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authorNebuleon Fumika2013-02-06 19:07:39 -0500
committerNebuleon Fumika2013-02-06 19:07:39 -0500
commit5e3426d0d26bb25810aca6593416ac0125ea6e8f (patch)
tree15c44732299ca8f4df6d2e46d63c8e18a61e03c3 /source/apu.h
parent90de0280db8e33d9e54a65639be6ec76510e4bb0 (diff)
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Remove 320 KiB of memory allocations in APU emulation that were completely unused but constantly re-zeroed.
Frees up 320 KiB for other uses, and saves ~4 milliseconds at emulator startup, when resetting the APU and when loading a new game.
Diffstat (limited to 'source/apu.h')
-rw-r--r--source/apu.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/apu.h b/source/apu.h
index 67b2525..b675dfd 100644
--- a/source/apu.h
+++ b/source/apu.h
@@ -104,8 +104,6 @@ struct SIAPU
uint8 *WaitAddress1;
uint8 *WaitAddress2;
uint32 WaitCounter;
- uint8 *ShadowRAM;
- uint8 *CachedSamples;
uint8 _Carry;
uint8 _Zero;
uint8 _Overflow;