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authoraliaspider2014-10-29 05:36:07 +0100
committeraliaspider2014-10-29 05:36:07 +0100
commita6dc7abc9b8cc3986eda5a84141da7dc9e4e8f1a (patch)
tree6f82417b0ab41f3887dd025ee3b85254e28143da /source/sa1cpu.cpp
parent1d98e1c317fa19687ae6bc3cb8e550ef7531bf02 (diff)
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start moving everything to C
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diff --git a/source/sa1cpu.cpp b/source/sa1cpu.cpp
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-/*******************************************************************************
- Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
- (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
- Jerremy Koot (jkoot@snes9x.com)
-
- (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
-
- (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
- funkyass (funkyass@spam.shaw.ca),
- Joel Yliluoma (http://iki.fi/bisqwit/)
- Kris Bleakley (codeviolation@hotmail.com),
- Matthew Kendora,
- Nach (n-a-c-h@users.sourceforge.net),
- Peter Bortas (peter@bortas.org) and
- zones (kasumitokoduck@yahoo.com)
-
- C4 x86 assembler and some C emulation code
- (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
- _Demo_ (_demo_@zsnes.com), and Nach
-
- C4 C++ code
- (c) Copyright 2003 Brad Jorsch
-
- DSP-1 emulator code
- (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
- John Weidman, neviksti (neviksti@hotmail.com),
- Kris Bleakley, Andreas Naive
-
- DSP-2 emulator code
- (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
- Lord Nightmare (lord_nightmare@users.sourceforge.net
-
- OBC1 emulator code
- (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
- Kris Bleakley
- Ported from x86 assembler to C by sanmaiwashi
-
- SPC7110 and RTC C++ emulator code
- (c) Copyright 2002 Matthew Kendora with research by
- zsKnight, John Weidman, and Dark Force
-
- S-DD1 C emulator code
- (c) Copyright 2003 Brad Jorsch with research by
- Andreas Naive and John Weidman
-
- S-RTC C emulator code
- (c) Copyright 2001 John Weidman
-
- ST010 C++ emulator code
- (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
-
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
-
- Super FX C emulator code
- (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
-
-
- SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
-
-
- Specific ports contains the works of other authors. See headers in
- individual files.
-
- Snes9x homepage: http://www.snes9x.com
-
- Permission to use, copy, modify and distribute Snes9x in both binary and
- source form, for non-commercial purposes, is hereby granted without fee,
- providing that this license information and copyright notice appear with
- all copies and any derived work.
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event shall the authors be held liable for any damages
- arising from the use of this software.
-
- Snes9x is freeware for PERSONAL USE only. Commercial users should
- seek permission of the copyright holders first. Commercial use includes
- charging money for Snes9x or software derived from Snes9x.
-
- The copyright holders request that bug fixes and improvements to the code
- should be forwarded to them so everyone can benefit from the modifications
- in future versions.
-
- Super NES and Super Nintendo Entertainment System are trademarks of
- Nintendo Co., Limited and its subsidiary companies.
-*******************************************************************************/
-
-#include "snes9x.h"
-#include "memmap.h"
-#include "ppu.h"
-#include "cpuexec.h"
-
-#include "sa1.h"
-#define CPU SA1
-#define ICPU SA1
-#define S9xGetByte S9xSA1GetByte
-#define S9xGetWord S9xSA1GetWord
