diff options
-rw-r--r-- | CATSFC/system/language.msg | 144 | ||||
-rw-r--r-- | source/nds/bdf_font.c | 19 | ||||
-rw-r--r-- | source/nds/draw.c | 39 | ||||
-rw-r--r-- | source/nds/gui.c | 70 | ||||
-rw-r--r-- | source/nds/gui.h | 6 | ||||
-rw-r--r-- | source/nds/message.h | 7 |
6 files changed, 123 insertions, 162 deletions
diff --git a/CATSFC/system/language.msg b/CATSFC/system/language.msg index 479d4b6..de2fedb 100644 --- a/CATSFC/system/language.msg +++ b/CATSFC/system/language.msg @@ -220,17 +220,12 @@ No screenshots found Playing... #MSG_PAUSE_SLIDE Pause... -#MSG_PLAY_SLIDE1 -*u Speed up -#MSG_PLAY_SLIDE2 -*d Slow down -#MSG_PLAY_SLIDE3 -*l Previous image -#MSG_PLAY_SLIDE4 -*r Next image -#MSG_PLAY_SLIDE5 -*A Pause -#MSG_PLAY_SLIDE6 +#MSG_SCREENSHOT_SLIDESHOW_KEYS +*u Speed up\n +*d Slow down\n +*l Previous image\n +*r Next image\n +*A Pause\n *B Return to the menu #MSG_PROGRESS_LOADING_GAME Loading... @@ -436,17 +431,12 @@ Press the buttons you wish to use to perform this action. 正在播放 #MSG_PAUSE_SLIDE 已暂停 -#MSG_PLAY_SLIDE1 -*u 加快播放 -#MSG_PLAY_SLIDE2 -*d 减慢播放 -#MSG_PLAY_SLIDE3 -*l 上一帧 -#MSG_PLAY_SLIDE4 -*r 下一帧 -#MSG_PLAY_SLIDE5 -*A 暂停 -#MSG_PLAY_SLIDE6 +#MSG_SCREENSHOT_SLIDESHOW_KEYS +*u 加快播放\n +*d 减慢播放\n +*l 上一帧\n +*r 下一帧\n +*A 暂停\n *B 返回菜单 #MSG_PROGRESS_LOADING_GAME 正在装载游戏... @@ -652,17 +642,12 @@ Aucune capture d'écran trouvée En cours... #MSG_PAUSE_SLIDE Pause... -#MSG_PLAY_SLIDE1 -*u Accélérer -#MSG_PLAY_SLIDE2 -*d Ralentir -#MSG_PLAY_SLIDE3 -*l Précédente -#MSG_PLAY_SLIDE4 -*r Suivante -#MSG_PLAY_SLIDE5 -*A Pause -#MSG_PLAY_SLIDE6 +#MSG_SCREENSHOT_SLIDESHOW_KEYS +*u Accélérer\n +*d Ralentir\n +*l Précédente\n +*r Suivante\n +*A Pause\n *B Retour au menu #MSG_PROGRESS_LOADING_GAME Chargement... @@ -869,17 +854,12 @@ Keine Screenshots gefunden Zeigen... #MSG_PAUSE_SLIDE Pause... -#MSG_PLAY_SLIDE1 -*u Geschw. hoch -#MSG_PLAY_SLIDE2 -*d Geschw. runter -#MSG_PLAY_SLIDE3 -*l Voriges Bild -#MSG_PLAY_SLIDE4 -*r Nächstes Bild -#MSG_PLAY_SLIDE5 -*A Pause -#MSG_PLAY_SLIDE6 +#MSG_SCREENSHOT_SLIDESHOW_KEYS +*u Geschw. hoch\n +*d Geschw. runter\n +*l Voriges Bild\n +*r Nächstes Bild\n +*A Pause\n *B Zurück zum Menü #MSG_PROGRESS_LOADING_GAME Laden... @@ -985,7 +965,7 @@ Sla spelstaat 1 op #MSG_HOTKEY_FULL_SCREEN_TOGGLE Schakel naar volledig scherm #MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS -Druk op de gewenste knoppencombinatie. +Druk op de gewenste knoppencombinatie. #MSG_HOTKEY_DELETE_WITH_A *A Wissen #MSG_HOTKEY_CANCEL_WITH_B @@ -1047,7 +1027,7 @@ Er is geen spel geladen! #MSG_CHEAT_ELEMENT_NOT_LOADED <Leeg> #MSG_SAVESTATE_FULL -Het huidige slot bevat al een spelstaat. Deze spelstaat overschrijven? +Het huidige slot bevat al een spelstaat. Deze spelstaat overschrijven? #MSG_PROGRESS_SAVED_STATE_CREATING Opslaan... #MSG_PROGRESS_SAVED_STATE_CREATION_FAILED @@ -1086,17 +1066,12 @@ Geen beeldschermafdrukken gevonden. Aan het afspelen... #MSG_PAUSE_SLIDE Pauzeren... -#MSG_PLAY_SLIDE1 -*u Sneller -#MSG_PLAY_SLIDE2 -*d Langzamer -#MSG_PLAY_SLIDE3 -*l Vorige afbeelding -#MSG_PLAY_SLIDE4 -*r Volgende afbeelding -#MSG_PLAY_SLIDE5 -*A Pauzeren -#MSG_PLAY_SLIDE6 +#MSG_SCREENSHOT_SLIDESHOW_KEYS +*u Sneller\n +*d Langzamer\n +*l Vorige afbeelding\n +*r Volgende afbeelding\n +*A Pauzeren\n *B Terug naar het menu #MSG_PROGRESS_LOADING_GAME Laden... @@ -1105,7 +1080,7 @@ CATSFC SNES emulator #MSG_WORD_EMULATOR_VERSION Versie #MSG_DIALOG_RESET -Alle standaard instellingen herstellen? +Alle standaard instellingen herstellen? #MSG_PROGRESS_RESETTING Even geduld A.U.B. @@ -1264,7 +1239,7 @@ No hay juego cargado #MSG_CHEAT_ELEMENT_NOT_LOADED <Vacío> #MSG_SAVESTATE_FULL - Posición actual en uso. ¿Sobreescribirla? +Posición actual en uso. ¿Sobreescribirla? #MSG_PROGRESS_SAVED_STATE_CREATING Salvando la