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authorNebuleon Fumika2013-01-14 03:50:43 -0500
committerNebuleon Fumika2013-01-14 03:50:43 -0500
commit07f0fe97fd23983dc25df0b1961d3e46b596f442 (patch)
tree072738132caeed1649ff52c489bafe315c3755fb
parent009019e1bfa000add70759ff0623166287466911 (diff)
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The delete (delette?) save state submenu still had 10 slots hardcoded.
-rw-r--r--source/nds/gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 70b66ca..8311263 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -2811,7 +2811,7 @@ u32 menu(u16 *screen)
/* 01 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 1),
/* 02 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL,
- &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, 10, NULL, 2)
+ &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 2)
};
MAKE_MENU(gamestate_delette, NULL, gamestate_delette_menu_passive, NULL, NULL, 0, 0);