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author | João Silva | 2017-06-18 15:44:33 +0100 |
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committer | João Silva | 2017-06-18 15:44:33 +0100 |
commit | d66c2f9506c54aa845e77dc2194f6b3dc3915a00 (patch) | |
tree | f9c2247bf5715bef610fe56dc3763144aa5c488a /source | |
parent | ab0615abb6fc77e6acdf34ff90d0de9a95b8e2f2 (diff) | |
download | snes9x2005-d66c2f9506c54aa845e77dc2194f6b3dc3915a00.tar.gz snes9x2005-d66c2f9506c54aa845e77dc2194f6b3dc3915a00.tar.bz2 snes9x2005-d66c2f9506c54aa845e77dc2194f6b3dc3915a00.zip |
Copied VLDC9 fix from snes9x_3ds.
Diffstat (limited to 'source')
-rw-r--r-- | source/sa1.c | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/source/sa1.c b/source/sa1.c index 54ed836..b19ba11 100644 --- a/source/sa1.c +++ b/source/sa1.c @@ -6,8 +6,8 @@ #include "sa1.h" -static void S9xSA1CharConv2(); -static void S9xSA1DMA(); +static void S9xSA1CharConv2(void); +static void S9xSA1DMA(void); static void S9xSA1ReadVariableLengthData(bool inc, bool no_shift); void S9xSA1Init() @@ -196,8 +196,6 @@ void S9xSA1SetByte(uint8_t byte, uint32_t address) *ptr &= ~(15 << ((address & 1) << 2)); *ptr |= (byte & 15) << ((address & 1) << 2); } - default: - return; } } @@ -252,20 +250,25 @@ void S9xSetSA1MemMap(uint32_t which1, uint8_t map) int32_t i; int32_t start = which1 * 0x100 + 0xc00; int32_t start2 = which1 * 0x200; + uint8_t* block; if (which1 >= 2) start2 += 0x400; for (c = 0; c < 0x100; c += 16) { - uint8_t* block = &Memory.ROM [(map & 7) * 0x100000 + (c << 12)]; + block = &Memory.ROM [(map & 7) * 0x100000 + (c << 12)]; for (i = c; i < c + 16; i++) Memory.Map [start + i] = SA1.Map [start + i] = block; } for (c = 0; c < 0x200; c += 16) { - uint8_t* block = &Memory.ROM [(map & 7) * 0x100000 + (c << 11) - 0x8000]; + /*Code from Snes9x 1.54.1 - * + * This allows Super Mario World VLDC 9 hack to load * + * conversion to int is needed here - map is promoted but which1 is not */ + int32_t offset = (((map & 0x80) ? map : which1) & 7) * 0x100000 + (c << 11) - 0x8000; + block = &Memory.ROM [offset]; for (i = c + 8; i < c + 16; i++) Memory.Map [start2 + i] = SA1.Map [start2 + i] = block; } @@ -292,13 +295,13 @@ uint8_t S9xGetSA1(uint32_t address) case 0x230a: return ((uint8_t)(SA1.sum >> 32)); case 0x230d: - { - uint8_t byte = Memory.FillRAM [0x230d]; + { + uint8_t byte = Memory.FillRAM [0x230d]; - if (Memory.FillRAM [0x2258] & 0x80) - S9xSA1ReadVariableLengthData(true, false); - return (byte); - } + if (Memory.FillRAM [0x2258] & 0x80) + S9xSA1ReadVariableLengthData(true, false); + return (byte); + } } return (Memory.FillRAM [address]); @@ -418,9 +421,7 @@ void S9xSetSA1(uint8_t byte, uint32_t address) case 0x2236: Memory.FillRAM [address] = byte; if ((Memory.FillRAM [0x2230] & 0xa4) == 0x80) - { S9xSA1DMA(); // Normal DMA to I-RAM - } else if ((Memory.FillRAM [0x2230] & 0xb0) == 0xb0) { Memory.FillRAM [0x2300] |= 0x20; @@ -500,7 +501,7 @@ void S9xSetSA1(uint8_t byte, uint32_t address) S9xSA1ReadVariableLengthData(false, true); return; } - + Memory.FillRAM [address] = byte; } |