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authorNebuleon Fumika2013-02-07 22:27:44 -0500
committerNebuleon Fumika2013-02-07 22:27:44 -0500
commit4676a520e1b181e5891550331100b2629d7cbd7f (patch)
tree121d273602493080589e6a43c20923e3bec15f8e /source/nds/entry.cpp
parent703d522c4c9ef83dda0bd386a6c5ac8870a8df50 (diff)
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Synchronise fractions of a hertz correctly in the audio output timing code to avoid buffer overruns. Buffer overruns pause the game for about half a second.
Diffstat (limited to 'source/nds/entry.cpp')
-rw-r--r--source/nds/entry.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index d82ed85..af832f9 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -981,8 +981,20 @@ void S9xGenerateSound ()
}
}
-#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128) - 1) /* -1 is for roundoff errors */
-unsigned int LastSoundEmissionTime = 0;
+#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128))
+#define TRUE_SOUND_EMISSION_INTERVAL ((((double) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128)
+#define SOUND_EMISSION_INTERVAL_ERROR ((int) ((TRUE_SOUND_EMISSION_INTERVAL - SOUND_EMISSION_INTERVAL) * FIXED_POINT))
+static unsigned int LastSoundEmissionTime = 0;
+
+/*
+ * Accumulated error in the sound emission time. The unit is as follows:
+ * FIXED_POINT = 42.667 microseconds.
+ * As the error goes past FIXED_POINT, the new target for sound emission
+ * becomes 42.667 microseconds LATER. This helps with sound buffer overruns,
+ * correctly dealing with the fact that 42.667 microseconds does not fit
+ * an integer number of times in 1/32000 second (or whatever sampling rate).
+ */
+static unsigned int SoundEmissionTimeError = 0;
void S9xProcessSound (unsigned int)
{
@@ -1009,6 +1021,12 @@ void S9xProcessSound (unsigned int)
else
{
LastSoundEmissionTime += SOUND_EMISSION_INTERVAL;
+ SoundEmissionTimeError += SOUND_EMISSION_INTERVAL_ERROR;
+ if (SoundEmissionTimeError > FIXED_POINT)
+ {
+ LastSoundEmissionTime += SoundEmissionTimeError >> FIXED_POINT_SHIFT;
+ SoundEmissionTimeError &= FIXED_POINT_REMAINDER;
+ }
}
/* Number of samples to generate now */
int sample_count = so.buffer_size;