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author | Nebuleon Fumika | 2013-02-01 06:11:59 -0500 |
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committer | Nebuleon Fumika | 2013-02-01 06:11:59 -0500 |
commit | 58948ffd1d05084f3d84bc12a2e75144741b292c (patch) | |
tree | 4416bdb33891695b2f42677bf9662f0bd8ddd736 /source | |
parent | 58a3dc9b1762ef0b1b12090d1b707a7f7fc9d9f9 (diff) | |
download | snes9x2005-58948ffd1d05084f3d84bc12a2e75144741b292c.tar.gz snes9x2005-58948ffd1d05084f3d84bc12a2e75144741b292c.tar.bz2 snes9x2005-58948ffd1d05084f3d84bc12a2e75144741b292c.zip |
Make the audio timing more precise.
* Fake out the buffer timing by sending a buffer full of silence when returning from pause. Reduces crackling introduced by the next point.
* Send buffers only once every 23.22 milliseconds, not up to four buffers at once (92.88 milliseconds) and randomly thereafter. Reduces note-length jumpiness.
* Audio may have trouble catching up if external jitter reaches 11.61 milliseconds. That happens if Mode 7 images or filtered modes take a long time to render, or if chips take a long time to execute.
Diffstat (limited to 'source')
-rw-r--r-- | source/nds/entry.cpp | 216 |
1 files changed, 121 insertions, 95 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index 6fab5fc..c0c8efa 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -677,6 +677,7 @@ void S9xSyncSpeed () skip_rate = 0; ds2_setCPUclocklevel(0); if (syncdif > 0) + // TODO Turn this delay into a ProcessSound loop? udelay(syncdif * 128 / 3 /* times 42 + 2/3 microseconds */); set_cpu_clock(clock_speed_number); S9xProcessSound (0); @@ -709,6 +710,7 @@ void S9xSyncSpeed () if (syncdif > 0) { ds2_setCPUclocklevel(0); + // TODO Turn this delay into a ProcessSound loop? udelay(syncdif * 128 / 3 /* times 42 + 2/3 microseconds */); set_cpu_clock(clock_speed_number); S9xProcessSound (0); @@ -903,6 +905,9 @@ void S9xGenerateSound () } } +#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128)) +unsigned int LastSoundEmissionTime = 0; + void S9xProcessSound (unsigned int) { unsigned short *audiobuff; @@ -910,143 +915,164 @@ void S9xProcessSound (unsigned int) if (so.mute_sound || !game_enable_audio) return; - if(ds2_checkAudiobuff() > 4) + if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT / 2) + { + LastSoundEmissionTime++; return; + } - /* Number of samples to generate now */ - int sample_count; - sample_count = so.buffer_size; -#ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) + unsigned int Now = getSysTime(); + if (Now - LastSoundEmissionTime >= SOUND_EMISSION_INTERVAL) { + if (Now - LastSoundEmissionTime >= 11719 /* 500 milliseconds */) + { + LastSoundEmissionTime = Now; + // We were probably paused. Restart sending sound with an + // empty buffer. + do { + audiobuff = (unsigned short*)ds2_getAudiobuff(); + } while (audiobuff == NULL); //There are audio queue in sending or wait to send + + memset(audiobuff, 0, DS2_BUFFER_SIZE); + + ds2_updateAudio(); + // And then the real audio. (fall through) + } + else + { + LastSoundEmissionTime += SOUND_EMISSION_INTERVAL; + } + /* Number of samples to generate now */ + int sample_count = so.buffer_size; +#ifndef FOREVER_16_BIT_SOUND + if (so.sixteen_bit) + { #endif - /* to prevent running out of buffer space, - * create less samples - */ - sample_count >>= 1; + /* to prevent running out of buffer space, + * create less samples + */ + sample_count >>= 1; #ifndef FOREVER_16_BIT_SOUND - } + } #endif - audiobuff = (unsigned short*)ds2_getAudiobuff(); - if(NULL == audiobuff) //There are audio queue in sending or wait to send - { - return; - } + do { + audiobuff = (unsigned short*)ds2_getAudiobuff(); + } while (audiobuff == NULL); //There are audio queue in sending or wait to send - /* If we need more audio samples */ - if (so.samples_mixed_so_far < sample_count) - { - /* Where to put the samples to */ + /* If we need more audio samples */ + if (so.samples_mixed_so_far < sample_count) + { + /* Where to put the samples to */ #ifndef FOREVER_16_BIT_SOUND - unsigned byte_offset = (so.play_position + - (so.sixteen_bit ? (so.samples_mixed_so_far << 1) : so.samples_mixed_so_far)) & SOUND_BUFFER_SIZE_MASK; + unsigned byte_offset = (so.play_position + + (so.sixteen_bit ? (so.samples_mixed_so_far << 1) : so.samples_mixed_so_far)) & SOUND_BUFFER_SIZE_MASK; #else - unsigned byte_offset = (so.play_position + - (so.samples_mixed_so_far << 1)) & SOUND_BUFFER_SIZE_MASK; + unsigned byte_offset = (so.play_position + + (so.samples_mixed_so_far << 1)) & SOUND_BUFFER_SIZE_MASK; #endif - //printf ("%d:", sample_count - so.samples_mixed_so_far); fflush (stdout); - if (Settings.SoundSync == 2) - { - /*memset (Buf + (byte_offset & SOUND_BUFFER_SIZE_MASK), 0, - sample_count - so.samples_mixed_so_far);*/ - } - else - { - /* Mix the missing samples */ + if (Settings.SoundSync == 2) + { + /*memset (Buf + (byte_offset & SOUND_BUFFER_SIZE_MASK), 0, + sample_count - so.samples_mixed_so_far);*/ + } + else + { + /* Mix the missing samples */ #ifndef FOREVER_16_BIT_SOUND - int bytes_so_far = so.sixteen_bit ? (so.samples_mixed_so_far << 1) : - so.samples_mixed_so_far; + int bytes_so_far = so.sixteen_bit ? (so.samples_mixed_so_far << 1) : + so.samples_mixed_so_far; #else - int bytes_so_far = so.samples_mixed_so_far << 1; + int bytes_so_far = so.samples_mixed_so_far << 1; #endif - uint32 samples_to_write = sample_count - so.samples_mixed_so_far; - do - { - int bytes_this_run = samples_to_write; + uint32 samples_to_write = sample_count - so.samples_mixed_so_far; + do + { + int bytes_this_run = samples_to_write; #ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) + if (so.sixteen_bit) #endif - bytes_this_run <<= 1; + bytes_this_run <<= 1; - if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE) - { - bytes_this_run = SOUND_BUFFER_SIZE - byte_offset; - } + if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE) + { + bytes_this_run = SOUND_BUFFER_SIZE - byte_offset; + } - if (bytes_so_far + bytes_this_run > so.buffer_size) - { - bytes_this_run = so.buffer_size - bytes_so_far; - if (bytes_this_run == 0) - break; - } + if (bytes_so_far + bytes_this_run > so.buffer_size) + { + bytes_this_run = so.buffer_size - bytes_so_far; + if (bytes_this_run == 0) + break; + } - int samples_this_run = bytes_this_run; + int samples_this_run = bytes_this_run; #ifndef FOREVER_16_BIT_SOUND - if (so.sixteen_bit) + if (so.sixteen_bit) #endif - samples_this_run >>= 1; + samples_this_run >>= 1; - S9xMixSamples (Buf + byte_offset, samples_this_run); - so.samples_mixed_so_far += samples_this_run; - samples_to_write -= samples_this_run; + S9xMixSamples (Buf + byte_offset, samples_this_run); + so.samples_mixed_so_far += samples_this_run; + samples_to_write -= samples_this_run; #ifndef FOREVER_16_BIT_SOUND - bytes_so_far += so.sixteen_bit ? (samples_this_run << 1) : - samples_this_run; + bytes_so_far += so.sixteen_bit ? (samples_this_run << 1) : + samples_this_run; #else - bytes_so_far += samples_this_run << 1; + bytes_so_far += samples_this_run << 1; #endif - byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK; - } while (samples_to_write > 0); + byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK; + } while (samples_to_write > 0); + } } - } -// if (!so.mute_sound) - { - unsigned bytes_to_write = sample_count; + // if (!so.mute_sound) + { + unsigned bytes_to_write = sample_count; #ifndef FOREVER_16_BIT_SOUND - if(so.sixteen_bit) + if(so.sixteen_bit) #endif - bytes_to_write <<= 1; + bytes_to_write <<= 1; - unsigned byte_offset = so.play_position; - so.play_position = (so.play_position + bytes_to_write) & SOUND_BUFFER_SIZE_MASK; /* wrap to beginning */ + unsigned byte_offset = so.play_position; + so.play_position = (so.play_position + bytes_to_write) & SOUND_BUFFER_SIZE_MASK; /* wrap to beginning */ - unsigned short *dst_pt = audiobuff; - unsigned short *dst_pt1 = dst_pt + DS2_BUFFER_SIZE; + unsigned short *dst_pt = audiobuff; + unsigned short *dst_pt1 = dst_pt + DS2_BUFFER_SIZE; - /* Feed the samples to the soundcard until nothing is left */ - for(;;) - { - int I = bytes_to_write; - if (byte_offset + I > SOUND_BUFFER_SIZE) + /* Feed the samples to the soundcard until nothing is left */ + for(;;) { - I = SOUND_BUFFER_SIZE - byte_offset; - } - if(I == 0) break; + int I = bytes_to_write; + if (byte_offset + I > SOUND_BUFFER_SIZE) + { + I = SOUND_BUFFER_SIZE - byte_offset; + } + if(I == 0) break; -// memcpy(dst_pt, (char *) Buf + byte_offset, I); -// dst_pt += I; + // memcpy(dst_pt, (char *) Buf + byte_offset, I); + // dst_pt += I; - unsigned short *src_pt= (unsigned short*)(Buf + byte_offset); - for(int m= 0; m < I/4; m++) - { - *dst_pt++= *src_pt++;//(*src_pt++) <<1; - *dst_pt1++= *src_pt++;//(*src_pt++) <<1; + unsigned short *src_pt= (unsigned short*)(Buf + byte_offset); + for(int m= 0; m < I/4; m++) + { + *dst_pt++= *src_pt++;//(*src_pt++) <<1; + *dst_pt1++= *src_pt++;//(*src_pt++) <<1; + } + + bytes_to_write -= I; + byte_offset = (byte_offset + I) & SOUND_BUFFER_SIZE_MASK; /* wrap */ } - bytes_to_write -= I; - byte_offset = (byte_offset + I) & SOUND_BUFFER_SIZE_MASK; /* wrap */ - } + ds2_updateAudio(); - ds2_updateAudio(); + /* All data sent. */ + } - /* All data sent. */ + so.samples_mixed_so_far -= sample_count; } - - so.samples_mixed_so_far -= sample_count; } /* |