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author | Nebuleon Fumika | 2013-02-06 02:18:35 -0500 |
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committer | Nebuleon Fumika | 2013-02-06 02:18:35 -0500 |
commit | a358ef69a85a7252ed6b5a30496c49b28b26eecd (patch) | |
tree | ac1f4716dc552c3bf40b988c04b1df584bbfecae /source | |
parent | ea330e8f79c16894deda51509e769cbd02ff83df (diff) | |
download | snes9x2005-a358ef69a85a7252ed6b5a30496c49b28b26eecd.tar.gz snes9x2005-a358ef69a85a7252ed6b5a30496c49b28b26eecd.tar.bz2 snes9x2005-a358ef69a85a7252ed6b5a30496c49b28b26eecd.zip |
Make all gamepak loads call LoadGameAndItsData, that way its "Loading" screen, current gamepak variables, game config stuff and so on are all consistent.
Diffstat (limited to 'source')
-rw-r--r-- | source/nds/gui.c | 106 |
1 files changed, 27 insertions, 79 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 427f7d7..f71f70f 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -1788,56 +1788,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) quit(); } - void menu_load() - { - char *file_ext[] = { ".smc", ".sfc", ".zip", NULL }; - - if(gamepak_name[0] != 0) - { - S9xAutoSaveSRAM (); - save_game_config_file(); - } - - if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1) - { - strcpy(line_buffer, g_default_rom_dir); - strcat(line_buffer, "/"); - strcat(line_buffer, tmp_filename); - - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - - HighFrequencyCPU(); - int load_result = load_gamepak(line_buffer); - LowFrequencyCPU(); - if(load_result == -1) - { - first_load = 1; - gamepak_name[0] = '\0'; - return; - } - - strcpy(gamepak_name, tmp_filename); - first_load = 0; - load_game_config_file(); -// time_period_action(); - - return_value = 1; - repeat = 0; - - reorder_latest_file(); - get_savestate_filelist(); - - game_fast_forward= 0; - } - else - { - choose_menu(current_menu); - } - } - - int Menu_loadGame(char *filename){ + int LoadGameAndItsData(char *filename){ draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); @@ -1881,6 +1832,30 @@ u32 menu(u16 *screen, bool8 FirstInvocation) return 1; } + void menu_load() + { + char *file_ext[] = { ".smc", ".sfc", ".zip", NULL }; + + if(gamepak_name[0] != 0) + { + S9xAutoSaveSRAM (); + save_game_config_file(); + } + + if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1) + { + strcpy(line_buffer, g_default_rom_dir); + strcat(line_buffer, "/"); + strcat(line_buffer, tmp_filename); + + LoadGameAndItsData(line_buffer); + } + else + { + choose_menu(current_menu); + } + } + void menu_restart() { if(!first_load) @@ -3486,10 +3461,6 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { char *ext_pos; - draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); - if(gamepak_name[0] != 0) { S9xAutoSaveSRAM (); @@ -3509,36 +3480,13 @@ u32 menu(u16 *screen, bool8 FirstInvocation) ext_pos = emu_config.latest_file[current_option_num -1]; - HighFrequencyCPU(); - int load_result = load_gamepak(ext_pos); - LowFrequencyCPU(); - - if(load_result == -1) { - first_load = 1; - return; - } - - strcpy(g_default_rom_dir, ext_pos); - ext_pos = strrchr(g_default_rom_dir, '/'); - *ext_pos= '\0'; - strcpy(gamepak_name, ext_pos+1); - - - load_game_config_file(); -// time_period_action(); - - reorder_latest_file(); - get_savestate_filelist(); - game_fast_forward= 0; + LoadGameAndItsData(ext_pos); get_newest_savestate(tmp_filename); if(tmp_filename[0] != '\0') { load_state(tmp_filename); } - - return_value = 1; - repeat = 0; } void game_fastforward() @@ -3602,7 +3550,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { first_load = 1; //try auto loading games passed through argv first - if(Menu_loadGame(argv[1])) + if(LoadGameAndItsData(argv[1])) repeat = 0; else { |