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authorNebuleon Fumika2013-02-02 17:37:51 -0500
committerNebuleon Fumika2013-02-03 03:20:47 -0500
commit02f8184fe07d99cceb85f4abd3ef0e5e3765b5ea (patch)
tree263489cdf76389bc1b2d1bfb76c9f55114acd95f /source
parent7aeebe97e72b07d60ea77041a5259086e68e2db2 (diff)
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Make it easier to change the "high" and "low" CPU frequencies, as well as to switch to the user's chosen frequency for the game.
Conflicts: source/nds/ds2_main.c source/nds/entry.cpp source/nds/gui.c
Diffstat (limited to 'source')
-rw-r--r--source/nds/ds2_main.c5
-rw-r--r--source/nds/entry.cpp6
-rw-r--r--source/nds/gui.c54
-rw-r--r--source/nds/gui.h4
4 files changed, 42 insertions, 27 deletions
diff --git a/source/nds/ds2_main.c b/source/nds/ds2_main.c
index f9b29d5..af81df3 100644
--- a/source/nds/ds2_main.c
+++ b/source/nds/ds2_main.c
@@ -17,6 +17,8 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
+#include "port.h"
+
#include <stdio.h>
#include "console.h"
#include "fs_api.h"
@@ -25,6 +27,7 @@
#include "ds2_timer.h"
#include "ds2_malloc.h"
#include "ds2sound.h"
+#include "gui.h"
#define BLACK_COLOR RGB15(0, 0, 0)
#define WHITE_COLOR RGB15(31, 31, 31)
@@ -47,7 +50,7 @@ void ddump_mem(unsigned char* addr, unsigned int len)
void ds2_main(void)
{
int err;
- ds2_setCPUclocklevel(13);
+ HighFrequencyCPU();
//Initial video and audio and other input and output
err = ds2io_initb(DS2_BUFFER_SIZE, SND_SAMPLE_RATE, 0, 0);
if(err) goto _failure;
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index 986ecce..5d79b64 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -86,7 +86,7 @@ void S9xParseDisplayArg (char **argv, int &ind, int)
void S9xExit ()
{
- ds2_setCPUclocklevel(13); // Crank it up to exit quickly
+ HighFrequencyCPU(); // Crank it up to exit quickly
if(Settings.SPC7110)
(*CleanUp7110)();
@@ -1125,7 +1125,7 @@ unsigned int S9xReadJoypad (int which1)
if (inputdata.key & KEY_LID)
{
- ds2_setCPUclocklevel(0);
+ LowFrequencyCPU();
ds2_setSupend();
do {
ds2_getrawInput(&inputdata);
@@ -1136,7 +1136,7 @@ unsigned int S9xReadJoypad (int which1)
// screen's backlight.
mdelay(100); // needed to avoid ds2_setBacklight crashing
ds2_setBacklight(2);
- set_cpu_clock(clock_speed_number);
+ GameFrequencyCPU();
}
u32 HotkeyReturnToMenu = game_config.HotkeyReturnToMenu != 0 ? game_config.HotkeyReturnToMenu : emu_config.HotkeyReturnToMenu;
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 4f808b4..3942672 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -1651,12 +1651,22 @@ int save_state(char* file, void* screen)
return 0;
}
-void set_cpu_clock(u32 num)
+void LowFrequencyCPU()
{
- u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 394
+ ds2_setCPUclocklevel(0); // 60 MHz
+}
+
+void HighFrequencyCPU()
+{
+ ds2_setCPUclocklevel(13); // 396 MHz
+}
+
+void GameFrequencyCPU()
+{
+ u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 396
- if(num <= 5)
- ds2_setCPUclocklevel(clock_speed_table[num]);
+ if(clock_speed_number <= 5)
+ ds2_setCPULevel(clock_speed_table[clock_speed_number]);
}
void savefast_int(void)
@@ -1761,7 +1771,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
void menu_exit()
{
- ds2_setCPUclocklevel(13); // Crank it up, leave quickly
+ HighFrequencyCPU(); // Crank it up, leave quickly
if(gamepak_name[0] != 0)
{
game_config.clock_speed_number = clock_speed_number;
@@ -1794,9 +1804,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]);
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- ds2_setCPUclocklevel(13);
