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author | Nebuleon Fumika | 2013-01-19 20:28:17 -0500 |
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committer | Nebuleon Fumika | 2013-01-19 20:28:17 -0500 |
commit | 88135c52f8367549d6c864df193018f5a6cb2b35 (patch) | |
tree | 57ae06a89349f86544f00060adbf2cdc396a8374 /source/globals.cpp | |
parent | 2bb2ee8c0aee044998858ff8263be71cb908a663 (diff) | |
download | snes9x2005-88135c52f8367549d6c864df193018f5a6cb2b35.tar.gz snes9x2005-88135c52f8367549d6c864df193018f5a6cb2b35.tar.bz2 snes9x2005-88135c52f8367549d6c864df193018f5a6cb2b35.zip |
Remove unneeded volatility, enabling more optimisations. Sound volatility is #define'd away, GUI volatility is simply removed.
Diffstat (limited to 'source/globals.cpp')
-rw-r--r-- | source/globals.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/globals.cpp b/source/globals.cpp index a4efb46..d24816b 100644 --- a/source/globals.cpp +++ b/source/globals.cpp @@ -216,7 +216,14 @@ uint32 current_graphic_format = RGB565; struct SCheatData Cheat; +// Define NO_VOLATILE_SOUND if you're always reading or writing sound from one +// thread or one co-routine. If you're using interrupts or a thread, sound must +// be volatile. +#ifndef NO_VOLATILE_SOUND volatile SoundStatus so; +#else +SoundStatus so; +#endif int Echo [24000]; int DummyEchoBuffer [SOUND_BUFFER_SIZE]; |