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authorJoão Silva2017-01-29 04:55:23 +0000
committerJoão Silva2017-01-29 04:55:23 +0000
commit0e59b999fa976de2d00490f552a1ff0a27d40f63 (patch)
treeadce7b06d1acc25f52c6e10616451bba02f9f7a5 /source/gfx.c
parent813fc89d37d1d8c8d2fa090a28f74aa0fdcea5df (diff)
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Converted most types to stdint-style (fixing a few in the process).
Diffstat (limited to 'source/gfx.c')
-rw-r--r--source/gfx.c248
1 files changed, 119 insertions, 129 deletions
diff --git a/source/gfx.c b/source/gfx.c
index f4848f3..5bd1a57 100644
--- a/source/gfx.c
+++ b/source/gfx.c
@@ -171,7 +171,7 @@ bool S9xInitGFX()
uint8_t bitshift;
for (bitshift = 0; bitshift < 4; bitshift++)
{
- int i;
+ int32_t i;
for (i = 0; i < 16; i++)
{
uint32_t h = 0;
@@ -296,12 +296,12 @@ bool S9xInitGFX()
{
if (GFX.ZERO_OR_X2)
{
- free((char*) GFX.ZERO_OR_X2);
+ free(GFX.ZERO_OR_X2);
GFX.ZERO_OR_X2 = NULL;
}
if (GFX.X2)
{
- free((char*) GFX.X2);
+ free(GFX.X2);
GFX.X2 = NULL;
}
return (false);
@@ -444,17 +444,17 @@ void S9xDeinitGFX(void)
// Free any memory allocated in S9xInitGFX
if (GFX.X2)
{
- free((char*) GFX.X2);
+ free(GFX.X2);
GFX.X2 = NULL;
}
if (GFX.ZERO_OR_X2)
{
- free((char*) GFX.ZERO_OR_X2);
+ free(GFX.ZERO_OR_X2);
GFX.ZERO_OR_X2 = NULL;
}
if (GFX.ZERO)
{
- free((char*) GFX.ZERO);
+ free(GFX.ZERO);
GFX.ZERO = NULL;
}
}
@@ -698,8 +698,8 @@ static inline void SelectTileRenderer(bool normal)
void S9xSetupOBJ()
{
- int SmallWidth, SmallHeight;
- int LargeWidth, LargeHeight;
+ int32_t SmallWidth, SmallHeight;
+ int32_t LargeWidth, LargeHeight;
switch (PPU.OBJSizeSelect)
{
@@ -750,7 +750,7 @@ void S9xSetupOBJ()
* normal FirstSprite, or priority is FirstSprite+Y. The first two are
* easy, the last is somewhat more ... interesting. So we split them up. */
- int Height;
+ int32_t Height;
uint8_t S;
if (!PPU.OAMPriorityRotation || !(PPU.OAMFlip & PPU.OAMAddr & 1))
@@ -758,7 +758,7 @@ void S9xSetupOBJ()
/* normal case */
uint8_t LineOBJ[SNES_HEIGHT_EXTENDED];
memset(LineOBJ, 0, sizeof(LineOBJ));
- int i;
+ int32_t i;
for (i = 0; i < SNES_HEIGHT_EXTENDED; i++)
{
GFX.OBJLines[i].RTOFlags = 0;
@@ -778,7 +778,7 @@ void S9xSetupOBJ()
GFX.OBJWidths[S] = SmallWidth;
Height = SmallHeight;
}
- int HPos = PPU.OBJ[S].HPos;
+ int32_t HPos = PPU.OBJ[S].HPos;
if (HPos == -256) HPos = 256;
if (HPos > -GFX.OBJWidths[S] && HPos <= 256)
{
@@ -815,7 +815,7 @@ void S9xSetupOBJ()
}
while (S != FirstSprite);
- int Y;
+ int32_t Y;
for (Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++)
{
if (LineOBJ[Y] < 32) // Add the sentinel
@@ -848,7 +848,7 @@ void S9xSetupOBJ()
GFX.OBJWidths[S] = SmallWidth;
Height = SmallHeight;
}
- int HPos = PPU.OBJ[S].HPos;
+ int32_t HPos = PPU.OBJ[S].HPos;
if (HPos == -256) HPos = 256;
if (HPos > -GFX.OBJWidths[S] && HPos <= 256)
{
@@ -880,7 +880,7 @@ void S9xSetupOBJ()
}
/* Now go through and pull out those OBJ that are actually visible. */
- int j, Y;
+ int32_t j, Y;
