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author | Nebuleon Fumika | 2013-02-01 20:09:24 -0500 |
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committer | Nebuleon Fumika | 2013-02-01 20:09:24 -0500 |
commit | d4dd98e8c180532f24de342482e54f28874f06ef (patch) | |
tree | 17da3f95be8552681c29fe411e1266d422bb252a /source/nds/entry.cpp | |
parent | e61731a524028f8286f83a82686b2f4e236c1a9d (diff) | |
download | snes9x2005-d4dd98e8c180532f24de342482e54f28874f06ef.tar.gz snes9x2005-d4dd98e8c180532f24de342482e54f28874f06ef.tar.bz2 snes9x2005-d4dd98e8c180532f24de342482e54f28874f06ef.zip |
Add an option that controls which element should be more fluid, per game: video or audio.
This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks.
Diffstat (limited to 'source/nds/entry.cpp')
-rw-r--r-- | source/nds/entry.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index a55c10d..1cf31df 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -350,6 +350,18 @@ void game_set_frameskip() Settings.SkipFrames = game_config.frameskip_value - 1 /* 1 -> 0 and so on */; } } + +void game_set_fluidity() +{ + if( game_config.SoundSync == 1) + { + Settings.SoundSync = TRUE; + } + else + { + Settings.SoundSync = FALSE; + } +} void init_sfc_setting(void) { |