partida... #MSG_PROGRESS_SAVED_STATE_CREATION_FAILED @@ -1303,17 +1278,12 @@ Salvando la captura... Ejecutando... #MSG_PAUSE_SLIDE Pausa... -#MSG_PLAY_SLIDE1 -*u Velocidad + -#MSG_PLAY_SLIDE2 -*d Velocidad - -#MSG_PLAY_SLIDE3 -*l Anterior -#MSG_PLAY_SLIDE4 -*r Siguiente -#MSG_PLAY_SLIDE5 -*A Pausa -#MSG_PLAY_SLIDE6 +#MSG_SCREENSHOT_SLIDESHOW_KEYS +*u Velocidad +\n +*d Velocidad -\n +*l Anterior\n +*r Siguiente\n +*A Pausa\n *B Volver al menú #MSG_PROGRESS_LOADING_GAME Cargando el juego... @@ -1519,17 +1489,12 @@ Nessuna schermata trovata In Esecuzione... #MSG_PAUSE_SLIDE Pausa... -#MSG_PLAY_SLIDE1 -*u Aumenta velocità -#MSG_PLAY_SLIDE2 -*d Diminuisci velocità -#MSG_PLAY_SLIDE3 -*l Ultima immagine -#MSG_PLAY_SLIDE4 -*r Prossima immagine -#MSG_PLAY_SLIDE5 -*A Pausa -#MSG_PLAY_SLIDE6 +#MSG_SCREENSHOT_SLIDESHOW_KEYS +*u Aumenta velocità\n +*d Diminuisci velocità\n +*l Ultima immagine\n +*r Prossima immagine\n +*A Pausa\n *B Ritorna al menù principale #MSG_PROGRESS_LOADING_GAME Caricando... @@ -1735,17 +1700,12 @@ Nenhuma foto encontrada Executando... #MSG_PAUSE_SLIDE Pausar... -#MSG_PLAY_SLIDE1 -*u Acelerar -#MSG_PLAY_SLIDE2 -*d Desacelerar -#MSG_PLAY_SLIDE3 -*l Foto anterior -#MSG_PLAY_SLIDE4 -*r Proxima foto -#MSG_PLAY_SLIDE5 -*A Pausar -#MSG_PLAY_SLIDE6 +#MSG_SCREENSHOT_SLIDESHOW_KEYS +*u Acelerar\n +*d Desacelerar\n +*l Foto anterior\n +*r Proxima foto\n +*A Pausar\n *B Voltar ao menu #MSG_PROGRESS_LOADING_GAME Carregando... diff --git a/source/nds/bdf_font.c b/source/nds/bdf_font.c index 92b8923..aff3b94 100644 --- a/source/nds/bdf_font.c +++ b/source/nds/bdf_font.c @@ -1022,14 +1022,14 @@ u32 BDF_cut_string(char *string, u32 width, u32 direction) /*----------------------------------------------------------------------------- - count UNICODE charactor numbers in width pixels -- direction 0: count UNICODE charactor numbers in width pixels, from front -- direction 1: count UNICODE charactor numbers in width pixels, from end +- direction 0: count UNICODE charactor numbers in width pixels, from end +- direction 1: count UNICODE charactor numbers in width pixels, from front - direction 2: conut total pixel width of len UNICODE charachtors, from end - direction 3: conut total pixel width of len UNICODE charachtors, from front ------------------------------------------------------------------------------*/ u32 BDF_cut_unicode(u16 *unicodes, u32 len, u32 width, u32 direction) { - u32 i, xw, num; + u32 i, lastSpace = 0, xw, num; u16 unicode; u32 start, end; struct bdffont *bdf_fontp[2]; @@ -1049,14 +1049,19 @@ u32 BDF_cut_unicode(u16 *unicodes, u32 len, u32 width, u32 direction) while(len > 0) { unicode= unicodes[i]; + if (unicode == 0x0A) + return num - len; + else if (unicode == ' ') + lastSpace = len; + xw += BDF_width16_ucs(unicode); - if(xw >= width) break; + if(xw > width) return num - lastSpace; i += direction; len--; } - num -= len; + return num - len; } else { @@ -1073,9 +1078,9 @@ u32 BDF_cut_unicode(u16 *unicodes, u32 len, u32 width, u32 direction) } num= xw; - } - return num; + return num; + } } diff --git a/source/nds/draw.c b/source/nds/draw.c index 96e0217..a0006ac 100644 --- a/source/nds/draw.c +++ b/source/nds/draw.c @@ -298,7 +298,7 @@ void draw_message(void* screen_addr, u16 *screen_bg, u32 sx, u32 sy, u32 ex, u32 { // drawbox(screen_addr, sx, sy, ex, ey, COLOR16(12, 12, 12)); // drawboxfill(screen_addr, sx+1, sy+1, ex-1, ey-1, color_fg); - show_icon(screen_addr, &ICON_MSG, 34, 48); + show_icon(screen_addr, &ICON_MSG, (NDS_SCREEN_WIDTH - ICON_MSG.x) / 2, (NDS_SCREEN_HEIGHT - ICON_MSG.y) / 2); } else { @@ -344,29 +344,27 @@ void draw_string_vcenter(void* screen_addr, u32 sx, u32 sy, u32 width, u32 color while(*string) { string= utf8decode(string, unicode+num); - if(unicode[num] != 0x0D && unicode[num] != 