for (Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++)
{
GFX.OBJLines[Y].RTOFlags = Y ? GFX.OBJLines[Y - 1].RTOFlags : 0;
@@ -937,7 +937,7 @@ static void DrawOBJS(bool OnMain, uint8_t D)
bool Value;
} Windows[7];
- int clipcount = GFX.pCurrentClip->Count [4];
+ int32_t clipcount = GFX.pCurrentClip->Count [4];
if (!clipcount)
{
Windows[0].Pos = 0;
@@ -951,12 +951,12 @@ static void DrawOBJS(bool OnMain, uint8_t D)
{
Windows[0].Pos = 1000;
Windows[0].Value = false;
- int clip, i;
+ int32_t clip, i;
for (clip = 0, i = 1; clip < clipcount; clip++)
{
if (GFX.pCurrentClip->Right[clip][4] <= GFX.pCurrentClip->Left[clip][4])
continue;
- int j;
+ int32_t j;
for (j = 0; j < i && Windows[j].Pos < GFX.pCurrentClip->Left[clip][4]; j++);
if (j < i && Windows[j].Pos == GFX.pCurrentClip->Left[clip][4])
Windows[j].Value = true;
@@ -1026,13 +1026,9 @@ static void DrawOBJS(bool OnMain, uint8_t D)
for (Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY;
Y++, Offset += GFX.PPL)
{
- int I = 0;
-#ifdef MK_DISABLE_TIME_OVER
- int tiles = 0;
-#else
- int tiles = GFX.OBJLines[Y].Tiles;
-#endif
- int S;
+ int32_t I = 0;
+ int32_t tiles = GFX.OBJLines[Y].Tiles;
+ int32_t S;
for (S = GFX.OBJLines[Y].OBJ[I].Sprite; S >= 0
&& I < 32; S = GFX.OBJLines[Y].OBJ[++I].Sprite)
{
@@ -1043,11 +1039,11 @@ static void DrawOBJS(bool OnMain, uint8_t D)
if (OnMain && SUB_OR_ADD(4))
SelectTileRenderer(!GFX.Pseudo && PPU.OBJ [S].Palette < 4);
- int BaseTile = (((GFX.OBJLines[Y].OBJ[I].Line << 1) + (PPU.OBJ[S].Name & 0xf0))
- & 0xf0) | (PPU.OBJ[S].Name & 0x100) | (PPU.OBJ[S].Palette << 10);
- int TileX = PPU.OBJ[S].Name & 0x0f;
- int TileLine = (GFX.OBJLines[Y].OBJ[I].Line & 7) * 8;
- int TileInc = 1;
+ int32_t BaseTile = (((GFX.OBJLines[Y].OBJ[I].Line << 1) + (PPU.OBJ[S].Name & 0xf0))
+ & 0xf0) | (PPU.OBJ[S].Name & 0x100) | (PPU.OBJ[S].Palette << 10);
+ int32_t TileX = PPU.OBJ[S].Name & 0x0f;
+ int32_t TileLine = (GFX.OBJLines[Y].OBJ[I].Line & 7) * 8;
+ int32_t TileInc = 1;
if (PPU.OBJ[S].HFlip)
{
@@ -1059,10 +1055,10 @@ static void DrawOBJS(bool OnMain, uint8_t D)
GFX.Z2 = (PPU.OBJ[S].Priority + 1) * 4 + D;
bool WinStat = true;
- int WinIdx = 0, NextPos = -1000;
- int X = PPU.OBJ[S].HPos;
+ int32_t WinIdx = 0, NextPos = -1000;
+ int32_t X = PPU.OBJ[S].HPos;
if (X == -256) X = 256;
- int t, O;
+ int32_t t, O;
for (t = tiles, O = Offset + X * GFX.PixSize; X <= 256
&& X < PPU.OBJ[S].HPos + GFX.OBJWidths[S];
TileX = (TileX + TileInc) & 0x0f, X += 8, O += 8 * GFX.PixSize)
@@ -1082,7 +1078,7 @@ static void DrawOBJS(bool OnMain, uint8_t D)
}
else
{
- int x = X;
+ int32_t x = X;
while (x < X + 8)
{
if (WinStat)(*DrawClippedTilePtr)(BaseTile | TileX, O, x - X, NextPos - x,
@@ -1157,7 +1153,7 @@ static void DrawBackgroundMosaic(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8
OffsetShift = 3;
}
- int m5 = (BGMode == 5 || BGMode == 6) ? 1 : 0;
+ int32_t m5 = (BGMode == 5 || BGMode == 6) ? 1 : 0;
uint32_t Y;
for (Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