-#define S9xSetByte S9xSA1SetByte
-#define S9xSetWord S9xSA1SetWord
-#define S9xSetPCBase S9xSA1SetPCBase
-#define S9xOpcodesM1X1 S9xSA1OpcodesM1X1
-#define S9xOpcodesM1X0 S9xSA1OpcodesM1X0
-#define S9xOpcodesM0X1 S9xSA1OpcodesM0X1
-#define S9xOpcodesM0X0 S9xSA1OpcodesM0X0
-#define S9xOpcodesE1 S9xSA1OpcodesE1
-#define S9xOpcode_IRQ S9xSA1Opcode_IRQ
-#define S9xOpcode_NMI S9xSA1Opcode_NMI
-#define S9xUnpackStatus S9xSA1UnpackStatus
-#define S9xPackStatus S9xSA1PackStatus
-#define S9xFixCycles S9xSA1FixCycles
-#define Immediate8 SA1Immediate8
-#define Immediate16 SA1Immediate16
-#define Relative SA1Relative
-#define RelativeLong SA1RelativeLong
-#define AbsoluteIndexedIndirect SA1AbsoluteIndexedIndirect
-#define AbsoluteIndirectLong SA1AbsoluteIndirectLong
-#define AbsoluteIndirect SA1AbsoluteIndirect
-#define Absolute SA1Absolute
-#define AbsoluteLong SA1AbsoluteLong
-#define Direct SA1Direct
-#define DirectIndirectIndexed SA1DirectIndirectIndexed
-#define DirectIndirectIndexedLong SA1DirectIndirectIndexedLong
-#define DirectIndexedIndirect SA1DirectIndexedIndirect
-#define DirectIndexedX SA1DirectIndexedX
-#define DirectIndexedY SA1DirectIndexedY
-#define AbsoluteIndexedX SA1AbsoluteIndexedX
-#define AbsoluteIndexedY SA1AbsoluteIndexedY
-#define AbsoluteLongIndexedX SA1AbsoluteLongIndexedX
-#define DirectIndirect SA1DirectIndirect
-#define DirectIndirectLong SA1DirectIndirectLong
-#define StackRelative SA1StackRelative
-#define StackRelativeIndirectIndexed SA1StackRelativeIndirectIndexed
-
-#define SetZN16 SA1SetZN16
-#define SetZN8 SA1SetZN8
-#define ADC8 SA1ADC8
-#define ADC16 SA1ADC16
-#define AND16 SA1AND16
-#define AND8 SA1AND8
-#define A_ASL16 SA1A_ASL16
-#define A_ASL8 SA1A_ASL8
-#define ASL16 SA1ASL16
-#define ASL8 SA1ASL8
-#define BIT16 SA1BIT16
-#define BIT8 SA1BIT8
-#define CMP16 SA1CMP16
-#define CMP8 SA1CMP8
-#define CMX16 SA1CMX16
-#define CMX8 SA1CMX8
-#define CMY16 SA1CMY16
-#define CMY8 SA1CMY8
-#define A_DEC16 SA1A_DEC16
-#define A_DEC8 SA1A_DEC8
-#define DEC16 SA1DEC16
-#define DEC8 SA1DEC8
-#define EOR16 SA1EOR16
-#define EOR8 SA1EOR8
-#define A_INC16 SA1A_INC16
-#define A_INC8 SA1A_INC8
-#define INC16 SA1INC16
-#define INC8 SA1INC8
-#define LDA16 SA1LDA16
-#define LDA8 SA1LDA8
-#define LDX16 SA1LDX16
-#define LDX8 SA1LDX8
-#define LDY16 SA1LDY16
-#define LDY8 SA1LDY8
-#define A_LSR16 SA1A_LSR16
-#define A_LSR8 SA1A_LSR8
-#define LSR16 SA1LSR16
-#define LSR8 SA1LSR8
-#define ORA16 SA1ORA16
-#define ORA8 SA1ORA8
-#define A_ROL16 SA1A_ROL16
-#define A_ROL8 SA1A_ROL8
-#define ROL16 SA1ROL16
-#define ROL8 SA1ROL8
-#define A_ROR16 SA1A_ROR16
-#define A_ROR8 SA1A_ROR8
-#define ROR16 SA1ROR16
-#define ROR8 SA1ROR8
-#define SBC16 SA1SBC16
-#define SBC8 SA1SBC8
-#define STA16 SA1STA16
-#define STA8 SA1STA8
-#define STX16 SA1STX16
-#define STX8 SA1STX8
-#define STY16 SA1STY16
-#define STY8 SA1STY8
-#define STZ16 SA1STZ16
-#define STZ8 SA1STZ8
-#define TSB16 SA1TSB16
-#define TSB8 SA1TSB8
-#define TRB16 SA1TRB16
-#define TRB8 SA1TRB8
-
-//#undef CPU_SHUTDOWN
-#undef VAR_CYCLES
-#define SA1_OPCODES
-
-#include "cpuops.cpp"
-
-void S9xSA1MainLoop ()
-{
- int i;
-
-#if 0
- if (SA1.Flags & NMI_FLAG)
- {
- SA1.Flags &= ~NMI_FLAG;
- if (SA1.WaitingForInterrupt)
- {
- SA1.WaitingForInterrupt = FALSE;
- SA1.PC++;
- }
- S9xSA1Opcode_NMI ();
- }
-#endif
- if (SA1.Flags & IRQ_PENDING_FLAG)
- {
- if (SA1.IRQActive)
- {
- if (SA1.WaitingForInterrupt)
- {
- SA1.WaitingForInterrupt = FALSE;
- SA1.PC++;
- }
- if (!SA1CheckFlag (IRQ))
- S9xSA1Opcode_IRQ ();
- }
- else
- SA1.Flags &= ~IRQ_PENDING_FLAG;
- }
-
- for (i = 0; i < 3 && SA1.Executing; i++)
- {
-#ifdef CPU_SHUTDOWN
- SA1.PCAtOpcodeStart = SA1.PC;
-#endif
- (*SA1.S9xOpcodes [*SA1.PC++].S9xOpcode) ();
- }
-}
-