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author | Nebuleon Fumika | 2013-02-05 19:39:09 -0500 |
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committer | Nebuleon Fumika | 2013-02-05 19:39:09 -0500 |
commit | f2adea7bb2250876df3d1b6e076a6b5380c6b13e (patch) | |
tree | 3c6fb146a57587ce4705cf0cea9afa3dc6488c37 /source/nds/gui.c | |
parent | e7ac6f675f9faf5894aea8dd80e01c649933c322 (diff) | |
download | snes9x2005-f2adea7bb2250876df3d1b6e076a6b5380c6b13e.tar.gz snes9x2005-f2adea7bb2250876df3d1b6e076a6b5380c6b13e.tar.bz2 snes9x2005-f2adea7bb2250876df3d1b6e076a6b5380c6b13e.zip |
Force both manual and automatic frameskipping to be at or above 2. Resets the default value for all games which previously had this value configured.
Diffstat (limited to 'source/nds/gui.c')
-rw-r--r-- | source/nds/gui.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 764ca66..4b5955a 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -2826,7 +2826,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) (char*)&msg[MSG_VIDEO_ASPECT_RATIO_3], (char*)&msg[MSG_VIDEO_ASPECT_RATIO_4]}; - char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_0], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_1], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] }; + char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] }; char *fluidity_options[] = { (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO], (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO] }; @@ -2858,7 +2858,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) &game_config.SoundSync, 2, NULL, ACTION_TYPE, 4), /* 05 */ STRING_SELECTION_OPTION(game_set_frameskip, NULL, &msg[FMT_VIDEO_FRAME_SKIPPING], frameskip_options, - &game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5) + &game_config.frameskip_value, 10 /* auto (0) and 2..10 (1..9) make 10 option values */, NULL, ACTION_TYPE, 5) }; MAKE_MENU(graphics, NULL, NULL, NULL, NULL, 0, 0); |