@@ -1341,7 +1337,7 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8
uint16_t* BPS2;
uint16_t* BPS3;
uint32_t Width;
- int VOffsetOffset = BGMode == 4 ? 0 : 32;
+ int32_t VOffsetOffset = BGMode == 4 ? 0 : 32;
uint8_t depths [2] = {Z1, Z2};
BG.StartPalette = 0;
@@ -1392,10 +1388,10 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8
SC3 -= 0x08000;
- static const int Lines = 1;
- int OffsetMask;
- int OffsetShift;
- int OffsetEnableMask = 1 << (bg + 13);
+ static const int32_t Lines = 1;
+ int32_t OffsetMask;
+ int32_t OffsetShift;
+ int32_t OffsetEnableMask = 1 << (bg + 13);
if (BG.TileSize == 16)
{
@@ -1414,10 +1410,10 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8
uint32_t VOff = LineData [Y].BG[2].VOffset - 1;
uint32_t HOff = LineData [Y].BG[2].HOffset;
- int VirtAlign;
- int ScreenLine = VOff >> 3;
- int t1;
- int t2;
+ int32_t VirtAlign;
+ int32_t ScreenLine = VOff >> 3;
+ int32_t t1;
+ int32_t t2;
uint16_t* s0;
uint16_t* s1;
uint16_t* s2;
@@ -1443,11 +1439,11 @@ static void DrawBackgroundOffset(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8
VOffsetOffset = 32;
}
- int clipcount = GFX.pCurrentClip->Count [bg];
+ int32_t clipcount = GFX.pCurrentClip->Count [bg];
if (!clipcount)
clipcount = 1;
- int clip;
+ int32_t clip;
for (clip = 0; clip < clipcount; clip++)
{
uint32_t Left;
@@ -1676,7 +1672,7 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2)
else
SC1 = SC0;
- if ((SC1 - (unsigned short*)Memory.VRAM) > 0x10000)
+ if ((SC1 - (uint16_t*)Memory.VRAM) > 0x10000)
SC1 = (uint16_t*)&Memory.VRAM[(((uint8_t*)SC1) - Memory.VRAM) % 0x10000];
if ((PPU.BG[bg].SCSize & 2))
@@ -1686,8 +1682,6 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2)
if (((uint8_t*)SC2 - Memory.VRAM) >= 0x10000)
SC2 -= 0x08000;
-
-
if ((PPU.BG[bg].SCSize & 1))
SC3 = SC2 + 1024;
else
@@ -1696,24 +1690,22 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2)
if (((uint8_t*)SC3 - Memory.VRAM) >= 0x10000)
SC3 -= 0x08000;
-
-
- int Lines;
- int VOffsetShift;
+ int32_t Lines;
+ int32_t VOffsetShift;
if (BG.TileSize == 16)
VOffsetShift = 4;
else
VOffsetShift = 3;
- int endy = IPPU.Interlace ? 1 + (GFX.EndY << 1) : GFX.EndY;
+ int32_t endy = IPPU.Interlace ? 1 + (GFX.EndY << 1) : GFX.EndY;
- int Y;
+ int32_t Y;
for (Y = IPPU.Interlace ? GFX.StartY << 1 : GFX.StartY; Y <= endy; Y += Lines)
{
- int y = IPPU.Interlace ? (Y >> 1) : Y;
+ int32_t y = IPPU.Interlace ? (Y >> 1) : Y;
uint32_t VOffset = LineData [y].BG[bg].VOffset;
uint32_t HOffset = LineData [y].BG[bg].HOffset;
- int VirtAlign = (Y + VOffset) & 7;
+ int32_t VirtAlign = (Y + VOffset) & 7;
for (Lines = 1; Lines < 8 - VirtAlign; Lines++)
if ((VOffset != LineData [y + Lines].BG[bg].VOffset) ||
@@ -1725,9 +1717,9 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2)
Lines = endy + 1 - Y;
VirtAlign <<= 3;
- int ScreenLine = (VOffset + Y) >> VOffsetShift;
- int t1;
- int t2;
+ int32_t ScreenLine = (VOffset + Y) >> VOffsetShift;
+ int32_t t1;
+ int32_t t2;
if (((VOffset + Y) & 15) > 7)
{
t1 = 16;
