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authorKitty Draper2011-03-05 21:39:25 -0500
committerKitty Draper2011-03-05 21:39:25 -0500
commitd40ae99422e118188a7f48055dc340c6aca022aa (patch)
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+/*******************************************************************************
+ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+
+ (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
+ Jerremy Koot (jkoot@snes9x.com)
+
+ (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
+
+ (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
+ funkyass (funkyass@spam.shaw.ca),
+ Joel Yliluoma (http://iki.fi/bisqwit/)
+ Kris Bleakley (codeviolation@hotmail.com),
+ Matthew Kendora,
+ Nach (n-a-c-h@users.sourceforge.net),
+ Peter Bortas (peter@bortas.org) and
+ zones (kasumitokoduck@yahoo.com)
+
+ C4 x86 assembler and some C emulation code
+ (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
+ _Demo_ (_demo_@zsnes.com), and Nach
+
+ C4 C++ code
+ (c) Copyright 2003 Brad Jorsch
+
+ DSP-1 emulator code
+ (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
+ John Weidman, neviksti (neviksti@hotmail.com),
+ Kris Bleakley, Andreas Naive
+
+ DSP-2 emulator code
+ (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
+ Lord Nightmare (lord_nightmare@users.sourceforge.net
+
+ OBC1 emulator code
+ (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
+ Kris Bleakley
+ Ported from x86 assembler to C by sanmaiwashi
+
+ SPC7110 and RTC C++ emulator code
+ (c) Copyright 2002 Matthew Kendora with research by
+ zsKnight, John Weidman, and Dark Force
+
+ S-DD1 C emulator code
+ (c) Copyright 2003 Brad Jorsch with research by
+ Andreas Naive and John Weidman
+
+ S-RTC C emulator code
+ (c) Copyright 2001 John Weidman
+
+ ST010 C++ emulator code
+ (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
+
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+
+ Super FX C emulator code
+ (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
+
+
+ SH assembler code partly based on x86 assembler code
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
+
+ Specific ports contains the works of other authors. See headers in
+ individual files.
+
+ Snes9x homepage: http://www.snes9x.com
+
+ Permission to use, copy, modify and distribute Snes9x in both binary and
+ source form, for non-commercial purposes, is hereby granted without fee,
+ providing that this license information and copyright notice appear with
+ all copies and any derived work.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event shall the authors be held liable for any damages
+ arising from the use of this software.
+
+ Snes9x is freeware for PERSONAL USE only. Commercial users should
+ seek permission of the copyright holders first. Commercial use includes
+ charging money for Snes9x or software derived from Snes9x.
+
+ The copyright holders request that bug fixes and improvements to the code
+ should be forwarded to them so everyone can benefit from the modifications
+ in future versions.
+
+ Super NES and Super Nintendo Entertainment System are trademarks of
+ Nintendo Co., Limited and its subsidiary companies.
+*******************************************************************************/
+
+#ifndef _DSP4_H_
+#define _DSP4_H_
+
+// debug
+int block; // current block number
+extern int c;
+
+// op control
+int8 DSP4_Logic; // controls op flow
+
+// projection format
+const int16 PLANE_START = 0x7fff; // starting distance
+
+int16 view_plane; // viewer location
+int16 far_plane; // next milestone into screen
+int16 segments; // # raster segments to draw
+int16 raster; // current raster line
+
+int16 project_x; // current x-position
+int16 project_y; // current y-position
+
+int16 project_centerx; // x-target of projection
+int16 project_centery; // y-target of projection
+
+int16 project_x1; // current x-distance
+int16 project_x1low; // lower 16-bits
+int16 project_y1; // current y-distance
+int16 project_y1low; // lower 16-bits
+
+int16 project_x2; // next projected x-distance
+int16 project_y2; // next projected y-distance
+
+int16 project_pitchx; // delta center
+int16 project_pitchxlow; // lower 16-bits
+int16 project_pitchy; // delta center
+int16 project_pitchylow; // lower 16-bits
+
+int16 project_focalx; // x-point of projection at viewer plane
+int16 project_focaly; // y-point of projection at viewer plane
+
+int16 project_ptr; // data structure pointer
+
+// render window
+int16 center_x; // x-center of viewport
+int16 center_y; // y-center of viewport
+int16 viewport_left; // x-left of viewport
+int16 viewport_right; // x-right of viewport
+int16 viewport_top; // y-top of viewport
+int16 viewport_bottom; // y-bottom of viewport
+
+// sprite structure
+int16 sprite_x; // projected x-pos of sprite
+int16 sprite_y; // projected y-pos of sprite
+int16 sprite_offset; // data pointer offset
+int8 sprite_type; // vehicle, terrain
+bool8 sprite_size; // sprite size: 8x8 or 16x16
+
+// path strips
+int16 path_clipRight[4]; // value to clip to for x>b
+int16 path_clipLeft[4]; // value to clip to for x<a
+int16 path_pos[4]; // x-positions of lanes
+int16 path_ptr[4]; // data structure pointers
+int16 path_raster[4]; // current raster
+int16 path_top[4]; // viewport_top
+
+int16 path_y[2]; // current y-position
+int16 path_x[2]; // current focals
+int16 path_plane[2]; // previous plane
+
+// op09 window sorting
+int16 multi_index1; // index counter
+int16 multi_index2; // index counter
+bool8 op09_mode; // window mode
+
+// multi-op storage
+int16 multi_focaly[64]; // focal_y values
+int16 multi_farplane[4]; // farthest drawn distance
+int16 multi_raster[4]; // line where track stops
+
+// OAM
+int8 op06_OAM[32]; // OAM (size,MSB) data
+int8 op06_index; // index into OAM table
+int8 op06_offset; // offset into OAM table
+
+#endif