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author | Nebuleon Fumika | 2013-03-26 22:15:26 -0400 |
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committer | Nebuleon Fumika | 2013-03-26 22:15:26 -0400 |
commit | a1a4c9384e602eba7cae64f4cc342523b5a69343 (patch) | |
tree | ea0bd4172a8fa0a06fe012a3d7881f9624af913c | |
parent | 805ccda32c72a403cdfb0032525a5fbb9190e1fc (diff) | |
download | snes9x2005-a1a4c9384e602eba7cae64f4cc342523b5a69343.tar.gz snes9x2005-a1a4c9384e602eba7cae64f4cc342523b5a69343.tar.bz2 snes9x2005-a1a4c9384e602eba7cae64f4cc342523b5a69343.zip |
Saved state menu overhaul.
* Show the screenshot of the selected saved state even in the creation and deletion rows.
* In the saved state deletion interface, make the single state deletion go first.
* The screenshot of the latest saved state or the last selected one appears when the menu loads.
* The screenshot of the paused game appears when the menu is left.
-rw-r--r-- | source/nds/gui.c | 226 |
1 files changed, 171 insertions, 55 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 4648eb0..24188e1 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -1791,8 +1791,12 @@ u32 menu(u16 *screen, bool8 FirstInvocation) auto void show_card_space(); #endif auto void savestate_selitem(u32 sel, u32 y_pos); + auto void game_state_menu_init(); auto void game_state_menu_passive(); + auto void game_state_menu_end(); + auto void gamestate_delette_menu_init(); auto void gamestate_delette_menu_passive(); + auto void gamestate_delette_menu_end(); auto void cheat_menu_init(); auto void cheat_menu_end(); auto void reload_cheats_page(); @@ -1941,6 +1945,43 @@ u32 menu(u16 *screen, bool8 FirstInvocation) } } + void game_state_menu_init() + { + if(first_load) + { + ds2_clearScreen(UP_SCREEN, 0); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); + ds2_flipScreen(UP_SCREEN, 1); + } + else if(SavedStateFileExists(savestate_index)) + { + get_savestate_filename(savestate_index, tmp_filename); + sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); + load_game_stat_snapshot(tmp_filename); + } + else + { + ds2_clearScreen(UP_SCREEN, COLOR_BLACK); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); + } + } + + void game_state_menu_end() + { + if (!first_load) + { + copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); + } + else + { + ds2_clearScreen(UP_SCREEN, 0); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); + ds2_flipScreen(UP_SCREEN, 1); + } + } + void game_state_menu_passive() { unsigned int line[3] = {0, 2, 4}; @@ -2004,9 +2045,47 @@ u32 menu(u16 *screen, bool8 FirstInvocation) } u32 delette_savestate_num= 0; + + void gamestate_delette_menu_init() + { + if(first_load) + { + ds2_clearScreen(UP_SCREEN, 0); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); + ds2_flipScreen(UP_SCREEN, 1); + } + else if(SavedStateFileExists(delette_savestate_num)) + { + get_savestate_filename(delette_savestate_num, tmp_filename); + sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); + load_game_stat_snapshot(tmp_filename); + } + else + { + ds2_clearScreen(UP_SCREEN, COLOR_BLACK); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); + } + } + + void gamestate_delette_menu_end() + { + if (!first_load) + { + copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); + } + else + { + ds2_clearScreen(UP_SCREEN, 0); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); + ds2_flipScreen(UP_SCREEN, 1); + } + } + void gamestate_delette_menu_passive() { - unsigned int line[2] = {0, 1}; + unsigned int line[2] = {0, 2}; //draw background show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); @@ -2052,17 +2131,17 @@ u32 menu(u16 *screen, bool8 FirstInvocation) PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, 40 + line[i]*27); } - if(current_option_num == 2) - savestate_selitem(delette_savestate_num, 93); + if(current_option_num == 1) + savestate_selitem(delette_savestate_num, 66); else - savestate_selitem(-1, 93); + savestate_selitem(-1, 66); } void menu_save_state() { - if(gui_action == CURSOR_SELECT) + if(!first_load) { - if(!first_load) + if(gui_action == CURSOR_SELECT) { if (SavedStateFileExists (savestate_index)) { @@ -2100,6 +2179,23 @@ u32 menu(u16 *screen, bool8 FirstInvocation) mdelay(500); // let the progress message linger } + else //load screen snapshot + { + if(SavedStateFileExists(savestate_index)) + { + get_savestate_filename(savestate_index, tmp_filename); + sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); + HighFrequencyCPU(); + load_game_stat_snapshot(tmp_filename); + LowFrequencyCPU(); + } + else + { + ds2_clearScreen(UP_SCREEN, COLOR_BLACK); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); + } + } } } @@ -2178,71 +2274,91 @@ u32 menu(u16 *screen, bool8 FirstInvocation) void delette_savestate() { - if(!first_load && (gui_action == CURSOR_SELECT)) + if(!first_load) { - if(bg_screenp != NULL) + if (gui_action == CURSOR_SELECT) { - bg_screenp_color = COLOR16(43, 11, 11); - memcpy(bg_screenp, down_screen_addr, 256*192*2); - } - else - bg_screenp_color = COLOR_BG; + if(bg_screenp != NULL) + { + bg_screenp_color = COLOR16(43, 11, 11); + memcpy(bg_screenp, down_screen_addr, 256*192*2); + } + else + bg_screenp_color = COLOR_BG; - wait_Allkey_release(0); - if(current_option_num == 1) //delette all - { - u32 i, flag; + wait_Allkey_release(0); + if(current_option_num == 1) //delette all + { + u32 i, flag; - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]); + draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]); - flag= 0; - for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) - if (SavedStateFileExists (i)) - {flag= 1; break;} + flag= 0; + for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) + if (SavedStateFileExists (i)) + {flag= 1; break;} - if(flag) - { - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) + if(flag) { - wait_Allkey_release(0); - for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) + if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) { - get_savestate_filename(i, tmp_filename); - sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); - remove(line_buffer); - SavedStateCacheInvalidate (); + wait_Allkey_release(0); + for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) + { + get_savestate_filename(i, tmp_filename); + sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); + remove(line_buffer); + SavedStateCacheInvalidate (); + } + savestate_index= 0; } - savestate_index= 0; + } + else + { + draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); + mdelay(500); } } - else + else if(current_option_num == 2) //delette single { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); + + if(SavedStateFileExists(delette_savestate_num)) + { + sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer); + + if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) { + wait_Allkey_release(0); + clear_savestate_slot(delette_savestate_num); + } + } + else + { + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); + mdelay(500); + } } } - else if(current_option_num == 2) //delette single + else //load screen snapshot { - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - if(SavedStateFileExists(delette_savestate_num)) { - sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1); - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer); - - if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) { - wait_Allkey_release(0); - clear_savestate_slot(delette_savestate_num); -} + get_savestate_filename(delette_savestate_num, tmp_filename); + sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); + HighFrequencyCPU(); + load_game_stat_snapshot(tmp_filename); + LowFrequencyCPU(); } else { - draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - mdelay(500); + ds2_clearScreen(UP_SCREEN, COLOR_BLACK); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } } } @@ -2858,13 +2974,13 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { /* 00 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 0), - /* 01 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 1), + /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL, + &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 1), - /* 02 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL, - &msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 2) + /* 02 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 2) }; - MAKE_MENU(gamestate_delette, NULL, gamestate_delette_menu_passive, NULL, NULL, 0, 0); + MAKE_MENU(gamestate_delette, gamestate_delette_menu_init, gamestate_delette_menu_passive, NULL, gamestate_delette_menu_end, 0, 0); /*-------------------------------------------------------- Game state @@ -2883,7 +2999,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) /* 03 */ SUBMENU_OPTION(&gamestate_delette_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 5), }; - INIT_MENU(game_state, NULL, game_state_menu_passive, NULL, NULL, 0, 0); + INIT_MENU(game_state, game_state_menu_init, game_state_menu_passive, NULL, game_state_menu_end, 0, 0); /*-------------------------------------------------------- Cheat options |