@@ -1749,15 +1741,15 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2)
b1 += (ScreenLine & 0x1f) << 5;
b2 += (ScreenLine & 0x1f) << 5;
- int clipcount = GFX.pCurrentClip->Count [bg];
+ int32_t clipcount = GFX.pCurrentClip->Count [bg];
if (!clipcount)
clipcount = 1;
- int clip;
+ int32_t clip;
for (clip = 0; clip < clipcount; clip++)
{
- int Left;
- int Right;
+ int32_t Left;
+ int32_t Right;
if (!GFX.pCurrentClip->Count [bg])
{
@@ -1790,7 +1782,7 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2)
// Left hand edge clipped tile
if (HPos & 7)
{
- int Offset = (HPos & 7);
+ int32_t Offset = (HPos & 7);
Count = 8 - Offset;
if (Count > Width)
Count = Width;
@@ -1855,10 +1847,10 @@ static void DrawBackgroundMode5(uint32_t bg, uint8_t Z1, uint8_t Z2)
// Middle, unclipped tiles
Count = Width - Count;
- int Middle = Count >> 3;
+ int32_t Middle = Count >> 3;
Count &= 7;
- int C;
+ int32_t C;
for (C = Middle; C > 0; s += (IPPU.HalfWidthPixels ? 4 : 8), Quot++, C--)
{
Tile = READ_2BYTES(t);
@@ -2029,7 +2021,7 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
else
SC1 = SC0;
- if (SC1 >= (unsigned short*)(Memory.VRAM + 0x10000))
+ if (SC1 >= (uint16_t*)(Memory.VRAM + 0x10000))
SC1 = (uint16_t*)&Memory.VRAM[((uint8_t*)SC1 - &Memory.VRAM[0]) % 0x10000];
if (PPU.BG[bg].SCSize & 2)
@@ -2048,11 +2040,9 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
if (((uint8_t*)SC3 - Memory.VRAM) >= 0x10000)
SC3 -= 0x08000;
-
-
- int Lines;
- int OffsetMask;
- int OffsetShift;
+ int32_t Lines;
+ int32_t OffsetMask;
+ int32_t OffsetShift;
if (BG.TileSize == 16)
{
@@ -2070,7 +2060,7 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
{
uint32_t VOffset = LineData [Y].BG[bg].VOffset;
uint32_t HOffset = LineData [Y].BG[bg].HOffset;
- int VirtAlign = (Y + VOffset) & 7;
+ int32_t VirtAlign = (Y + VOffset) & 7;
for (Lines = 1; Lines < 8 - VirtAlign; Lines++)
if ((VOffset != LineData [Y + Lines].BG[bg].VOffset) ||
@@ -2106,10 +2096,10 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
b1 += (ScreenLine & 0x1f) << 5;
b2 += (ScreenLine & 0x1f) << 5;
- int clipcount = GFX.pCurrentClip->Count [bg];
+ int32_t clipcount = GFX.pCurrentClip->Count [bg];
if (!clipcount)
clipcount = 1;
- int clip;
+ int32_t clip;
for (clip = 0; clip < clipcount; clip++)
{
uint32_t Left;
@@ -2221,9 +2211,9 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
// Middle, unclipped tiles
Count = Width - Count;
- int Middle = Count >> 3;
+ int32_t Middle = Count >> 3;
Count &= 7;
- int C;
+ int32_t C;
for (C = Middle; C > 0;
s += (IPPU.HalfWidthPixels ? 4 : 8) * GFX.PixSize, Quot++, C--)
{
@@ -2344,9 +2334,9 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
ScreenColors = DirectColourMaps [0]; \
} \
\
- int aa, cc; \
- int dir; \
- int startx, endx; \
+ int32_t aa, cc; \
+ int32_t dir; \
+ int32_t startx, endx; \
uint32_t Left = 0; \
uint32_t Right = 256; \
uint32_t ClipCount = GFX.pCurrentClip->Count [bg]; \
@@ -2361,7 +2351,7 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
uint32_t Line; \
