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author | Nebuleon Fumika | 2013-02-06 16:24:09 -0500 |
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committer | Nebuleon Fumika | 2013-02-06 16:24:09 -0500 |
commit | 90de0280db8e33d9e54a65639be6ec76510e4bb0 (patch) | |
tree | 57ebe0ccd39890df80330205e9358bf1395256fe | |
parent | 0b165c3133b2c97bfe2eaf6195f36094c1213164 (diff) | |
download | snes9x2005-90de0280db8e33d9e54a65639be6ec76510e4bb0.tar.gz snes9x2005-90de0280db8e33d9e54a65639be6ec76510e4bb0.tar.bz2 snes9x2005-90de0280db8e33d9e54a65639be6ec76510e4bb0.zip |
gui.c: Require all keys to be released after the B, A or X button or the Touch Screen is pressed.
This avoids bringing up, or exiting from, multiple menus if you happen to press something for longer than 1/5 second.
The modification does not apply to the directional pad in all menus, or the L and R buttons in file selectors.
-rw-r--r-- | source/nds/gui.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 7270891..f0671b0 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -836,6 +836,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) { case CURSOR_TOUCH: ds2_getrawInput(&inputdata); + wait_Allkey_release(0); // ___ 33 This screen has 6 possible rows. Touches // ___ 60 above or below these are ignored. // . . . (+27) @@ -1001,6 +1002,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) break; case CURSOR_SELECT: + wait_Allkey_release(0); //file selected if(selected_item_on_list + 1 <= num_files) { @@ -1040,6 +1042,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) case CURSOR_BACK: { + wait_Allkey_release(0); char *ext_pos; strcpy(filelist_info.current_path, default_dir_name); @@ -1057,6 +1060,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) } case CURSOR_EXIT: + wait_Allkey_release(0); return_value = -1; repeat = 0; break; @@ -3672,6 +3676,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { case CURSOR_TOUCH: ds2_getrawInput(&inputdata); + wait_Allkey_release(0); /* Back button at the top of every menu but the main one */ if(current_menu != &main_menu && inputdata.x > 231 && inputdata.y <= 25) { @@ -4006,9 +4011,11 @@ u32 menu(u16 *screen, bool8 FirstInvocation) break; case CURSOR_EXIT: + wait_Allkey_release(0); break; case CURSOR_SELECT: + wait_Allkey_release(0); if(current_option->option_type & ACTION_TYPE) current_option->action_function(); else if(current_option->option_type & SUBMENU_TYPE) @@ -4016,6 +4023,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) break; case CURSOR_BACK: + wait_Allkey_release(0); if(current_menu != &main_menu) choose_menu(current_menu->options->sub_menu); else |