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authoraliaspider2014-10-28 06:47:04 +0100
committeraliaspider2014-10-28 06:47:04 +0100
commitad4866e0cb1f7ddefbe1e31a890741e4cbc50181 (patch)
tree86b8351ca560156abbeaed5e2c1964de38a49544 /source/nds/ds2sound.h
parent2b75359c7ea0485b509460ea81606ac8052a6333 (diff)
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remove unused files
Diffstat (limited to 'source/nds/ds2sound.h')
-rw-r--r--source/nds/ds2sound.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h
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-// The sound buffer sizes used on the DS2's side, for each value of
-// Settings.SoundPlaybackRate.
-// * Don't buffer too much, otherwise audio is delayed from video.
-// * Don't go below one frame (20 milliseconds).
-// * Buffer sizes must be multiples of 128.
-#define DS2_BUFFER_SIZE_4 512 /* tested working */
-#define DS2_BUFFER_SIZE_5 640 /* like the SNES! tested working */
-#define DS2_BUFFER_SIZE_6 896 /* tested working */
-#define DS2_BUFFER_SIZE_7 1024 /* tested working */
-
-// The sampling rate for the sound, in Hz, for each value of
-// Settings.SoundPlaybackRate.
-#define SND_SAMPLE_RATE_1 8000
-#define SND_SAMPLE_RATE_2 11025
-#define SND_SAMPLE_RATE_3 16000
-#define SND_SAMPLE_RATE_4 22050 /* NDSSFC 1.06 - CATSFC 1.28 used this one */
-#define SND_SAMPLE_RATE_5 32000 /* like the SNES! */
-#define SND_SAMPLE_RATE_6 44100
-#define SND_SAMPLE_RATE_7 48000 /* CATSFC 1.25 made using this one possible */
-
-// Settings in use. The number should match in all three settings.
-#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_5
-#define SND_SAMPLE_RATE SND_SAMPLE_RATE_5
-#define SNES9X_SRATE_ID 5