for (Line = GFX.StartY; Line <= GFX.EndY; Line++, Screen += GFX.Pitch, Depth += GFX.PPL, l++) \
{ \
- int yy; \
+ int32_t yy; \
\
int32_t HOffset = ((int32_t) LineData [Line].BG[0].HOffset << M7) >> M7; \
int32_t VOffset = ((int32_t) LineData [Line].BG[0].VOffset << M7) >> M7; \
@@ -2370,14 +2360,14 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
int32_t CentreY = ((int32_t) l->CentreY << M7) >> M7; \
\
if (PPU.Mode7VFlip) \
- yy = 255 - (int) Line; \
+ yy = 255 - (int32_t) Line; \
else \
yy = Line; \
\
yy += CLIP_10_BIT_SIGNED(VOffset - CentreY); \
\
- int BB = l->MatrixB * yy + (CentreX << 8); \
- int DD = l->MatrixD * yy + (CentreY << 8); \
+ int32_t BB = l->MatrixB * yy + (CentreX << 8); \
+ int32_t DD = l->MatrixD * yy + (CentreY << 8); \
\
uint32_t clip; \
for (clip = 0; clip < ClipCount; clip++) \
@@ -2409,17 +2399,17 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
cc = l->MatrixC; \
} \
\
- int xx = startx + CLIP_10_BIT_SIGNED(HOffset - CentreX); \
- int AA = l->MatrixA * xx; \
- int CC = l->MatrixC * xx; \
+ int32_t xx = startx + CLIP_10_BIT_SIGNED(HOffset - CentreX); \
+ int32_t AA = l->MatrixA * xx; \
+ int32_t CC = l->MatrixC * xx; \
\
if (!PPU.Mode7Repeat) \
{ \
- int x; \
+ int32_t x; \
for (x = startx; x != endx; x += dir, AA += aa, CC += cc, p++, d++) \
{ \
- int X = ((AA + BB) >> 8) & 0x3ff; \
- int Y = ((CC + DD) >> 8) & 0x3ff; \
+ int32_t X = ((AA + BB) >> 8) & 0x3ff; \
+ int32_t Y = ((CC + DD) >> 8) & 0x3ff; \
uint8_t *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); \
uint32_t b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); \
GFX.Z1 = Mode7Depths [(b & GFX.Mode7PriorityMask) >> 7]; \
@@ -2432,11 +2422,11 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
} \
else \
{ \
- int x; \
+ int32_t x; \
for (x = startx; x != endx; x += dir, AA += aa, CC += cc, p++, d++) \
{ \
- int X = ((AA + BB) >> 8); \
- int Y = ((CC + DD) >> 8); \
+ int32_t X = ((AA + BB) >> 8); \
+ int32_t Y = ((CC + DD) >> 8); \
\
if (((X | Y) & ~0x3ff) == 0) \
{ \
@@ -2469,17 +2459,17 @@ static void DrawBackground(uint32_t BGMode, uint32_t bg, uint8_t Z1, uint8_t Z2)
} \
}
-static void DrawBGMode7Background(uint8_t* Screen, int bg)
+static void DrawBGMode7Background(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7(uint8_t, (uint8_t)(b & GFX.Mode7Mask))
}
-static void DrawBGMode7Background16(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7(uint16_t, ScreenColors [b & GFX.Mode7Mask]);
}
-static void DrawBGMode7Background16Add(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16Add(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7(uint16_t, *(d + GFX.DepthDelta) ?
(*(d + GFX.DepthDelta) != 1 ?
@@ -2490,7 +2480,7 @@ static void DrawBGMode7Background16Add(uint8_t* Screen, int bg)
ScreenColors [b & GFX.Mode7Mask]);
}
-static void DrawBGMode7Background16Add1_2(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16Add1_2(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7(uint16_t, *(d + GFX.DepthDelta) ?
