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-rw-r--r--CATSFC/system/language.msg21
-rw-r--r--source/nds/draw.c78
-rw-r--r--source/nds/draw.h1
-rw-r--r--source/nds/entry.cpp8
-rw-r--r--source/nds/gui.c11
-rw-r--r--source/nds/gui.h2
-rw-r--r--source/nds/message.h3
7 files changed, 119 insertions, 5 deletions
diff --git a/CATSFC/system/language.msg b/CATSFC/system/language.msg
index 8a11baa..b8b8199 100644
--- a/CATSFC/system/language.msg
+++ b/CATSFC/system/language.msg
@@ -77,6 +77,13 @@ Go to main menu
Temporary fast-forward
#MSG_HOTKEY_SOUND_TOGGLE
Toggle sound
+#MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS
+Press the buttons you wish to use to perform\n
+this action.
+#MSG_HOTKEY_DELETE_WITH_A
+[A] Clear
+#MSG_HOTKEY_CANCEL_WITH_B
+[B] Cancel
#MSG_LOAD_GAME_RECENTLY_PLAYED
Recently played games
#MSG_LOAD_GAME_FROM_CARD
@@ -266,6 +273,13 @@ Go to main menu
Temporary fast-forward
#MSG_HOTKEY_SOUND_TOGGLE
Toggle sound
+#MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS
+Press the buttons you wish to use to perform\n
+this action.
+#MSG_HOTKEY_DELETE_WITH_A
+[A] Clear
+#MSG_HOTKEY_CANCEL_WITH_B
+[B] Cancel
#MSG_LOAD_GAME_RECENTLY_PLAYED
最近玩过的游戏
#MSG_LOAD_GAME_FROM_CARD
@@ -455,6 +469,13 @@ Menu principal
Avance rapide temporaire
#MSG_HOTKEY_SOUND_TOGGLE
(Dés)activer le son
+#MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS
+Appuyez sur les boutons que vous voulez utiliser\n
+pour effectuer cette action.
+#MSG_HOTKEY_DELETE_WITH_A
+[A] Effacer
+#MSG_HOTKEY_CANCEL_WITH_B
+[B] Annuler
#MSG_LOAD_GAME_RECENTLY_PLAYED
Jeux joués récemment
#MSG_LOAD_GAME_FROM_CARD
diff --git a/source/nds/draw.c b/source/nds/draw.c
index 6799836..b6916a3 100644
--- a/source/nds/draw.c
+++ b/source/nds/draw.c
@@ -830,6 +830,84 @@ u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no)
}
/*
+* Draw hotkey dialog
+* Returns DS keys pressed, as in ds2io.h.
+*/
+u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel)
+{
+ u16 unicode[8];
+ u32 len, width, box_width, i;
+ char *string;
+ void* screen_addr;
+
+ len= 0;
+ string= clear;
+ while(*string)
+ {
+ string= utf8decode(string, &unicode[len]);
+ if(unicode[len] != 0x0D && unicode[len] != 0x0A)
+ {
+ if(len < 8) len++;
+ else break;
+ }
+ }
+ width= BDF_cut_unicode(unicode, len, 0, 3);
+
+ len= 0;
+ string= cancel;
+ while(*string)
+ {
+ string= utf8decode(string, &unicode[len]);
+ if(unicode[len] != 0x0D && unicode[len] != 0x0A)
+ {
+ if(len < 8) len++;
+ else break;
+ }
+ }
+ i= BDF_cut_unicode(unicode, len, 0, 3);
+
+ if(width < i) width= i;
+ box_width= 64;
+ if(box_width < (width +6)) box_width = width +6;
+
+ if(screen & UP_MASK)
+ screen_addr = up_screen_addr;
+ else
+ screen_addr = down_screen_addr;
+
+ i= SCREEN_WIDTH/2 - box_width - 2;
+ show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 49, 128);
+ draw_string_vcenter((unsigned short*)screen_addr, 51, 130, 73, COLOR_WHITE, clear);
+
+ i= SCREEN_WIDTH/2 + 3;
+ show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 136, 128);
+ draw_string_vcenter((unsigned short*)screen_addr, 138, 130, 73, COLOR_WHITE, cancel);
+
+ ds2_flipScreen(screen, 2);
+
+ // While there are no keys pressed, wait for keys.
+ struct key_buf inputdata;
+ do {
+ mdelay(1);
+ ds2_getrawInput(&inputdata);
+ } while (inputdata.key == 0);
+
+ // Now, while there are keys pressed, keep a tally of keys that have
+ // been pressed. (IGNORE TOUCH AND LID! Otherwise, closing the lid or
+ // touching to get to the menu will do stuff the user doesn't expect.
+ // Also ignore the direction pad because every game uses it.)
