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authorNebuleon Fumika2013-03-28 04:20:29 -0400
committerNebuleon Fumika2013-03-28 04:20:29 -0400
commit57bcab6a250a138d42735504e871ff7011974532 (patch)
tree66697ced60797cdf268a215f90c45f293abeed6e /source
parentf27122724a4073cd99f082bb9be7934ee034e1e7 (diff)
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Reduce the number of special cases in the touch handling code.
Diffstat (limited to 'source')
-rw-r--r--source/nds/gui.c43
1 files changed, 5 insertions, 38 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 0cb4dd9..2a7dd5f 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -3942,13 +3942,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
else if(current_option->option_type & SUBMENU_TYPE)
choose_menu(current_option->sub_menu);
}
- /* This is the majority case, covering all menus except save states, screen shots, and game loading */
+ /* This is the majority case, covering all menus except save states (and deletion thereof) */
else if(current_menu != (main_menu.options + 1)->sub_menu
- && current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu
- && current_menu != (main_menu.options +3)->sub_menu
- && current_menu != ((main_menu.options +3)->sub_menu->options + 1)->sub_menu
- && current_menu != (main_menu.options +6)->sub_menu
- && current_menu != ((main_menu.options +6)->sub_menu->options + 2)->sub_menu)
+ && current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu)
{
if (inputdata.y <= 33 || inputdata.y > 192)
break;
@@ -3971,7 +3967,9 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
current_option_num = next_option_num;
current_option = current_menu->options + current_option_num;
- if(current_menu->key_function)
+ if(current_option->option_type & ACTION_TYPE)
+ current_option->action_function();
+ else if(current_menu->key_function)
{
gui_action = CURSOR_RIGHT;
current_menu->key_function();
@@ -3990,8 +3988,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
if(current_option->action_function)
current_option->action_function();
}
- else if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
else if(current_option->option_type & SUBMENU_TYPE)
choose_menu(current_option->sub_menu);
}
@@ -4138,35 +4134,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
else if(current_option->option_type & SUBMENU_TYPE)
choose_menu(current_option->sub_menu);
}
- /* Screenshots and new game loading */
- else if(current_menu == (main_menu.options + 3)->sub_menu
- || current_menu == ((main_menu.options +3)->sub_menu->options + 1)->sub_menu
- || current_menu == (main_menu.options + 6)->sub_menu
- || current_menu == ((main_menu.options +6)->sub_menu->options + 2)->sub_menu)
- {
- if (inputdata.y <= 33 || inputdata.y > 192)
- break;
- // ___ 33 This screen has 6 possible rows. Touches
- // ___ 60 above or below these are ignored.
- // . . . (+27) The row between 33 and 60 is [1], though!
- // ___ 192
- u32 next_option_num = (inputdata.y - 33) / 27 + 1;
- if (next_option_num > current_menu->num_options)
- break;
-
- struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
-
- if(next_option -> option_type & HIDEN_TYPE)
- break;
-
- current_option_num = next_option_num;
- current_option = next_option;
-
- if(current_option->option_type & ACTION_TYPE)
- current_option->action_function();
- else if(current_option->option_type & SUBMENU_TYPE)
- choose_menu(current_option->sub_menu);
- }
break;
case CURSOR_DOWN:
if(current_menu->key_function)