(*(d + GFX.DepthDelta) != 1 ?
@@ -2501,7 +2491,7 @@ static void DrawBGMode7Background16Add1_2(uint8_t* Screen, int bg)
ScreenColors [b & GFX.Mode7Mask]);
}
-static void DrawBGMode7Background16Sub(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16Sub(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7(uint16_t, *(d + GFX.DepthDelta) ?
(*(d + GFX.DepthDelta) != 1 ?
@@ -2512,7 +2502,7 @@ static void DrawBGMode7Background16Sub(uint8_t* Screen, int bg)
ScreenColors [b & GFX.Mode7Mask]);
}
-static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7(uint16_t, *(d + GFX.DepthDelta) ?
(*(d + GFX.DepthDelta) != 1 ?
@@ -2535,9 +2525,9 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
else \
ScreenColors = IPPU.ScreenColors; \
\
- int aa, cc; \
- int dir; \
- int startx, endx; \
+ int32_t aa, cc; \
+ int32_t dir; \
+ int32_t startx, endx; \
uint32_t Left = 0; \
uint32_t Right = 256; \
uint32_t ClipCount = GFX.pCurrentClip->Count [bg]; \
@@ -2558,24 +2548,24 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
uint32_t Line; \
for (Line = GFX.StartY; Line <= GFX.EndY; Line++, Screen += GFX.Pitch, Depth += GFX.PPL, l++) \
{ \
- int yy; \
+ int32_t yy; \
\
- int HOffset = ((int) LineData [Line].BG[0].HOffset << M7) >> M7; \
- int VOffset = ((int) LineData [Line].BG[0].VOffset << M7) >> M7; \
+ int32_t HOffset = ((int32_t) LineData [Line].BG[0].HOffset << M7) >> M7; \
+ int32_t VOffset = ((int32_t) LineData [Line].BG[0].VOffset << M7) >> M7; \
\
- int CentreX = ((int) l->CentreX << M7) >> M7; \
- int CentreY = ((int) l->CentreY << M7) >> M7; \
+ int32_t CentreX = ((int32_t) l->CentreX << M7) >> M7; \
+ int32_t CentreY = ((int32_t) l->CentreY << M7) >> M7; \
\
if (PPU.Mode7VFlip) \
- yy = 255 - (int) Line; \
+ yy = 255 - (int32_t) Line; \
else \
yy = Line; \
\
\
yy += CLIP_10_BIT_SIGNED(VOffset - CentreY); \
bool simpleCase = false; \
- int BB; \
- int DD; \
+ int32_t BB; \
+ int32_t DD; \
/* Make a special case for the identity matrix, since it's a common case and */ \
/* can be done much more quickly without special effects */ \
if (allowSimpleCase && !l->MatrixB && !l->MatrixC && (l->MatrixA == 0x0100) && (l->MatrixD == 0x0100)) \
@@ -2619,10 +2609,10 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
aa = l->MatrixA; \
cc = l->MatrixC; \
} \
- int xx; \
+ int32_t xx; \
\
xx = startx + CLIP_10_BIT_SIGNED(HOffset - CentreX); \
- int AA, CC = 0; \
+ int32_t AA, CC = 0; \
if (simpleCase) \
{ \
AA = xx << 8; \
@@ -2636,11 +2626,11 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
{ \
if (!PPU.Mode7Repeat) \
{ \
- int x = startx; \
+ int32_t x = startx; \
do \
{ \
- int X = ((AA + BB) >> 8) & 0x3ff; \
- int Y = (DD >> 8) & 0x3ff; \
+ int32_t X = ((AA + BB) >> 8) & 0x3ff; \
+ int32_t Y = (DD >> 8) & 0x3ff; \
uint8_t *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); \
uint32_t b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); \
GFX.Z1 = Mode7Depths [(b & GFX.Mode7PriorityMask) >> 7]; \
@@ -2656,10 +2646,10 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
} \
else \
{ \
- int x = startx; \
+ int32_t x = startx; \
do { \
- int X = (AA + BB) >> 8; \
- int Y = DD >> 8; \
+ int32_t X = (AA + BB) >> 8; \
+ int32_t Y = DD >> 8; \
\
if (((X | Y) & ~0x3ff) == 0) \
{ \
@@ -2706,7 +2696,7 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
