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authoraliaspider2014-10-30 00:23:30 +0100
committeraliaspider2014-10-30 00:23:30 +0100
commit804169dd621a3ad3eec1a32ce30350de667fee80 (patch)
tree5bce839a3652f6725d50639cccd3f589ee901515 /source/sa1cpu.c
parent5382d193371c8db303d056b87b8ffd51316bf2e0 (diff)
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Diffstat (limited to 'source/sa1cpu.c')
-rw-r--r--source/sa1cpu.c94
1 files changed, 47 insertions, 47 deletions
diff --git a/source/sa1cpu.c b/source/sa1cpu.c
index de8a094..ddabd09 100644
--- a/source/sa1cpu.c
+++ b/source/sa1cpu.c
@@ -1,6 +1,6 @@
/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
+
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
@@ -43,46 +43,46 @@
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
-
+
S-RTC C emulator code
(c) Copyright 2001 John Weidman
-
+
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
- Super FX C emulator code
+ Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
-
Specific ports contains the works of other authors. See headers in
individual files.
-
+
Snes9x homepage: http://www.snes9x.com
-
+
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
-
+
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
-
+
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
-
+
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
-
+
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
@@ -202,44 +202,44 @@
#include "cpuops.c"
-void S9xSA1MainLoop ()
+void S9xSA1MainLoop()
{
- int i;
+ int i;
#if 0
- if (SA1.Flags & NMI_FLAG)
- {
- SA1.Flags &= ~NMI_FLAG;
- if (SA1.WaitingForInterrupt)
- {
- SA1.WaitingForInterrupt = FALSE;
- SA1.PC++;
- }
- S9xSA1Opcode_NMI ();
- }
+ if (SA1.Flags & NMI_FLAG)
+ {
+ SA1.Flags &= ~NMI_FLAG;
+ if (SA1.WaitingForInterrupt)
+ {
+ SA1.WaitingForInterrupt = FALSE;
+ SA1.PC++;
+ }
+ S9xSA1Opcode_NMI();
+ }
#endif
- if (SA1.Flags & IRQ_PENDING_FLAG)
- {
- if (SA1.IRQActive)
- {
- if (SA1.WaitingForInterrupt)
- {
- SA1.WaitingForInterrupt = FALSE;
- SA1.PC++;
- }
- if (!SA1CheckFlag (IRQ))
- S9xSA1Opcode_IRQ ();
- }
- else
- SA1.Flags &= ~IRQ_PENDING_FLAG;
- }
-
- for (i = 0; i < 3 && SA1.Executing; i++)
- {
+ if (SA1.Flags & IRQ_PENDING_FLAG)
+ {
+ if (SA1.IRQActive)
+ {
+ if (SA1.WaitingForInterrupt)
+ {
+ SA1.WaitingForInterrupt = FALSE;
+ SA1.PC++;
+ }
+ if (!SA1CheckFlag(IRQ))
+ S9xSA1Opcode_IRQ();
+ }
+ else
+ SA1.Flags &= ~IRQ_PENDING_FLAG;
+ }
+
+ for (i = 0; i < 3 && SA1.Executing; i++)
+ {
#ifdef CPU_SHUTDOWN
- SA1.PCAtOpcodeStart = SA1.PC;
+ SA1.PCAtOpcodeStart = SA1.PC;
#endif
- (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
- }
+ (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode)();
+ }
}