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author | Nebuleon Fumika | 2013-01-14 03:46:14 -0500 |
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committer | Nebuleon Fumika | 2013-01-14 03:46:14 -0500 |
commit | 009019e1bfa000add70759ff0623166287466911 (patch) | |
tree | dcd0679e0e386998f4434639e88014889e11531b /source/nds | |
parent | a6ec18e23f88bd172aa3e13ed3081b3bf4e1996a (diff) | |
download | snes9x2005-009019e1bfa000add70759ff0623166287466911.tar.gz snes9x2005-009019e1bfa000add70759ff0623166287466911.tar.bz2 snes9x2005-009019e1bfa000add70759ff0623166287466911.zip |
Make "Create saved state" have its own row of slot cells.
Raise the number of cells to 16.
Cache existence of saved state files, and invalidate the cache when saving or deleting a saved state.
CATSFC/system/gui: Make the unselected and selected cells more visibly different, while also leaving full and empty cells visibly different.
Diffstat (limited to 'source/nds')
-rw-r--r-- | source/nds/gui.c | 61 |
1 files changed, 49 insertions, 12 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 934b254..70b66ca 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -61,7 +61,7 @@ char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lan #define NDSSFC_VERSION "1.18" -#define SAVE_STATE_SLOT_NUM 10 +#define SAVE_STATE_SLOT_NUM 16 #define LANGUAGE_PACK "SYSTEM/language.msg" #define EMU_CONFIG_FILENAME "SYSTEM/ndssfc.cfg" @@ -79,6 +79,8 @@ GAME_CONFIG game_config; //save state file map static u32 savestate_index; // current selection in the saved states menu static u32 latest_save; // Slot number of the latest (in time) save for this game +static bool8 SavedStateExistenceCached [SAVE_STATE_SLOT_NUM]; // [I] == TRUE if Cache[I] is meaningful +static bool8 SavedStateExistenceCache [SAVE_STATE_SLOT_NUM]; #define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \ focus_option, screen_focus) \ @@ -284,6 +286,7 @@ static FILE* get_savestate_snapshot(char *savestate_filename); static void get_savestate_filename(u32 slot, char *name_buffer); static uint8 SavedStateSquareX (u32 slot); static bool8 SavedStateFileExists (u32 slot); +static void SavedStateCacheInvalidate (void); void get_newest_savestate(char *name_buffer); static int sort_function(const void *dest_str_ptr, const void *src_str_ptr); static u32 parse_line(char *current_line, char *current_str); @@ -1863,6 +1866,7 @@ u32 menu(u16 *screen) get_savestate_filename(slot_index, tmp_filename); sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); remove(line_buffer); + SavedStateCacheInvalidate (); } void savestate_selitem(u32 selected, u32 y_pos) @@ -1891,7 +1895,7 @@ u32 menu(u16 *screen) void game_state_menu_passive() { unsigned short color; - unsigned int line[3] = {0, 1, 3}; + unsigned int line[3] = {0, 2, 4}; //draw background show_icon(down_screen_addr, &ICON_SUBBG, 0, 0); @@ -1938,14 +1942,18 @@ u32 menu(u16 *screen) } int slot_index; - unsigned int selected; + unsigned int selected_write, selected_read; - selected = -1; + selected_write = -1; + selected_read = -1; - if(current_option_num == 1 /* write */ || current_option_num == 2 /* read */) - selected = savestate_index; + if(current_option_num == 1 /* write */) + selected_write = savestate_index; + if(current_option_num == 2 /* read */) + selected_read = savestate_index; - savestate_selitem(selected, 93); + savestate_selitem(selected_write, 66); + savestate_selitem(selected_read, 120); } u32 delette_savestate_num= 0; @@ -2044,6 +2052,8 @@ u32 menu(u16 *screen) reorder_latest_file(); save_game_config_file(); + SavedStateCacheInvalidate (); + mdelay(500); // let the progress message linger } } @@ -2153,6 +2163,7 @@ u32 menu(u16 *screen) get_savestate_filename(i, tmp_filename); sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename); remove(line_buffer); + SavedStateCacheInvalidate (); } savestate_index= 0; } @@ -3583,19 +3594,21 @@ u32 menu(u16 *screen) if(inputdata.y <= 33) break; else if(inputdata.y <= 60) + break; // "Create saved state" + else if(inputdata.y <= 87) // Save cell current_option_num = 1; - else if(inputdata.y <= 87) - break; else if(inputdata.y <= 114) + break; // "Load saved state" + else if(inputdata.y <= 141) // Load cell current_option_num = 2; - else if(inputdata.y <= 141) + else if(inputdata.y <= 168) // Del... current_option_num = 3; else break; current_option = current_menu->options + current_option_num; - if(current_option_num == 2) + if(current_option_num == 1 /* write */ || current_option_num == 2 /* read */) { u32 current_option_val = *(current_option->current_option); u32 old_option_val = current_option_val; @@ -4263,6 +4276,7 @@ static void get_savestate_filelist(void) fp= fopen(savestate_path, "r"); if (fp != NULL) { + SavedStateExistenceCache [i] = TRUE; m = fread((void*)&n, 1, 4, fp); if(m < 4) { fclose(fp); @@ -4279,6 +4293,10 @@ static void get_savestate_filelist(void) } fclose(fp); } + else + SavedStateExistenceCache [i] = FALSE; + + SavedStateExistenceCached [i] = TRUE; } savestate_index= latest_save; @@ -4308,6 +4326,9 @@ uint8 SavedStateSquareX (u32 slot) bool8 SavedStateFileExists (u32 slot) { + if (SavedStateExistenceCached [slot]) + return SavedStateExistenceCache [slot]; + char BaseName [_MAX_PATH + 1]; char FullName [_MAX_PATH + 1]; get_savestate_filename(slot, BaseName); @@ -4318,9 +4339,18 @@ bool8 SavedStateFileExists (u32 slot) { fclose(SavedStateFile); } + SavedStateExistenceCache [slot] = Result; + SavedStateExistenceCached [slot] = TRUE; return Result; } +void SavedStateCacheInvalidate (void) +{ + int i; + for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) + SavedStateExistenceCached [i] = FALSE; +} + void get_newest_savestate(char *name_buffer) { if (latest_save < 0) @@ -4482,7 +4512,14 @@ void gui_init(u32 lang_id) int flag; ds2_setCPUclocklevel(13); // Crank it up. When the menu starts, -> 0. - printf_clock(); + + // Start with no saved state existing, as no game is loaded yet. + int i; + for (i = 0; i < SAVE_STATE_SLOT_NUM; i++) + { + SavedStateExistenceCached [i] = TRUE; + SavedStateExistenceCached [i] = FALSE; + } //Find the "CATSFC" system directory DIR *current_dir; |