/* You can think of this as a kind of mipmapping. */ \
if ((aa < 460 && aa > -460) && (cc < 460 && cc > -460)) \
{\
- int x; \
+ int32_t x; \
for (x = startx; x != endx; x += dir, AA += aa, CC += cc, p++, d++) \
{ \
uint32_t xPos = AA + BB; \
@@ -2785,7 +2775,7 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
uint32_t DD10 = DD + ccDelX; \
uint32_t DD01 = DD + ddDelY; \
uint32_t DD11 = DD + ccDelX + ddDelY; \
- int x; \
+ int32_t x; \
for (x = startx; x != endx; x += dir, AA += aa, CC += cc, p++, d++) \
{ \
uint32_t X = ((AA + BB) >> 8) & 0x3ff; \
@@ -2822,7 +2812,7 @@ static void DrawBGMode7Background16Sub1_2(uint8_t* Screen, int bg)
} \
else \
{ \
- int x; \
+ int32_t x; \
for (x = startx; x != endx; x += dir, AA += aa, CC += cc, p++, d++) \
{ \
uint32_t xPos = AA + BB; \
@@ -2909,12 +2899,12 @@ static uint32_t Q_INTERPOLATE(uint32_t A, uint32_t B, uint32_t C, uint32_t D)
return x + y;
}
-static void DrawBGMode7Background16_i(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16_i(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7_i(uint16_t, theColor, (ScreenColors[b & GFX.Mode7Mask]));
}
-static void DrawBGMode7Background16Add_i(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16Add_i(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7_i(uint16_t, *(d + GFX.DepthDelta) ?
(*(d + GFX.DepthDelta) != 1 ?
@@ -2925,7 +2915,7 @@ static void DrawBGMode7Background16Add_i(uint8_t* Screen, int bg)
theColor, (ScreenColors[b & GFX.Mode7Mask]));
}
-static void DrawBGMode7Background16Add1_2_i(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16Add1_2_i(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7_i(uint16_t, *(d + GFX.DepthDelta) ?
(*(d + GFX.DepthDelta) != 1 ?
@@ -2936,7 +2926,7 @@ static void DrawBGMode7Background16Add1_2_i(uint8_t* Screen, int bg)
theColor, (ScreenColors[b & GFX.Mode7Mask]));
}
-static void DrawBGMode7Background16Sub_i(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16Sub_i(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7_i(uint16_t, *(d + GFX.DepthDelta) ?
(*(d + GFX.DepthDelta) != 1 ?
@@ -2947,7 +2937,7 @@ static void DrawBGMode7Background16Sub_i(uint8_t* Screen, int bg)
theColor, (ScreenColors[b & GFX.Mode7Mask]));
}
-static void DrawBGMode7Background16Sub1_2_i(uint8_t* Screen, int bg)
+static void DrawBGMode7Background16Sub1_2_i(uint8_t* Screen, int32_t bg)
{
RENDER_BACKGROUND_MODE7_i(uint16_t, *(d + GFX.DepthDelta) ?
(*(d + GFX.DepthDelta) != 1 ?
@@ -3049,7 +3039,7 @@ static void RenderScreen(uint8_t* Screen, bool sub, bool force_no_add, uint8_t D
}
if (BG0 || ((Memory.FillRAM [0x2133] & 0x40) && BG1))
{
- int bg;
+ int32_t bg;
if ((Memory.FillRAM [0x2133] & 0x40) && BG1)
{
@@ -3184,7 +3174,7 @@ void S9xUpdateScreen(void)
uint32_t y;
for (y = 0; y < starty; y++)
{
- int x;
+ int32_t x;
uint16_t* p = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + 255;
uint16_t* q = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + 510;
for (x = 255; x >= 0; x--, p--, q -= 2)
@@ -3672,7 +3662,7 @@ void S9xUpdateScreen(void)
uint32_t y;
for (y = starty; y <= endy; y++)
{
- int x;
+ int32_t x;
uint16_t* p = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + 255;
uint16_t* q = (uint16_t*)(GFX.Screen + y * GFX.Pitch2) + 510;
for (x = 255; x >= 0; x--, p--, q -= 2)