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authorNebuleon Fumika2013-01-12 20:35:47 -0500
committerNebuleon Fumika2013-01-12 20:35:47 -0500
commit99b19abca3f0fb298df09e28b6517a9657caf32a (patch)
treedc06b1e0ad445fdc8f1be9b8ef41f0dd8b30b445 /source/nds/entry.cpp
parent253902a30df12755a6d36eb4129bd5522c67abc6 (diff)
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Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBacklight() MUST STAY, however, otherwise the emulator can crash with the bottom backlight off if a touch is recognised twice in a row. That happens with some broken styluses, so it's not unexpected.
Diffstat (limited to 'source/nds/entry.cpp')
-rw-r--r--source/nds/entry.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index cebb12e..90428d3 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -618,7 +618,6 @@ int sfc_main (int argc, char **argv)
if (Settings.Paused)
{
S9xSetSoundMute (TRUE);
- mdelay(50); // to allow time for the screen to be drawn
unsigned short screen[256*192];
copy_screen((void*)screen, up_screen_addr, 0, 0, 256, 192);