0x0A) num++; + num++; } if(num== 0) return; - i= BDF_cut_unicode(unicode, num, width, 1); - if(i == num) - { - x= BDF_cut_unicode(unicode, num, 0, 3); - sx += (width - x)/2; - } - screenp = (unsigned short*)screen_addr + sx + sy*SCREEN_WIDTH; i= 0; while(i < num) { m= BDF_cut_unicode(&unicode[i], num-i, width, 1); - x= 0; + x= (width - BDF_cut_unicode(&unicode[i], m, 0, 3)) / 2; while(m--) { x += BDF_render16_ucs(screenp+x, SCREEN_WIDTH, 0, COLOR_TRANS, color_fg, unicode[i++]); } + if (i < num && (unicode[i] == 0x0D || unicode[i] == 0x0A)) + i++; + else { + while (i < num && (unicode[i] == ' ')) i++; + } screenp += FONTS_HEIGHT * SCREEN_WIDTH; } } @@ -787,13 +785,16 @@ u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no) else screen_addr = down_screen_addr; - i= SCREEN_WIDTH/2 - box_width - 2; - show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 49, 128); - draw_string_vcenter((unsigned short*)screen_addr, 51, 130, 73, COLOR_WHITE, yes); + sy = (NDS_SCREEN_HEIGHT + ICON_MSG.y) / 2 - 8 - ICON_BUTTON.y; - i= SCREEN_WIDTH/2 + 3; - show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 136, 128); - draw_string_vcenter((unsigned short*)screen_addr, 138, 130, 73, COLOR_WHITE, no); + u32 left_sx = NDS_SCREEN_WIDTH / 2 - 8 - ICON_BUTTON.x, + right_sx = NDS_SCREEN_WIDTH / 2 + 8; + + show_icon((unsigned short*)screen_addr, &ICON_BUTTON, left_sx, sy); + draw_string_vcenter((unsigned short*)screen_addr, left_sx + 2, sy, ICON_BUTTON.x - 4, COLOR_WHITE, yes); + + show_icon((unsigned short*)screen_addr, &ICON_BUTTON, right_sx, sy); + draw_string_vcenter((unsigned short*)screen_addr, right_sx + 2, sy, ICON_BUTTON.x - 4, COLOR_WHITE, no); ds2_flipScreen(screen, 2); @@ -806,11 +807,11 @@ u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no) struct key_buf inputdata; ds2_getrawInput(&inputdata); // Turn it into a SELECT (A) or BACK (B) if the button is touched. - if (inputdata.y >= 128 && inputdata.y < 128 + ICON_BUTTON.y) + if (inputdata.y >= sy && inputdata.y < sy + ICON_BUTTON.y) { - if (inputdata.x >= 49 && inputdata.x < 49 + ICON_BUTTON.x) + if (inputdata.x >= left_sx && inputdata.x < left_sx + ICON_BUTTON.x) gui_action = CURSOR_SELECT; - else if (inputdata.x >= 136 && inputdata.x < 136 + ICON_BUTTON.x) + else if (inputdata.x >= right_sx && inputdata.x < right_sx + ICON_BUTTON.x) gui_action = CURSOR_BACK; } } diff --git a/source/nds/gui.c b/source/nds/gui.c index 6782269..aa27464 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -1282,7 +1282,7 @@ u32 play_screen_snapshot(void) if(flag < 0 || file_num== 0) { draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg); - draw_string_vcenter(down_screen_addr, 36, 55, 190, COLOR_MSSG, msg[MSG_NO_SLIDE]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_NO_SLIDE]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); if(screenp) free((void*)screenp); @@ -1304,12 +1304,7 @@ u32 play_screen_snapshot(void) unsigned int type; draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg); - draw_string_vcenter(down_screen_addr, 36, 70, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE1]); - draw_string_vcenter(down_screen_addr, 36, 85, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE2]); - draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE3]); - draw_string_vcenter(down_screen_addr, 36, 115, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE4]); - draw_string_vcenter(down_screen_addr, 36, 130, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE5]); - draw_string_vcenter(down_screen_addr, 36, 145, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE6]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SCREENSHOT_SLIDESHOW_KEYS]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); repeat= 1; @@ -1837,7 +1832,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) } draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); HighFrequencyCPU(); @@ -2072,7 +2067,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) if (SavedStateFileExists (savestate_index)) { draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, 36, 74, 190, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]); if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]) == 0) return; @@ -2082,7 +2077,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) get_savestate_filename(savestate_index, tmp_filename); draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, 100, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); HighFrequencyCPU(); @@ -2092,11 +2087,11 @@ u32 menu(u16 *screen, bool8 FirstInvocation) draw_message(down_screen_addr, NULL, 28, 31, 227, 96, 0); if(flag < 0) { - draw_string_vcenter(down_screen_addr, 36, 74, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); } else { - draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED]); } ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); @@ -2132,7 +2127,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) if(fp == NULL) { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CORRUPTED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CORRUPTED]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); wait_Allkey_release(0); @@ -2148,7 +2143,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) if(gui_action == CURSOR_SELECT) { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(up_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); + draw_string_vcenter(up_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); HighFrequencyCPU(); int flag = load_state(tmp_filename); @@ -2157,11 +2152,11 @@ u32 menu(u16 *screen, bool8 FirstInvocation) { return_value = 1; repeat = 0; - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED]); } else { - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); mdelay(500); // let the failure show } } @@ -2175,7 +2170,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) else { ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 36, 75, 190, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); } } @@ -2199,7 +2194,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) u32 i, flag; draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]); flag= 0; for(i= 0; i < SAVE_STATE_SLOT_NUM; i++) @@ -2224,7 +2219,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) else { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } @@ -2236,7 +2231,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) if(SavedStateFileExists(delette_savestate_num)) { sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1); - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, line_buffer); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer); if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) { wait_Allkey_release(0); @@ -2245,7 +2240,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) } else { - draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } @@ -2625,18 +2620,18 @@ u32 menu(u16 *screen, bool8 FirstInvocation) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); if(!first_load) { - draw_string_vcenter(down_screen_addr, 36, 70, 190, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATING]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATING]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); if(save_ss_bmp(screen)) - draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED]); else - draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_FAILED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_FAILED]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } else { - draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } @@ -2699,13 +2694,13 @@ u32 menu(u16 *screen, bool8 