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author | Nebuleon Fumika | 2013-02-07 17:58:37 -0500 |
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committer | Nebuleon Fumika | 2013-02-07 17:58:37 -0500 |
commit | 635c87890530777a2e7b2f4c45a72f8f51c7d5f0 (patch) | |
tree | 9f4df2fbb5ae09ef52e142c4e7a843afb6874665 /source | |
parent | 07b9c9e8c1f4cdbb94ac9c1bd7c8272fab7d5f21 (diff) | |
download | snes9x2005-635c87890530777a2e7b2f4c45a72f8f51c7d5f0.tar.gz snes9x2005-635c87890530777a2e7b2f4c45a72f8f51c7d5f0.tar.bz2 snes9x2005-635c87890530777a2e7b2f4c45a72f8f51c7d5f0.zip |
Allow the user to be pressing a button when the emulator starts. This allows the Loading screen to disappear, and allows invoking New Game straight away.
Diffstat (limited to 'source')
-rw-r--r-- | source/nds/gui.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 190fcc9..4299db2 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -3535,9 +3535,10 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { // assume that the backlight is already at 3 when the emulator starts mdelay(100); // to prevent ds2_setBacklight() from crashing ds2_setBacklight(3); + // also allow the user to press A for New Game right away + wait_Allkey_release(0); } - wait_Allkey_release(0); bg_screenp= (u16*)malloc(256*192*2); repeat = 1; |