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authorNebuleon Fumika2013-02-02 02:21:52 -0500
committerNebuleon Fumika2013-02-02 02:21:52 -0500
commit7aeebe97e72b07d60ea77041a5259086e68e2db2 (patch)
tree5874fbc984756f748032259a0dcb415fabc60789 /source
parent984682682c26edb5a9bbcd1e1d8f4aa6ce135596 (diff)
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Fix an oddity in the sound when returning from a global mute. Fixes music loading in Super Mario World.
Diffstat (limited to 'source')
-rw-r--r--source/nds/entry.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index 35ebec1..986ecce 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -922,7 +922,7 @@ unsigned int LastSoundEmissionTime = 0;
void S9xProcessSound (unsigned int)
{
- if (so.mute_sound || !game_enable_audio)
+ if (!game_enable_audio)
return;
if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT * 3/4)