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authorNebuleon Fumika2013-02-06 02:18:35 -0500
committerNebuleon Fumika2013-02-06 02:18:35 -0500
commita358ef69a85a7252ed6b5a30496c49b28b26eecd (patch)
treeac1f4716dc552c3bf40b988c04b1df584bbfecae /source
parentea330e8f79c16894deda51509e769cbd02ff83df (diff)
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Make all gamepak loads call LoadGameAndItsData, that way its "Loading" screen, current gamepak variables, game config stuff and so on are all consistent.
Diffstat (limited to 'source')
-rw-r--r--source/nds/gui.c106
1 files changed, 27 insertions, 79 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 427f7d7..f71f70f 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -1788,56 +1788,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
quit();
}
- void menu_load()
- {
- char *file_ext[] = { ".smc", ".sfc", ".zip", NULL };
-
- if(gamepak_name[0] != 0)
- {
- S9xAutoSaveSRAM ();
- save_game_config_file();
- }
-
- if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1)
- {
- strcpy(line_buffer, g_default_rom_dir);
- strcat(line_buffer, "/");
- strcat(line_buffer, tmp_filename);
-
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
- HighFrequencyCPU();
- int load_result = load_gamepak(line_buffer);
- LowFrequencyCPU();
- if(load_result == -1)
- {
- first_load = 1;
- gamepak_name[0] = '\0';
- return;
- }
-
- strcpy(gamepak_name, tmp_filename);
- first_load = 0;
- load_game_config_file();
-// time_period_action();
-
- return_value = 1;
- repeat = 0;
-
- reorder_latest_file();
- get_savestate_filelist();
-
- game_fast_forward= 0;
- }
- else
- {
- choose_menu(current_menu);
- }
- }
-
- int Menu_loadGame(char *filename){
+ int LoadGameAndItsData(char *filename){
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]);
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
@@ -1881,6 +1832,30 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
return 1;
}
+ void menu_load()
+ {
+ char *file_ext[] = { ".smc", ".sfc", ".zip", NULL };
+
+ if(gamepak_name[0] != 0)
+ {
+ S9xAutoSaveSRAM ();
+ save_game_config_file();
+ }
+
+ if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1)
+ {
+ strcpy(line_buffer, g_default_rom_dir);
+ strcat(line_buffer, "/");
+ strcat(line_buffer, tmp_filename);
+
+ LoadGameAndItsData(line_buffer);
+ }
+ else
+ {
+ choose_menu(current_menu);
+ }
+ }
+
void menu_restart()
{
if(!first_load)
@@ -3486,10 +3461,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
{
char *ext_pos;
- draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, 0);
- draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]);
- ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
-
if(gamepak_name[0] != 0)
{
S9xAutoSaveSRAM ();
@@ -3509,36 +3480,13 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
ext_pos = emu_config.latest_file[current_option_num -1];
- HighFrequencyCPU();
- int load_result = load_gamepak(ext_pos);
- LowFrequencyCPU();
-
- if(load_result == -1) {
- first_load = 1;
- return;
- }
-
- strcpy(g_default_rom_dir, ext_pos);
- ext_pos = strrchr(g_default_rom_dir, '/');
- *ext_pos= '\0';
- strcpy(gamepak_name, ext_pos+1);
-
-
- load_game_config_file();
-// time_period_action();
-
- reorder_latest_file();
- get_savestate_filelist();
- game_fast_forward= 0;
+ LoadGameAndItsData(ext_pos);
get_newest_savestate(tmp_filename);
if(tmp_filename[0] != '\0')
{
load_state(tmp_filename);
}
-
- return_value = 1;
- repeat = 0;
}
void game_fastforward()
@@ -3602,7 +3550,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation)
{
first_load = 1;
//try auto loading games passed through argv first
- if(Menu_loadGame(argv[1]))
+ if(LoadGameAndItsData(argv[1]))
repeat = 0;
else
{