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author | Nebuleon Fumika | 2013-01-08 03:23:55 -0500 |
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committer | Nebuleon Fumika | 2013-01-08 03:23:55 -0500 |
commit | 12c5afbe60035f52da6ae33e853ea01fe075d06c (patch) | |
tree | 021b1a3c2a5cfe2cfb1d08b3919852a36f10117d /source/cpuexec.cpp | |
parent | e4d3aeac2ac45a5c8b650e04a81842ebed666d71 (diff) | |
download | snes9x2005-12c5afbe60035f52da6ae33e853ea01fe075d06c.tar.gz snes9x2005-12c5afbe60035f52da6ae33e853ea01fe075d06c.tar.bz2 snes9x2005-12c5afbe60035f52da6ae33e853ea01fe075d06c.zip |
GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem isn't as apparent anymore, and automatic frame skipping doesn't go to 8 FPS all the time in Super Mario World. Thank the deities!
Reverses the auto frameskip synchronisation from commit dac11c74ac112728016e51625ac9f2a727152ddd, because that doesn't play well with interrupts.
Diffstat (limited to 'source/cpuexec.cpp')
-rw-r--r-- | source/cpuexec.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/source/cpuexec.cpp b/source/cpuexec.cpp index b90da6d..c4836ec 100644 --- a/source/cpuexec.cpp +++ b/source/cpuexec.cpp @@ -211,19 +211,8 @@ void S9xClearIRQ (uint32 source) CLEAR_IRQ_SOURCE (source); } -static unsigned int sync_last= 0; -static unsigned int sync_next = 0; -static unsigned int framenum = 0; -static unsigned int realframe = 0; - -extern "C" unsigned int game_fast_forward; -static unsigned int skip_rate= 0; - void S9xDoHBlankProcessing () { - unsigned int syncnow; - unsigned int syncdif; - #ifdef CPU_SHUTDOWN CPU.WaitCounter++; #endif |