, 2, 4, 8, 5, 8, 6,    /* e=0, m=0, x=1 */
   2, 6, 6, 8, 7, 5, 8, 7, 2, 5, 2, 2, 8, 5, 9, 6,
   6, 7, 8, 5, 4, 4, 7, 7, 4, 3, 2, 5, 5, 5, 8, 6,
   2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 2, 2, 5, 5, 9, 6,
   7, 7, 2, 5, 0, 4, 7, 7, 4, 3, 2, 3, 3, 5, 8, 6,
   2, 6, 6, 8, 0, 5, 8, 7, 2, 5, 3, 2, 4, 5, 9, 6,
   6, 7, 6, 5, 4, 4, 7, 7, 5, 3, 2, 6, 5, 5, 8, 6,
   2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 4, 2, 6, 5, 9, 6,
   2, 7, 3, 5, 3, 4, 3, 7, 2, 3, 2, 3, 4, 5, 4, 6,
   2, 6, 6, 8, 4, 5, 4, 7, 2, 5, 2, 2, 5, 5, 5, 6,
   2, 7, 2, 5, 3, 4, 3, 7, 2, 3, 2, 4, 4, 5, 4, 6,
   2, 6, 6, 8, 4, 5, 4, 7, 2, 5, 2, 2, 4, 5, 4, 6,
   2, 7, 3, 5, 3, 4, 7, 7, 2, 3, 2, 3, 4, 5, 8, 6,
   2, 6, 6, 8, 6, 5, 8, 7, 2, 5, 3, 3, 6, 5, 9, 6,
   2, 7, 3, 5, 3, 4, 7, 7, 2, 3, 2, 3, 4, 5, 8, 6,
   2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 4, 2, 6, 5, 9, 6
};

uint8 S9xE0M1X0 [256] =
{
   8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5,    /* e=0, m=1, x=0 */
   2, 6, 5, 7, 5, 4, 6, 6, 2, 5, 2, 2, 6, 5, 7, 5,
   6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5,
   2, 6, 5, 7, 4, 4, 6, 6, 2, 5, 2, 2, 5, 5, 7, 5,
   7, 6, 2, 4, 0, 3, 5, 6, 4, 2, 2, 3, 3, 4, 6, 5,
   2, 6, 5, 7, 0, 4, 6, 6, 2, 5, 4, 2, 4, 5, 7, 5,
   6, 6, 6, 4, 3, 3, 5, 6, 5, 2, 2, 6, 5, 4, 6, 5,
   2, 6, 5, 7, 4, 4, 6, 6, 2, 5, 5, 2, 6, 5, 7, 5,
   2, 6, 3, 4, 4, 3, 4, 6, 2, 2, 2, 3, 5, 4, 5, 5,
   2, 6, 5, 7, 5, 4, 5, 6, 2, 5, 2, 2, 4, 5, 5, 5,
   3, 6, 3, 4, 4, 3, 4, 6, 2, 2, 2, 4, 5, 4, 5, 5,
   2, 6, 5, 7, 5, 4, 5, 6, 2, 5, 2, 2, 5, 5, 5, 5,
   3, 6, 3, 4, 4, 3, 6, 6, 2, 2, 2, 3, 5, 4, 6, 5,
   2, 6, 5, 7, 6, 4, 8, 6, 2, 5, 4, 3, 6, 5, 7, 5,
   3, 6, 3, 4, 4, 3, 6, 6, 2, 2, 2, 3, 5, 4, 6, 5,
   2, 6, 5, 7, 5, 4, 8, 6, 2, 5, 5, 2, 6, 5, 7, 5
};

uint8 S9xE0M0X0 [256] =
{
   8, 7, 8, 5, 7, 4, 7, 7, 3, 3, 2, 4, 8, 5, 8, 6,    /* e=0, m=0, x=0 */
   2, 7, 6, 8, 7, 5, 8, 7, 2, 6, 2, 2, 8, 6, 9, 6,
   6, 7, 8, 5, 4, 4, 7, 7, 4, 3, 2, 5, 5, 5, 8, 6,
   2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 2, 2, 6, 6, 9, 6,
   7, 7, 2, 5, 0, 4, 7, 7, 3, 3, 2, 3, 3, 5, 8, 6,
   2, 7, 6, 8, 0, 5, 8, 7, 2, 6, 4, 2, 4, 6, 9, 6,
   6, 7, 6, 5, 4, 4, 7, 7, 4, 3, 2, 6, 5, 5, 8, 6,
   2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 5, 2, 6, 6, 9, 6,
   2, 7, 3, 5, 4, 4, 4, 7, 2, 3, 2, 3, 5, 5, 5, 6,
   2, 7, 6, 8, 5, 5, 5, 7, 2, 6, 2, 2, 5, 6, 6, 6,
   3, 7, 3, 5, 4, 4, 4, 7, 2, 3, 2, 4, 5, 5, 5, 6,
   2, 7, 6, 8, 5, 5, 5, 7, 2, 6, 2, 2, 5, 6, 5, 6,
   3, 7, 3, 5, 4, 4, 7, 7, 2, 3, 2, 3, 5, 5, 8, 6,
   2, 7, 6, 8, 6, 5, 8, 7, 2, 6, 4, 3, 6, 6, 9, 6,
   3, 7, 3, 5, 4, 4, 7, 7, 2, 3, 2, 3, 5, 5, 8, 6,
   2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 5, 2, 6, 6, 9, 6
};
#endif