+ u32 TotalKeys = inputdata.key;
+
+ do {
+ mdelay(1);
+ ds2_getrawInput(&inputdata);
+ TotalKeys |= inputdata.key & ~(KEY_TOUCH | KEY_LID | KEY_UP | KEY_DOWN | KEY_LEFT | KEY_RIGHT);
+ } while (inputdata.key != 0);
+
+ return TotalKeys;
+}
+
+/*
* Drawing progress bar
*/
static enum SCREEN_ID _progress_screen_id;
diff --git a/source/nds/draw.h b/source/nds/draw.h
index c57624e..2b27473 100644
--- a/source/nds/draw.h
+++ b/source/nds/draw.h
@@ -177,6 +177,7 @@ extern void show_progress(char *text);
extern void scrollbar(void* screen_addr, u32 sx, u32 sy, u32 ex, u32 ey, u32 all, u32 view, u32 now);
extern u32 yesno_dialog(char *text);
extern u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no);
+extern u32 draw_hotkey_dialog(enum SCREEN_ID screen, u32 sy, char *clear, char *cancel);
extern void msg_screen_init(const char *title);
extern void msg_screen_draw();
extern void msg_printf(const char *text, ...);
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index 7852bc9..1fb5bd8 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -588,8 +588,6 @@ static unsigned int sync_last= 0;
static unsigned int sync_next = 0;
static unsigned int auto_equivalent_skip = 0;
-extern "C" u32 game_fast_forward;
-
static unsigned int skip_rate= 0;
void S9xSyncSpeed ()
@@ -607,7 +605,7 @@ void S9xSyncSpeed ()
#endif
syncnow = getSysTime();
- if (game_fast_forward)
+ if (game_fast_forward || temporary_fast_forward /* hotkey is held */)
{
sync_last = syncnow;
sync_next = syncnow;
@@ -620,7 +618,7 @@ void S9xSyncSpeed ()
IPPU.RenderThisFrame = true;
}
}
- else if (Settings.SkipFrames == AUTO_FRAMERATE /* && !game_fast_forward */)
+ else if (Settings.SkipFrames == AUTO_FRAMERATE /* && !game_fast_forward && !temporary_fast_forward */)
{
// frame_time is in getSysTime units: 42.667 microseconds.
int32 frame_time = Settings.PAL ? 468 /* = 20.0 ms */ : 391 /* = 16.67 ms */;
@@ -701,7 +699,7 @@ void S9xSyncSpeed ()
}
#endif
}
- else /* if (Settings.SkipFrames != AUTO_FRAMERATE && !game_fast_forward) */
+ else /* if (Settings.SkipFrames != AUTO_FRAMERATE && !game_fast_forward && !temporary_fast_forward) */
{
// frame_time is in getSysTime units: 42.667 microseconds.
uint32 frame_time = Settings.PAL ? 468 /* = 20.0 ms */ : 391 /* = 16.67 ms */;
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 0a0a82a..1582b16 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -84,6 +84,16 @@ static int32 latest_save; // Slot number of the latest (in time) save for this g
static bool8 SavedStateExistenceCached [SAVE_STATE_SLOT_NUM]; // [I] == TRUE if Cache[I] is meaningful
static bool8 SavedStateExistenceCache [SAVE_STATE_SLOT_NUM];
+// These are U+05C8 and subsequent codepoints encoded in UTF-8.
+const uint8 HOTKEY_A_DISPLAY[] = {0xD7, 0x88, 0x00};
+const uint8 HOTKEY_B_DISPLAY[] = {0xD7, 0x89, 0x00};
+const uint8 HOTKEY_X_DISPLAY[] = {0xD7, 0x8A, 0x00};
+const uint8 HOTKEY_Y_DISPLAY[] = {0xD7, 0x8B, 0x00};
+const uint8 HOTKEY_L_DISPLAY[] = {0xD7, 0x8C, 0x00};
+const uint8 HOTKEY_R_DISPLAY[] = {0xD7, 0x8D, 0x00};
+const uint8 HOTKEY_START_DISPLAY[] = {0xD7, 0x8E, 0x00};
+const uint8 HOTKEY_SELECT_DISPLAY[] = {0xD7, 0x8F, 0x00};
+
#define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \
focus_option, screen_focus) \
MENU_TYPE name##_menu = \
@@ -270,6 +280,7 @@ char DEFAULT_CFG_DIR[MAX_PATH];
char DEFAULT_SS_DIR[MAX_PATH];
char DEFAULT_CHEAT_DIR[MAX_PATH];
u32 game_fast_forward= 0;
+u32 temporary_fast_forward = 0;
u32 game_enable_audio = 1;
diff --git a/source/nds/gui.h b/source/nds/gui.h
index 5c1fbd1..d733ee5 100644
--- a/source/nds/gui.h
+++ b/source/nds/gui.h
@@ -145,6 +145,8 @@ extern char rom_path[MAX_PATH];
extern u32 game_enable_audio;
extern u32 clock_speed_number;
+extern u32 game_fast_forward;
+extern u32 temporary_fast_forward;
/******************************************************************************
******************************************************************************/
diff --git a/source/nds/message.h b/source/nds/message.h
index f1de990..0aff8d9 100644
--- a/source/nds/message.h
+++ b/source/nds/message.h
@@ -53,6 +53,9 @@ enum MSG
MSG_HOTKEY_MAIN_MENU, // currently unused
MSG_HOTKEY_TEMPORARY_FAST_FORWARD, // currently unused
MSG_HOTKEY_SOUND_TOGGLE, // currently unused
+ MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS, // currently unused
+ MSG_HOTKEY_DELETE_WITH_A, // currently unused
+ MSG_HOTKEY_CANCEL_WITH_B, // currently unused
MSG_LOAD_GAME_RECENTLY_PLAYED,
MSG_LOAD_GAME_FROM_CARD,
MSG_LOAD_GAME_MENU_TITLE,