+ HighFrequencyCPU();
int load_result = load_gamepak(line_buffer);
- ds2_setCPUclocklevel(0);
+ LowFrequencyCPU();
if(load_result == -1)
{
first_load = 1;
@@ -1862,9 +1872,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]);
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- ds2_setCPUclocklevel(13);
+ HighFrequencyCPU();
int load_result = load_gamepak(args[1]);
- ds2_setCPUclocklevel(0);
+ LowFrequencyCPU();
if(load_result == -1)
{
@@ -2074,9 +2084,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]);
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
- ds2_setCPUclocklevel(13);
+ HighFrequencyCPU();
int flag = save_state(tmp_filename, (void*)screen);
- ds2_setCPUclocklevel(0);
+ LowFrequencyCPU();
//clear message
draw_message(down_screen_addr, NULL, 28, 31, 227, 96, 0);
if(flag < 0)
@@ -2143,9 +2153,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(up_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]);
- ds2_setCPUclocklevel(13);
+ HighFrequencyCPU();
int flag = load_state(tmp_filename);
- ds2_setCPUclocklevel(0);
+ LowFrequencyCPU();
if(0 == flag)
{
return_value = 1;
@@ -2160,9 +2170,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
}
else //load screen snapshot
{
- ds2_setCPUclocklevel(13);
+ HighFrequencyCPU();
load_game_stat_snapshot(tmp_filename);
- ds2_setCPUclocklevel(0);
+ LowFrequencyCPU();
}
}
else
@@ -2732,7 +2742,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
{
if(gui_action == CURSOR_LEFT || gui_action == CURSOR_RIGHT)
{
- ds2_setCPUclocklevel(13); // crank it up
+ HighFrequencyCPU(); // crank it up
if(bg_screenp != NULL)
{
bg_screenp_color = COLOR16(43, 11, 11);
@@ -2757,7 +2767,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
}
save_emu_config_file();
- ds2_setCPUclocklevel(0); // and back down
+ LowFrequencyCPU(); // and back down
wait_Allkey_release(0);
}
}
@@ -3497,9 +3507,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
ext_pos = emu_config.latest_file[current_option_num -1];
- ds2_setCPUclocklevel(13);
+ HighFrequencyCPU();
int load_result = load_gamepak(ext_pos);
- ds2_setCPUclocklevel(0);
+ LowFrequencyCPU();
if(load_result == -1) {
first_load = 1;
@@ -3572,7 +3582,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
//----------------------------------------------------------------------------//
// Menu Start
- ds2_setCPUclocklevel(0);
+ LowFrequencyCPU();
if (!FirstInvocation)
{ // assume that the backlight is already at 3 when the emulator starts
mdelay(100); // to prevent ds2_setBacklight() from crashing
@@ -4100,7 +4110,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
mdelay(100); // to prevent ds2_setBacklight() from crashing
ds2_setBacklight(2);
- set_cpu_clock(clock_speed_number);
+ GameFrequencyCPU();
return return_value;
}
@@ -4708,7 +4718,7 @@ void gui_init(u32 lang_id)
{
int flag;
- ds2_setCPUclocklevel(13); // Crank it up. When the menu starts, -> 0.
+ HighFrequencyCPU(); // Crank it up. When the menu starts, -> 0.
// Start with no saved state existing, as no game is loaded yet.
int i;
diff --git a/source/nds/gui.h b/source/nds/gui.h
index 0b91758..b2eae62 100644
--- a/source/nds/gui.h
+++ b/source/nds/gui.h
@@ -129,7 +129,9 @@ extern u32 menu(u16 *original_screen, bool8 FirstInvocation);
extern void game_disableAudio();
extern void game_set_frameskip();
extern void game_set_fluidity();
-extern void set_cpu_clock(u32 num);
+extern void LowFrequencyCPU();
+extern void HighFrequencyCPU();
+extern void GameFrequencyCPU();
extern int load_language_msg(char *filename, u32 language);
#ifdef __cplusplus