FirstInvocation) bg_screenp_color = COLOR_BG; draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 70, 190, COLOR_MSSG, msg[MSG_DIALOG_RESET]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_RESET]); if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) { wait_Allkey_release(0); draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_PROGRESS_RESETTING]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_RESETTING]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME); @@ -2716,7 +2711,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) init_game_config(); ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 80, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); ds2_flipScreen(UP_SCREEN, 1); // mdelay(500); // Delete this delay @@ -2734,9 +2729,8 @@ u32 menu(u16 *screen, bool8 FirstInvocation) bg_screenp_color = COLOR_BG; draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_EMULATOR_NAME]); - sprintf(line_buffer, "%s %s", msg[MSG_WORD_EMULATOR_VERSION], NDSSFC_VERSION); - draw_string_vcenter(down_screen_addr, 36, 95, 190, COLOR_MSSG, line_buffer); + sprintf(line_buffer, "%s\n%s %s", msg[MSG_EMULATOR_NAME], msg[MSG_WORD_EMULATOR_VERSION], NDSSFC_VERSION); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); wait_Anykey_press(0); @@ -2753,7 +2747,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) if(first_load) { ds2_clearScreen(UP_SCREEN, 0); - draw_string_vcenter(up_screen_addr, 0, 80, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); ds2_flipScreen(UP_SCREEN, 1); } @@ -3258,7 +3252,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) void obtain_hotkey (u32 *HotkeyBitfield) { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS]); u32 Keys = draw_hotkey_dialog(DOWN_SCREEN, 115, msg[MSG_HOTKEY_DELETE_WITH_A], msg[MSG_HOTKEY_CANCEL_WITH_B]); if (Keys == KEY_B) @@ -3663,7 +3657,7 @@ u32 menu(u16 *screen, bool8 FirstInvocation) else { ds2_clearScreen(UP_SCREEN, COLOR_BLACK); - draw_string_vcenter(up_screen_addr, 0, 80, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); + draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]); ds2_flipScreen(UP_SCREEN, 1); } } @@ -4783,7 +4777,7 @@ void QuickLoadState (void) ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); HighFrequencyCPU(); @@ -4791,7 +4785,7 @@ void QuickLoadState (void) GameFrequencyCPU(); if(0 != flag) { - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); mdelay(500); // let the failure show } @@ -4814,7 +4808,7 @@ void QuickSaveState (void) ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); HighFrequencyCPU(); @@ -4824,7 +4818,7 @@ void QuickSaveState (void) GameFrequencyCPU(); if(flag < 0) { - draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); + draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); mdelay(500); // let the failure show } diff --git a/source/nds/gui.h b/source/nds/gui.h index 49bfc5f..67d67dc 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -31,6 +31,12 @@ #define OPTION_TEXT_X 10 #define OPTION_TEXT_SX 236 +// For message boxes +#define MESSAGE_BOX_TEXT_X ((NDS_SCREEN_WIDTH - ICON_MSG.x) / 2 + 3) +#define MESSAGE_BOX_TEXT_SX (ICON_MSG.x - 6) +// Y is brought down by the "window title" that's part of ICON_MSG +#define MESSAGE_BOX_TEXT_Y ((NDS_SCREEN_HEIGHT - ICON_MSG.y) / 2 + 24) + // For cheats [ NUM. DESC . . . . . +/- ] #define CHEAT_NUMBER_X 10 #define CHEAT_DESC_X 34 diff --git a/source/nds/message.h b/source/nds/message.h index c9e9704..07799ec 100644 --- a/source/nds/message.h +++ b/source/nds/message.h @@ -128,12 +128,7 @@ enum MSG MSG_NO_SLIDE, MSG_PLAYING_SLIDE, MSG_PAUSE_SLIDE, - MSG_PLAY_SLIDE1, - MSG_PLAY_SLIDE2, - MSG_PLAY_SLIDE3, - MSG_PLAY_SLIDE4, - MSG_PLAY_SLIDE5, - MSG_PLAY_SLIDE6, + MSG_SCREENSHOT_SLIDESHOW_KEYS, MSG_PROGRESS_LOADING_GAME, |