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author | Nebuleon Fumika | 2013-02-07 18:47:15 -0500 |
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committer | Nebuleon Fumika | 2013-02-07 18:47:15 -0500 |
commit | 5680258a6a7d8f59649de6a2aad490b4e15054b0 (patch) | |
tree | c12766f90ba61d7c6f6e6c1ba22bf5f83a318947 /source/nds/gcheat.h | |
parent | 635c87890530777a2e7b2f4c45a72f8f51c7d5f0 (diff) | |
download | snes9x2005-5680258a6a7d8f59649de6a2aad490b4e15054b0.tar.gz snes9x2005-5680258a6a7d8f59649de6a2aad490b4e15054b0.tar.bz2 snes9x2005-5680258a6a7d8f59649de6a2aad490b4e15054b0.zip |
Stop inlining the regular tile drawing code. That was a micro-optimisation, and this revert brings the code a bit closer to mainline Snes9x.
Diffstat (limited to 'source/nds/gcheat.h')
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