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author | Nebuleon Fumika | 2013-02-04 23:45:44 -0500 |
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committer | Nebuleon Fumika | 2013-02-04 23:45:44 -0500 |
commit | d1a7bf5eb558e7db4a1a27e15ebedb02e6b7f804 (patch) | |
tree | d951252d393b9d7defb508483aba29e0daad764c /source/nds | |
parent | b1c298ab5066c2e37a69c7c30bd499dd11ed6eb3 (diff) | |
download | snes9x2005-d1a7bf5eb558e7db4a1a27e15ebedb02e6b7f804.tar.gz snes9x2005-d1a7bf5eb558e7db4a1a27e15ebedb02e6b7f804.tar.bz2 snes9x2005-d1a7bf5eb558e7db4a1a27e15ebedb02e6b7f804.zip |
Fully integrate BassAceGold's libraries, finally. The README still states that 1.2 is required to overwrite 0.13's stuff; really, 0.13 is needed only for `gcc`. So the sequence goes 0.13's `gcc` -> 1.2 -> BassAceGold's libraries -> make `libds2a.a`.
DMA function names changed to match BassAceGold's.
Diffstat (limited to 'source/nds')
-rw-r--r-- | source/nds/entry.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 14c6243..de30332 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -145,9 +145,9 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/) case 1: #ifdef DS2_DMA __dcache_writeback_all(); - dma_copy32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen + 256 * 32 * 2, 256 * 192 * 2); - dma_wait_finish(1); - dma_stop(1); + ds2_DMAcopy_32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen + 256 * 32 * 2, 256 * 192 * 2); + ds2_DMA_wait(1); + ds2_DMA_stop(1); #else memcpy(up_screen_addr, GFX.Screen+256*32*2, 256*192*2); #endif @@ -157,9 +157,9 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/) case 2: #ifdef DS2_DMA __dcache_writeback_all(); - dma_copy32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen, 256 * 192 * 2); - dma_wait_finish(1); - dma_stop(1); + ds2_DMAcopy_32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen, 256 * 192 * 2); + ds2_DMA_wait(1); + ds2_DMA_stop(1); #else memcpy(up_screen_addr, GFX.Screen, 256*192*2); #endif @@ -169,9 +169,9 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/) case 3: #ifdef DS2_DMA __dcache_writeback_all(); - dma_copy32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen + 256 * 16 * 2, 256 * 192 * 2); - dma_wait_finish(1); - dma_stop(1); + ds2_DMAcopy_32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen + 256 * 16 * 2, 256 * 192 * 2); + ds2_DMA_wait(1); + ds2_DMA_stop(1); #else memcpy(up_screen_addr, GFX.Screen+256*16*2, 256*192*2); #endif @@ -195,9 +195,9 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/) for(m = 0; m < 32; m++) { #ifdef DS2_DMA - dma_copy32Byte(1 /* channel: graphics */, dst, src, 256 * 6 * 2); - dma_wait_finish(1); - dma_stop(1); + ds2_DMAcopy_32Byte(1 /* channel: graphics */, dst, src, 256 * 6 * 2); + ds2_DMA_wait(1); + ds2_DMA_stop(1); #else memcpy(dst, src, 256*6*2); #endif @@ -987,7 +987,7 @@ void S9xProcessSound (unsigned int) unsigned int Now = getSysTime(); if (Now - LastSoundEmissionTime >= SOUND_EMISSION_INTERVAL) { - if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT * 3/4) + if(ds2_checkAudiobuff() > 4) { LastSoundEmissionTime++; return; |